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Page "Quake (video game)" ¶ 3
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Quake and single-player
Using a modified Quake engine, it featured single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities.
Quake III Arena is the third in the series and differs from previous games by excluding a traditional single-player element and focusing on multi-player action.
Quake III Revolution was released for the PlayStation 2 ( ported by Bullfrog Productions and released by Electronic Arts ) in 2001, featuring several elements adopted from Team Arena, along with a more mission-based single-player mode.
The single-player game in Quake II often involves gun-battles with multiple enemies in large, outdoor areas.
More than 1500 single-player and a similar number of deathmatch maps have been made for Quake.
Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game.
Websites and magazines such as IGN and UGO praised its single-player campaign, graphics and Hollywood voice-acting, but complained that its multiplayer was too much like Quake III's.
GameSpot gave Quake 4 an 8. 0 and it also said: " The single-player is great fun, but the uninspired multiplayer leaves a lot to be desired.

Quake and is
* 1959 – Quake Lake is formed by the magnitude 7. 5 1959 Yellowstone earthquake near Hebgen Lake in Montana.
A game called Quake Arena DS is planned for the Nintendo DS.
Lovecraft, his influence is apparent in the Lovecraftian feel of the monsters for Quake, and he created the fourth and final " episode " of the game.
Quake movie editing software later appeared, but the use of conventional non-linear video editing software is now common.
Machinima has been used in music videos, of which the first documented example is Ken Thain's 2002 " Rebel vs. Thug ", made in collaboration with Chuck D. For this, Thain used Quake2Max, a modification of Quake II that provided cel-shaded animation.
A similar concept appears, although much less developed, in the game Quake 4, where the player can drive Mechs as well as other vehicles while the game is still primarily focused on ground based human combat.
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.
Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios.
Quake III Arena ( also known as Quake 3 ; abbreviated as Q3A or Q3 ), is a multiplayer first-person shooter video game.
Quake 3 is available on a number of platforms and contains mature content.
Continuity with prior games in the Quake series and even Doom is maintained by the inclusion of player models related to those earlier games as well as biographical information included on characters in the manual, a familiar mixture of gothic and technological map architecture and specific equipment ; for example, the Quad Damage power-up, the infamous rocket launcher and the BFG super-weapon.
The rocket launcher in Quake III is effective but not overpowering, allowing it to be countered in many situations.
The id Tech 3 engine is the name now given to the engine that was developed for Quake 3.
Quake 3 is one of the first games where the third-person model is able to look up and down and around as the head, torso and legs are separate.
Quake Live is now officially released.
Quake II is a first-person shooter computer game developed by id Software and distributed by Activision.
It is not a sequel to Quake ; it merely uses the name of the former game due to id's difficulties in coming up with alternative names.
The next game released with the title Quake III Arena, is not considered to be related to Quake or Quake II as it is multiplayer focused, and has a dissimilar storyline.

Quake and organized
Competitions are another defining characteristic of hardcore gamers, who often compete in organized tournaments, leagues, or ranked play integrated into the game proper, an example of this is Major League Gaming, an Electronic sports organization that often holds events for hardcore First-person shooter games such as Quake.
While Quake II included a female character as an option when playing, both the phraseology and approach to the Crackwhore model received some amount of criticism despite the ' Crackwhore Clan ' having been created, organized and comprised solely of female gamers-not Paul Steed.

Quake and into
Impressive core modifications include DarkPlaces which adds stencil shadow volumes into the original Quake engine along with a more efficient network protocol.
The Gladiator bots from Quake II were ported to Quake III and incorporated into the game by their creator-Jan Paul van Waveren, aka Mr. Elusive.
The player takes the role of an unnamed protagonist sent into a portal in order to stop an enemy code-named " Quake ".
QTest also gave gamers their first peek into the filesystem and modifiability of the Quake engine, and many entity mods ( that placed monsters in the otherwise empty multiplayer maps ) and custom player skins began appearing online before the full game was even released.
The footage was edited into a continuous 19 minutes, 49 seconds demo called Quake done Quick ( QdQ ) and released on 10 June 1997.
* Unreal Tournament, Quake 3: The Invisibility power-up, which turns the player into an indistinct wireframe or shadow.
Damage is also more realistic than in Quake III Arena, based on dividing the player target into discrete areas.
Originally, Urban Terror ( as a Quake III Arena mod ) used the PunkBuster anti-cheating technology built into Quake III Arena.
In the second season ( 1999 – 2000 ), Piper has quit her job at Quake and has ventured into running her own business in the form of the nightclub P3.
However, already behind schedule, the decision was made to port the entire game to the Quake II engine, six months into development.
There were just two featured tournaments, both with $ 50, 000 purses, and both sponsored by NVIDIA: ET: QW, and the new Quad Damage Tournament, which combined all four Quake games into one competition.
With this Quake 3D engine optimization, if the player could not see into a nearby region, the 3D engine could be told ahead of time to not include any of the objects in that space in the rendering calculations, greatly reducing the rendering load on the CPU.
It is uncommon in the original Quake to be able to see across the entire length of a map, and outdoor spaces are often very tall and narrow, primarily utilizing distance above and below into open sky or lava, to create a low-polygonal illusion of expanse.
After the success of Blizzard's free Battle. net service for Diablo and their claim that offering online play as a feature of the game boosted retail sales by 10 %, PC game publishers started following Blizzard's lead and offering free online game play and / or building matchmaking functions directly into the game ( e. g. Quake II ).
Following the success of Action Quake 2, from 1998 the word was adopted into computer gaming in reference to the dual wielding of two weapons.

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