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SiN and is
* The 1998 computer game SiN is set in 2037.
One major difference in the world of SiN is the lack of a police force.
As long as robust SiN tips are used, there is no need for complicated feedback electronics, no need for lasers, no need for quad photo-diodes, and no need for an AFM.
SiN Episodes is the title of a series of episodic games for the PC that would have expanded upon the 1998 computer game SiN.
SiN Episodes is built on the Source engine with additional technology added by Ritual.
Wages of Sin is an expansion pack ( a mission pack ) for the computer game SiN from late 1998.

SiN and first-person
SiN introduced many then-new features to the first-person shooter genre like weapon reloading, secondary firing modes, third-person view mode, area-specific damage, the ability to knock the weapon off an opponent's hand, the ability to turn the player into a mutant, drivable vehicles and many more.
SiN featured one of the highest levels of interactivity of any first-person shooter at that time.

SiN and video
Based in Dallas, Texas, Ritual was formerly known as Hipnotic Interactive, during which period they began development of their signature video game SiN.
This version of SiN ( version 1. 12 ) includes fixes for audio and video playback problems as well as integration with the Steam multiplayer server browser.
In partnership with her website and Ritual Entertainment, she portrayed the character Elexis Sinclaire for the video game, SiN Episodes.

SiN and game
With this acquisition, Ritual's focus on traditional action-oriented games was changed to casual games, essentially " stalling " Ritual's latest game series, SiN Episodes, after releasing only one episode out of a planned nine.
* SiN II publisher demo – ( 2003 ) ( PC ) Ritual Entertainment made a game demo to show potential publishers.
The game was later released over Valve Software's Steam Platform on April 5, 2006, either as a standalone product, or bundled together with its sequel, SiN Episodes.
The patch was exceptionally large ; at the time it was normal to expect a game patch file to be up to 5 MB in size, whereas SiN first patch was over 31 MB.
A mission pack was released for the game in 1999 by 2015, Inc., entitled SiN: Wages of Sin.
An alternate reality game based in the SiN universe was launched in 2005 to promote the announcement of SiN Episodes.
Several textures have been modified in this release apparently due to copyright issues ( the original images of many being replaced with SiN Episodes artwork ) and all instances of nudity and drug references in the game have been censored.
In October 1998, a demo version of the Activision game SiN was infected by one of its mirror sites.
The character has since evolved into a PC game industry in-joke, making appearances in games from Apogee's 1994 Wacky Wheels as well as titles as recent as the 2006 SiN Episodes: Emergence and 2007 Chili Con Carnage and more recently including 2011's Deus Ex: Human Revolution.
Hyperion's game ports include ( but may not be limited to ): Heretic II, Shogo: Mobile Armor Division, Gorky 17, Quake II, SiN and Descent: FreeSpace – The Great War.
* Dynamic difficulty: Dubbed the Personal Challenge System, SiN Episodes adapts itself to the player's skill level and varies the skill, numbers and toughness of enemies faced in accordance the player's performance to ensure a suitable level of challenge as well as to help pace the player through the game, ensuring an even game length across all skill levels.
Although Elexis Sinclaire never appears in Wages of Sin, there are lots of references to her ( in serious and humorous ways ) throughout the game and the ending leaves a big hint towards her return ( which happens in Sin's official sequel, SiN Episodes ).

SiN and on
* SiN – ( 1998 ) ( PC ( Windows and Linux ), Linux on PowerPC ) both Linux versions ported by Hyperion Entertainment
SiN was also re-released on the Steam platform on April 5, 2006 bundled together with SiN Episodes: Emergence.
On their official website, Hyperion also claimed to have acquired the license to port Worms Armageddon, but it was never released by Hyperion, as neither was an Amiga port of SiN they also claimed to have been working on.
One of Ritual's main design goals with SiN Episodes was to offer interactivity, character-driven gameplay, emergent AI, and a plot reflecting the choices made by players through an opt-in statistics system that aggregates play data to a database: the intention that future episodes would thus depend on the choices that are made by each player.
SiN Episodes: Emergence received generally favorable reviews and currently holds the score of 75 on MetaCritic.

SiN and by
Previous attempts by Valve Software with the Half-Life series, Ritual Entertainment with SiN Episodes and Telltale Games themselves with Bone were for a variety of reasons not considered successful implementations of the distribution model.
* SiN Gold ( port ) – ( 2000 ) ( Mac ) ported by Contraband Entertainment
A sequel, SiN Episodes, was made by Ritual and was intended to be released episodically over Valve's Steam network.
These stencils are usually made out of thin ( 100-500 nm ) low-stress SiN in which apertures are defined by various lithographic techniques ( e. g. electron beam, photolithography ).
The soundtrack was composed by Zak Belica, then Audio Director at Ritual Entertainment, who had also composed the soundtrack to the original SiN.

SiN and late
In the late 1990s, the label purported ( as a thinly-veiled hoax ) that a European record label named SiN RAFT was illegally issuing bootleg copies of S. G. releases.

SiN and 1998
These shortcomings, coupled with the great success of Half-Life, resulted in SiN not achieving as much success as the developers had hoped, although it did attain a moderate amount of sales during the 1998 Christmas period.

SiN and .
* SiN Episode 2-Status unknown, possibly cancelled.
Banks, building sites, sewage works and other everyday recognizable buildings form the basis of many of the levels in SiN.
SiN also featured three different types of body armor-for the legs, for the torso and for the head, with each of them depleting separately according to where the player was getting hit.
Besides, a player's progression through SiN was not entirely linear.
SiN also contained many Easter eggs, more so than most other games, ranging from some fairly obvious signs and graffiti, through to entire secret hidden rooms.
Critical reception for SiN was mixed.

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