Help


[permalink] [id link]
+
Page "Quake (video game)" ¶ 45
from Wikipedia
Edit
Promote Demote Fragment Fix

Some Related Sentences

Quake and mobile
An unofficial port of Quake III for Symbian mobile devices was made.
In 2002, a version of Quake was produced for mobile phones.
Since the source code for Quake was released a number of unofficial ports were made available for PDAs and mobile phones, such as PocketQuake, as well as versions for the Symbian S60 series of mobile phones and Android mobile phones.
In 2005 id Software signed a deal with publisher Pulse Interactive to release a version of Quake for mobile phones.
Quake mobile runs the most recent version of GL Quake ( Quake v. 1. 09 GL 1. 00 ) at 800x600 resolution and 25 fps.

Quake and was
It was regarded as the " Great San Francisco Quake " prior to 1906.
In 1999, Duke Nukem 3D was banned in Brazil, along with Quake, Doom and several other violent first-person shooters after a violent rampage in and around a movie theater was allegedly inspired by the first level in the game.
The GPL release of the Quake III engine's source code was moved from the end of 2004 to August 2005 as the engine was still being licensed to commercial customers who would otherwise be concerned over the sudden loss in value of their recent investment.
In 2008, Id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games.
John Romero, who was forced to resign after the release of Quake, later formed the ill-fated company Ion Storm.
He left Id Software during the production of Quake II and most of his work was scrapped before the title was released.
American McGee was a level designer for Doom II, The Ultimate Doom, Quake, and Quake II.
He was asked to resign after the release of Quake II, then moved to Electronic Arts where he gained industry notoriety with the development of his own game American McGee's Alice.
Production was supported by dedicated demo-processing software, such as Uwe Girlich's Little Movie Processing Center ( LMPC ) and David " crt " Wright's non-linear editor Keygrip ; the latter became known as " Adobe Premiere for Quake demo files ".
With Quake II filming now feasible, Strange Company's 1999 production Eschaton: Nightfall was the first work to feature entirely custom-made character models.
Thus, it was impractical to enhance software to work with Quake III.
Concurrently, the novelty of Quake movies was waning.
The first film made with Quake III Arena, Quad God was also the first to be distributed as recorded video frames, not game-specific instructions.
* Phalanx was a weapon in the Quake 2 expansion pack, The Reckoning, by Xatrix Entertainment Inc.
The Quake engine was the only game engine to use QuakeC.
The QuakeC source to the original id Software Quake game logic was published in 1996 and used as the basis for modifications like capture the flag and others.
Quake III Arena was specifically designed for multiplayer, the game allows players whose computers are connected by a network or to the internet, to play against each other in real time.
Weapon balance was achieved by examining earlier games in the series, Quake and Quake II as well as extensive play testing with well-known players such as Thresh.
In the first Quake the rocket launcher was so effective that it dominated entire deathmatches while the rocket launcher in Quake II so weak that it was sometimes ignored.

Quake and reviewed
The works were distributed and reviewed on websites such as The Cineplex, Psyk's Popcorn Jungle, and the Quake Movie Library ( QML ).
Steve Bauman of Computer Games Magazine reviewed the PC version and said that while it was an excellent port, the game itself was inferior to other shooters such as Quake.

Quake and by
* 1959 – Quake Lake is formed by the magnitude 7. 5 1959 Yellowstone earthquake near Hebgen Lake in Montana.
Several video games are based on or influenced heavily by Lovecraft such as Call of Cthulhu: Dark Corners of the Earth, Shadow of the Comet, Prisoner of Ice, Shadowman, Alone in the Dark, Chzo Mythos, Eternal Darkness: Sanity's Requiem, Cthulhu Saves the World, Sherlock Holmes: The Awakened, Amnesia: The Dark Descent, Dead Space, Splatterhouse, Darkness Within: In Pursuit of Loath Nolder, Penumbra, and Quake.
Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration.
Since Quake III Arena Linux porting has been handled by Timothee Besset.
Quake III Arena ( 1999 ), the next title in the series, has minimal plot, but centers around the " Arena Eternal ", a gladiatorial setting created by an alien race known as the Vadrigar and populated by combatants plucked from various points in time and space.
It should be noted that Quake IV and Enemy Territory: Quake Wars were made by outside developers and not Id.
After Clan Undead's 1997 work Operation Bayshield built on the earliest Quake movies by introducing narrative conventions of linear media and sketch comedy reminiscent of the television show Saturday Night Live, the New-York-based ILL Clan further developed the genre in machinima through works including Apartment Huntin ' and Hardly Workin '.
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.
Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios.
These compilers took advantage of newly discovered features in a backwards-compatible way so that the bytecode could still be properly interpreted by unmodified Quake engines.
Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action.
Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual, a familiar mixture of gothic and technological map architecture and specific equipment ; for example, the Quad Damage power-up, the infamous rocket launcher and the BFG super-weapon.
Unless operations which require a specific endianness are used, a QVM file will run the same on any platform supported by Quake 3.
The Gladiator bots from Quake II were ported to Quake III and incorporated into the game by their creator-Jan Paul van Waveren, aka Mr. Elusive.
An expansion pack titled Quake III: Team Arena was released in December 2000 by id Software.
Quake III Arena was released for the Dreamcast ( ported by Raster Productions and released by Sega ) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.

0.235 seconds.