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Page "Quake (video game)" ¶ 34
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Quake and Mission
Quake Mission Pack 1: Scourge of Armagon is the first official mission pack released on February 28, 1997.
* Quake Mission Pack: Scourge of Armagon ( 1. expansion pack ) – ( 1997 ) ( PC ) developed as Hipnotic Interactive
** Quake Mission Pack 1: Scourge of Armagon ( 1997 )
** Quake Mission Pack 2: Dissolution of Eternity ( 1997 )
** Quake II Mission Pack: The Reckoning ( 1998 )
** Quake II Mission Pack: Ground Zero ( 1998 )
The title of the song is quoted in PC video game Quake Mission Pack 1: Scourge of Armagon, when the player reaches a difficult area to access, which could result in the player using cheats to get there.
# REDIRECT Quake ( video game )# Quake Mission Pack 1: Scourge of Armagon
# REDIRECT Quake ( video game )# Quake Mission Pack 1: Scourge of Armagon
* Quake Mission Pack 2: Dissolution of Eternity ( 1997 ) ( PC )

Quake and Pack
The Quad Damage power up from Quake is still present in Quake II and new power ups include Invulnerability, Bandolier, Ammo Pack, Enviro-Suit, Rebreather, and Silencer.
The mod caught the attention of id Software in June 1998, who wished to include it in their upcoming Quake II: Internet Pack No. 1 ( Netpack 1 ): Extremities, a commercial add-on product for Quake II.

Quake and 2
Quake II demo editors became available in 1998 ; in particular, Keygrip 2. 0 introduced " recamming ", the ability to adjust camera locations after recording.
* Phalanx was a weapon in the Quake 2 expansion pack, The Reckoning, by Xatrix Entertainment Inc.
Quake III Revolution was released for the PlayStation 2 ( ported by Bullfrog Productions and released by Electronic Arts ) in 2001, featuring several elements adopted from Team Arena, along with a more mission-based single-player mode.
Quake family tree, showing games and engines based on id Tech 2
The game engine developed for Quake, the Quake engine, popularized several major advances in the 3D game genre: polygonal models instead of prerendered sprites ; full 3D level design instead of a 2. 5D map ; prerendered lightmaps ; and allowing end users to partially program the game ( in this case with QuakeC ), which popularized fan-created modifications ( mods ).
The Unreal game engine was seen as a major rival to id Software's id Tech 2 engine, and the Unreal game itself was considered to be technically superior to Quake II, which was out on the market at the same time ( between December 1997 and May 1998 ).
Special modems such as the 9522A, 9601, 9602 and Quake Q9612 can be used for sending and receiving short data bursts, less than 2 kilobytes at a time.
* In the 1998 video game Action Quake 2, an opponent killed with a pistol shot to the head is said to have been " trepanned ".
It is considered even today by many die-hard players to be the best multiplayer game, such that several games featuring QuakeWorld-like gameplay elements have been developed, including the Quake III mod: Challenge ProMode Arena, Painkiller, the freeware game Warsow, a mod for Quake 4 called Quake4World, and a free game called Quake2World based on the Quake 2 engine.
It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2.
Ramp Jumps allow players to gain extra height from jumping as they reach the top of an inclined object, which while present in the original Quake and Quake 2 was not included in Quake III Arena.
It will load and display 3ds Max files, Quake 2 MD2 Models, Maya. obj objects, Quake 3. bsp maps, Milkshape3D objects, and DirectX. x files.
Another signature mod is Team Fortress, which was based on the Quake engine and became a whole series of games, such as Team Fortress Classic, Team Fortress 2, and an unofficial mod-made originally as a fan-made sequel to TFC, Fortress Forever.
Later mod making tools include The Elder Scrolls Construction Set which shipped with Morrowind, the Aurora toolset which was included with Neverwinter Nights, FRED and FRED2, the mission editors for Freespace and Freespace 2 respectively, the Obsidian tool set for Neverwinter Nights 2, the Garden of Eden Creation Kit SDK for Fallout 3 and the Valve Hammer Editor which is used to create maps for Half-Life, Half-Life 2 and various other games based on the Source engine ( older versions also supported the Quake engine ).
The initial network performance was also very poor when compared to its biggest competitor, Quake 2.
Many commercialized parties offer various tournaments, with competitions in such games as StarCraft, StarCraft II, Warcraft III, World of Warcraft, Counter-Strike Source, Unreal Tournament, Team Fortress 2, America's Army, Garry's Mod, and games from the Quake, Left 4 Dead, Call of Duty, Battlefield, Doom and Halo series.

Quake and Dissolution
The two Quake expansion packs Scourge of Armagon and Dissolution of Eternity are also available for Quake Mobile.
* Quake: Dissolution of Eternity at MobyGames

Quake and was
It was regarded as the " Great San Francisco Quake " prior to 1906.
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
In 2008, Id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.
John Romero, who was forced to resign after the release of Quake, later formed the ill-fated company Ion Storm.
He left Id Software during the production of Quake II and most of his work was scrapped before the title was released.
American McGee was a level designer for Doom II, The Ultimate Doom, Quake, and Quake II.
He was asked to resign after the release of Quake II, then moved to Electronic Arts where he gained industry notoriety with the development of his own game American McGee's Alice.
Production was supported by dedicated demo-processing software, such as Uwe Girlich's Little Movie Processing Center ( LMPC ) and David " crt " Wright's non-linear editor Keygrip ; the latter became known as " Adobe Premiere for Quake demo files ".
With Quake II filming now feasible, Strange Company's 1999 production Eschaton: Nightfall was the first work to feature entirely custom-made character models.
Thus, it was impractical to enhance software to work with Quake III.
Concurrently, the novelty of Quake movies was waning.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
The Quake engine was the only game engine to use QuakeC.
The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others.
Quake III Arena was specifically designed for multiplayer, the game allows players whose computers are connected by a network or to the internet, to play against each other in real time.
Weapon balance was achieved by examining earlier games in the series, Quake and Quake II as well as extensive play testing with well-known players such as Thresh.
In the first Quake the rocket launcher was so effective that it dominated entire deathmatches while the rocket launcher in Quake II so weak that it was sometimes ignored.

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