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Sega's and Sakura
* Sega's official Sakura Taisen Web site
* Sega's official Sakura Taisen Cafe website
Sega's popular bishōjo game series Sakura Wars also first saw publication in 1996 for the Sega Saturn ; like Tokimeki Memorial, it contained no erotic elements.

Sega's and released
Sega's black and white boxing game Heavyweight Champ, which was released in 1976, is considered the first video game to feature fist fighting.
These games evolved throughout subsequent decades, culminating in Sega's Periscope, the company's first successful game released in 1966, which required the player to target cardboard ships.
The first attempt at a handheld game console with touchscreen controls was Sega's intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s.
Though light guns have been used in earlier arcade games such as Sega's Periscope in 1966 and Missile in 1969, the first home console light gun was released for the Magnavox Odyssey in 1972 ; later on, Nintendo would include one standard on their Famicom and NES, called the NES Zapper.
When Sega's Dreamcast was released in 1998, it came with a newer disc format, called the GD-ROM.
Sega's Space Harrier, a rail shooter released in 1985, broke new ground graphically and its wide variety of settings across multiple levels gave players more to aim for than high scores.
Another early example of a horror game released that year was Sega's arcade game Monster Bash, which introduced classic horror-movie monsters, including the likes of Dracula, the Frankenstein monster, and werewolves, helping to lay the foundations for future survival horror games.
In 1984, several early racing laserdisc video games were released, including Sega's GP World and Taito's Laser Grand Prix which featured live-action footage, Universal's Top Gear featuring 3D animated race car driving, and Taito's Cosmos Circuit, featuring animated futuristic racing.
Early hockey video games were also released in 1973: Sega's Hockey TV, and Taito's Pro Hockey, which had similar gameplay to Pong but with boundaries around the screen and only a small gap for the goal.
An early wrestling game, Technōs Japan's Tag Team Wrestling, was also released that year, and was followed by another wrestling game, Sega's Appoooh, the year after.
In 1984, several early sports laserdisc video games were released, including Universal's Top Gear which featured 3D animated race car driving, while Sega's GP World and Taito's Laser Grand Prix featured live-action footage.
Although NEC released the first fourth generation console, this era was dominated by the rivalry between Nintendo and Sega's consoles: the Super Nintendo Entertainment System ( the Super Famicom in Japan ) and the Mega Drive ( named the Sega Genesis in North America due to trademark issues ).
It was the most successful game released for Sega's System Multi 32 hardware, and one of the last successful 2D games released by Sega.
The Sega Saturn was released as Sega's entry into the 32-bit console market.
Sega's 1986 video game Out Run is a good example of this technique, though it was predated by the 1982 Namco game Pole Position, while the first contenders date back to mid-1970s: Interceptor released by Taito in 1975, and Moto-Cross ( re-branded as Fonz that same year ) and Road Race released by Sega in 1976.
Developed by Sega's Amusement Vision department and supervised and published by Nintendo, it was released in Japan, Europe and North America.
Border Down was G. rev's second independent game ( though they did subcontracted work on other titles, most notably Ikaruga and Gradius V ), released after Sega's official discontinuation of the Dreamcast console.
In December 3, 2009, Shining Force Cross was released as an arcade game for Sega's RingEdge system board.
They released their second album Awakening throughout Sega's new label, Diffusion Records.
An early attempt at a handheld game console with touchscreen controls was Sega's intended successor to the Game Gear, though the device was ultimately shelved and never released due to the expensive cost of touchscreen technology in the early 1990s.
An upgraded version was later released for Sega's Dreamcast console, with notable improvements.
This version ( a mix of the Amiga graphics and the extras of the PC-CD version ) was also released on Sega's Mega-CD console.
The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior.

Sega's and for
In 1985, Sega's third-person arcade rail shooter game Space Harrier introduced a true analog flight stick, used for movement.
It is often used for arcade gun games, with early examples including Sega's Sea Devil in 1972, Taito's Attack in 1976 and Cross Fire in 1977, and Nintendo's Battle Shark in 1978.
It also makes an appearance in Sega's Phantasy Star Online games, as bonus music for completing a quest themed after the original Nights game.
The final nail in the coffin for the peripheral came in October 1995, when Sega's CEO, Hayao Nakayama, ordered that the 32X and other Sega consoles be cancelled in order to focus its limited resources on the Saturn system.
When the video game market recovered by, the leading player was Nintendo's NES, with a resurgent Atari battling Sega's Master System for the number-two spot soon after.
The lawsuit was based on accusations of copying her look of knee-high boots, short skirts and a pink ponytail, for Sega's Ulala character design.
He formerly worked for Sega as a producer in their Sega AM3 ' arcade machines ' team, developing games like Sega Rally and Sega Touring Car Championship, before moving on to become the head of Sega's United Game Artists division, the team responsible for the Rez and Space Channel 5.
Mizuguchi worked for Japanese game publisher, Sega, from 1990-2003 and began his career -- not on a game -- but by first designing an interactive ' ride ' titled Megalopolis, combining then-embryonic 3D polygonal graphics and CGI ( Computer-generated imagery ) with the physical experience of Sega's hydraulic ' AS-1 ' motion simulator.
The SH-4 was developed for primary use in multimedia applications, such as Sega's Dreamcast and NAOMI game systems.
Tec Toy, Sega's distributor in Brazil, was responsible for marketing and sales.
The intention for the first few months of development was for the game to be an on-rails shooter similar to Sega's light gun game Virtua Cop ; GoldenEye < nowiki >'</ nowiki > s gas plant location was modelled by Karl Hilton with a predetermined path in mind.
According to Dale Ford, senior analyst at Dataquest, a market research firm based in San Jose, California, a number of factors could have influenced Sega's decision to move to NEC, including NEC's proven track record of supplying chipsets for the Nintendo 64 and the demonstrated ability to be able to handle a major influx of capacity if the company decided to ramp up production on a moment's notice.
On the other hand, in the handheld market, Yokoi's refusal to adopt a color display for the Game Boy in favor of long battery life is cited as the main reason it prevailed against Sega's Game Gear and the Atari Lynx.
They also produced video games for various systems during the early 1980s, with home ports of many popular arcade games like Sega's Frogger and Gottlieb's Q * Bert.
The game received acclaim for its surreal graphics and setting and the protagonist, Opa-Opa, was for a time considered Sega's mascot.
This system marked Sega's first entry into the home video game hardware business, and while the system was not popular, it provided the basis for the more successful Sega Master System.
In addition, Nakamura announced that Namco would support Sega's Mega Drive / Genesis console, which eventually received most of the better productions the company developed for the home market in the 16-bit era.
One of Sega's requirements for this, however, was that the Game Genie wouldn't work with games that have a save feature, such as the Phantasy Star or Shining Force series.
The first two discovered, desert hedgehog and Indian hedgehog, were named for species of hedgehogs, while sonic hedgehog was named after Sega's video game character Sonic the Hedgehog.

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