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Page "Quake III Arena" ¶ 20
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Quake and Arena
* Challenge ProMode Arena, a Quake III Arena modification
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
Since Quake III Arena Linux porting has been handled by Timothee Besset.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
Quake III Arena ( 1999 ), the next title in the series, has minimal plot, but centers around the " Arena Eternal ", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space.
A game called Quake Arena DS is planned for the Nintendo DS.
* Quake III Arena ( 1999 )
** Quake III: Team Arena ( 2000 )
The December 1999 release of id's Quake III Arena posed a problem to the Quake movie community.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
Quake III Arena ( also known as Quake 3 ; abbreviated as Q3A or Q3 ), is a multiplayer first-person shooter video game.
Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action.
In Quake III Arena the player progresses through tiers of maps, combating different bot characters that increase in difficulty, from Crash ( at Tier 0 ) to Xaero ( at Tier 7 ).
Quake III Arena was specifically designed for multiplayer, the game allows players whose computers are connected by a network or to the internet, to play against each other in real time.

Quake and DS
Wolfenstein 3D, DOOM and Quake engine ports are ubiquitous to nearly all platforms capable of running games, such as hand-held PCs, iPods, the PSP, the Nintendo DS and more.
Two ports of Quake for the Nintendo DS exist, QuakeDS and CQuake both run well however multiplayer does not work anymore for QuakeDS.
* Quake Arena DS ( TBA )
* Quake DS
* Quake II DS
The event was also highlighted by a slew of major announcements, including id Software's new intellectual property RAGE, a sneak peek at the " id Tech 5 " engine, a 10-2-2007 release date for ET: QW, updates on the new Return to Castle Wolfenstein game title and major motion picture, the revelation that old id Software titles were to be made available via Steam, the upcoming debuts of Quake Arena Arcade, Quake Zero ( now officially named Quake Live ), and Quake Arena DS, also — in an unprecedented move — the announcement of the dates and venue for the next QuakeCon before the current year's event was even finished.

Quake and for
** Console ( video game CLI ), a command-line user interface element for personal computer games originating in Quake
When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Dooms success for the remainder of the 1990s and significantly reduced interest in its predecessor.
Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration.
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
Quake combined a cutting edge fully 3D engine with a distinctive art style to create critically acclaimed graphics for its time.
In 2008, Id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.
John Carmack stated, at QuakeCon 2007, that the Id Tech 5 engine would be used for a new Quake game.
Lovecraft, his influence is apparent in the Lovecraftian feel of the monsters for Quake, and he created the fourth and final " episode " of the game.
American McGee was a level designer for Doom II, The Ultimate Doom, Quake, and Quake II.
Dooms 1996 successor, Quake, offered new opportunities for both gameplay and customization, while retaining the ability to record demos.
Production was supported by dedicated demo-processing software, such as Uwe Girlich's Little Movie Processing Center ( LMPC ) and David " crt " Wright's non-linear editor Keygrip ; the latter became known as " Adobe Premiere for Quake demo files ".
Released in December 1997, id Software's Quake II improved support for user-created 3-D models.
After the QML's Quake Movie Oscars, dedicated machinima awards did not reappear until the AMAS created the Mackies for its first Machinima Film Festival in 2002.
The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others.
Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual, a familiar mixture of gothic and technological map architecture and specific equipment ; for example, the Quad Damage power-up, the infamous rocket launcher and the BFG super-weapon.
The id Tech 3 engine is the name now given to the engine that was developed for Quake 3.
" Quake 3 also introduced spline-based curved surfaces in addition to planar volumes, which are responsible for many of the surfaces present within the game.
Quake 3 also provided support for models animated using vertex animation with attachment tags ( known as the. md3 format ), allowing models to maintain separate torso and leg animations and hold weapons.
This presents many advantages as mod authors do not need to worry about crashing the entire game with bad code, clients could show more advanced effects and game menus than was possible in Quake II and the user interface for mods was entirely customizable.
On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License, as they have for most of their prior engines.

Quake and Nintendo
In 1998, Quake was brought to Nintendo 64 by Midway Games.
* Quake II ( 1999 ) ( Nintendo 64 )
Turok: Rage Wars is a first-person shooter video game for the Nintendo 64 and Game Boy Color consoles, that was released at a similar time to other major multiplayer-focused first-person titles ( namely, Quake III Arena and Unreal Tournament ).

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