Help


[permalink] [id link]
+
Page "Quake III Arena" ¶ 19
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Quake and III
* Challenge ProMode Arena, a Quake III Arena modification
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
During the mid to late 1990s, " the launch of each successive round of technology it's been expected to occupy a headlining position ", with the Quake III engine being most widely adopted of their engines.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
Since Quake III Arena Linux porting has been handled by Timothee Besset.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
Quake III Arena ( 1999 ), the next title in the series, has minimal plot, but centers around the " Arena Eternal ", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space.
There have also been a few other spin off games such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.
* Quake III Arena ( 1999 )
** Quake III: Team Arena ( 2000 )
The December 1999 release of id's Quake III Arena posed a problem to the Quake movie community.
Thus, it was impractical to enhance software to work with Quake III.

Quake and Revolution
Quake III Revolution contains a nailgun, but it fires like a shotgun.

Quake and was
It was regarded as the " Great San Francisco Quake " prior to 1906.
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
In 2008, Id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.
John Romero, who was forced to resign after the release of Quake, later formed the ill-fated company Ion Storm.
He left Id Software during the production of Quake II and most of his work was scrapped before the title was released.
American McGee was a level designer for Doom II, The Ultimate Doom, Quake, and Quake II.
He was asked to resign after the release of Quake II, then moved to Electronic Arts where he gained industry notoriety with the development of his own game American McGee's Alice.
Production was supported by dedicated demo-processing software, such as Uwe Girlich's Little Movie Processing Center ( LMPC ) and David " crt " Wright's non-linear editor Keygrip ; the latter became known as " Adobe Premiere for Quake demo files ".
With Quake II filming now feasible, Strange Company's 1999 production Eschaton: Nightfall was the first work to feature entirely custom-made character models.
Concurrently, the novelty of Quake movies was waning.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
* Phalanx was a weapon in the Quake 2 expansion pack, The Reckoning, by Xatrix Entertainment Inc.
The Quake engine was the only game engine to use QuakeC.
The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others.
Quake III Arena was specifically designed for multiplayer, the game allows players whose computers are connected by a network or to the internet, to play against each other in real time.
Weapon balance was achieved by examining earlier games in the series, Quake and Quake II as well as extensive play testing with well-known players such as Thresh.
In the first Quake the rocket launcher was so effective that it dominated entire deathmatches while the rocket launcher in Quake II so weak that it was sometimes ignored.

Quake and released
When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Dooms success for the remainder of the 1990s and significantly reduced interest in its predecessor.
After the IHV fiasco id Software released a beta of the game called Quake III Arena Test on April 24, 1999.
Unlike most other games released at the time, including its primary competitor, Unreal Tournament, Quake 3 requires an OpenGL-compliant graphics accelerator to run.
On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License, as they have for most of their prior engines.
An expansion pack titled Quake III: Team Arena was released in December 2000 by id Software.
A few years later Quake III: Gold was released, including the original Quake III Arena and the Team Arena expansion pack bundled together.
Quake III Arena was released for the Dreamcast ( ported by Raster Productions and released by Sega ) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.
Quake Live is now officially released.
The next game released with the title Quake III Arena, is not considered to be related to Quake or Quake II as it is multiplayer focused, and has a dissimilar storyline.
A direct sequel, titled Quake 4, was released for the PC ( Microsoft Windows and GNU / Linux ), and later for the Xbox 360 and the Macintosh.
Quake is a first-person shooter video game that was released by id Software.
The earliest information released described Quake as focusing on a Thor-like character who wields a giant hammer, and is able to knock away enemies by throwing the hammer ( complete with real-time inverse kinematics ).
QTest also gave gamers their first peek into the filesystem and modifiability of the Quake engine, and many entity mods ( that placed monsters in the otherwise empty multiplayer maps ) and custom player skins began appearing online before the full game was even released.
Capture the Flag has become a standard game mode included in most popular multiplayer games released after Quake, in addition to Deathmatch first introduced in Doom.
The footage was edited into a continuous 19 minutes, 49 seconds demo called Quake done Quick ( QdQ ) and released on 10 June 1997.
Based on the success of the first Quake game, id later published Quake II and Quake III Arena ; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine.

0.236 seconds.