Help


[permalink] [id link]
+
Page "Quake (video game)" ¶ 30
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Quake and its
When, three years later, 3D Realms released Duke Nukem 3D, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar Build engine, id Software had nearly finished Quake, its next-generation game, which mirrored Dooms success for the remainder of the 1990s and significantly reduced interest in its predecessor.
Quake combined a cutting edge fully 3D engine with a distinctive art style to create critically acclaimed graphics for its time.
Id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster, ( early-Id Tech 1 ), Heretic, Hexen ( Id Tech 1 ), Hexen II ( Quake engine ), and Orcs and Elves ( Doom RPG engine ).
After the QML's Quake Movie Oscars, dedicated machinima awards did not reappear until the AMAS created the Mackies for its first Machinima Film Festival in 2002.
Unlike most other games released at the time, including its primary competitor, Unreal Tournament, Quake 3 requires an OpenGL-compliant graphics accelerator to run.
Like its predecessors, Quake and Quake II, Quake III Arena can be heavily modified, allowing the engine to be used for many different games.
Challenge ProMode Arena became the primary competitive mod for Quake III since the Cyberathlete Professional League announced CPMA as its basis for competition.
Quake III Arenas multiplayer-focused development led to it developing a large community of competitive players and like its predecessors it was used extensively in professional electronic sports tournaments.
The gameplay in Quake was considered unique for its time because of the different ways the player can maneuver through the game.
Quake can be heavily modified by altering the sounds, graphics, or scripting in QuakeC and due to its popularity, has been the focus of many fan " mods ".
Team Fortress maintained its standing as the most-played online modification of Quake for many years.
As an example of the dedication that Quake has inspired in its fan community, a group of expert players recorded speedrun demos ( replayable recordings of the player's movement ) of Quake levels completed in record time on the " Nightmare " skill level.
Quake has received near-universal critical acclaim from reviewers since its release, receiving an aggregated score of 94 % on both Metacritic and GameRankings.
GameSpot agreed with positive reviews and praised every aspect of the game, stating " Quake is a masterpiece on every level, with its ominous atmosphere, silky-smooth animation, incredibly well-balanced gameplay and level design, and unparalleled soundtrack.
Years after its original release, Quake is still regarded by many critics as one of the greatest and most influential games ever made.
Quake mobile was reviewed by GameSpot on the Samsung Nexus and they cite its US release as October 2005, they also gave it a Best Mobile Game " in their E3 2005 Editor's Choice Awards.

Quake and four
Using a modified Quake engine, it featured single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities.
Quake single-player campaign is organized into four individual episodes of about eight levels each ( each including a secret level, one of which is a " low gravity " level — Ziggurat Vertigo in Episode 1, Dimension of the Doomed — that challenges the player's abilities in a different way ).
The network code has been altered from Doom 3, allowing for larger numbers of players on each server ( Doom 3 has a four player restriction, whereas Quake 4 has a standard 16 player limit ).
There were just two featured tournaments, both with $ 50, 000 purses, and both sponsored by NVIDIA: ET: QW, and the new Quad Damage Tournament, which combined all four Quake games into one competition.
Schroet Kommando was founded in 1997 as a German Quake clan by four brothers and three accomplices in Oberhausen, Germany.
Success did come for the Quake 4 squad however, as the Swedish star player Johan " Toxic " Quick managed to win eight out of the ten major tournaments during that year, including four out of five World Championships.
The WFA Development team pushed the boundaries of the four years old Quake III engine to bring it up on par with more recent technologies and added new visual effects such as sky portals or bump mapping.

Quake and sequels
Carmack was the lead programmer of the id computer games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels.

Quake and II
Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration.
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
The Quake series continued with Quake II in 1997.
Among these combatants are some characters either drawn from or based on those in Doom (" Doomguy "), Quake ( Ranger, Wrack ) and Quake II ( Bitterman, Tank Jr., Grunt, Stripe ).
Quake IV ( 2005 ) picks up where Quake II left off — finishing the war between the humans and Strogg.
The spin-off Enemy Territory: Quake Wars acts as a prequel to Quake II, when the Strogg first invade Earth.

Quake and III
* Challenge ProMode Arena, a Quake III Arena modification
During the mid to late 1990s, " the launch of each successive round of technology it's been expected to occupy a headlining position ", with the Quake III engine being most widely adopted of their engines.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
Since Quake III Arena Linux porting has been handled by Timothee Besset.
Quake III Arena ( 1999 ), the next title in the series, has minimal plot, but centers around the " Arena Eternal ", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space.
There have also been a few other spin off games such as Quake Mobile in 2005 and Quake Live, an internet browser based modification of Quake III.
* Quake III Arena ( 1999 )
** Quake III: Team Arena ( 2000 )
The December 1999 release of id's Quake III Arena posed a problem to the Quake movie community.
Thus, it was impractical to enhance software to work with Quake III.

0.268 seconds.