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Taito and released
Puzzle Bobble was originally released in Japan only in June 1994 by Taito Corporation, running on Taito's B System hardware ( with the preliminary title " Bubble Buster ").
is an arcade game by Taito, first released in 1986 and later ported to numerous home computers and game consoles.
Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC ( MS-DOS, 1989 and 1996 ), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone ( Sprint PCS ), Texas Instruments TI-8x series of calculators and UltraCade's Taito Arcade Classics.
In October 2005, a version was released for the Xbox, PlayStation 2, and PC as part of the Taito Legends compilation of classic arcade games.
In 1976, Taito released Interceptor, an early first-person combat flight simulator that involved piloting a jet fighter, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft.
Football, by Atari, released in 1978, is commonly misunderstood to be the first arcade game to use a trackball, but in The Ultimate History of Video Games by Steven L. Kent the designer of Football, Dave Stubben, claims they copied the design from a Japanese soccer game by Taito.
Based in North Vancouver, British Columbia and established in 1988, Taito Software released Taito games exclusively for home computers and consoles.
* Darius ( series ), a series of side-scrolling shoot ' em up video games, released by Taito
In 1967, Taito released an electro-mechanical arcade game of their own, Crown Soccer Special, a two-player sports game that simulated association football, using various electronic components, including electronic versions of pinball flippers.
The game's inspiration is reported to have come from varying sources, including an adaptation of the mechanical game Space Monsters released by Taito in 1972, and a dream about Japanese school children who are waiting for Santa Claus and are attacked by invading aliens.
Darius II, released outside of Japan as Sagaia, is a 1989 arcade video game by Taito.
It was also released in North America by Taito America Corporation by UA Ltd. in 1982 for the Emerson Arcadia 2001 and other video game consoles.
* Sega Mega Drive ( 1990, Aisystem Tokyo / Taito ) ( released as Rainbow Islands Extra )
* PC, PlayStation 2 and Xbox ( 2005, Empire Interactive / Sega ) ( released as part of Taito Legends )
* Mobile ( 2005, Taito ) ( released as mobile version for various handsets )
* Xbox Live Arcade ( 2009, Taito ) ( released with updated " 2. 5D " graphics )
Kitano was also notorious for four video games released on the Nintendo Famicom ( NES ) including Takeshi no Chōsenjō ( roughly translated as Takeshi's Challenge ) by Taito Corporation.
The same year, Taito released a similar space-themed racing game Astro Race, which used an early four-way joystick.
The following year, Taito released Speed Race, an early driving racing game designed by Tomohiro Nishikado ( of Space Invaders fame ).
In 1976, Taito released Crashing Race, a simultaneous two-player competitive car racing game where each player must try to crash as many computer-controlled cars as possible to score points, and the player with the most points wins.
Road Champion, released by Taito in 1978, was an overhead-view timed car racing game where players try to race ahead of the opposing cars and cross the finish line first to become the winner.
Alpine Ski, released by Taito in 1981, was an early winter sports game, a vertical-scrolling racing game that involved maneuvering a skier through a downhill ski course, a slalom racing course, and a ski jumping competition.
Change Lanes, released by Taito in 1983, was a third-person racer where the player's car had fuel that reduces while driving, thus the driver must pick-up fuel cells to get a refuel at each checkpoint, while crashing into cars or obstacles would slow down the car and further reduce its fuel.

Taito and four-way
* Taito releases Astro Race, an early racing video game, controlled using a four-way joystick controller.

Taito and joystick
* Taito releases Interceptor, an early first-person shooter and combat flight simulator, controlled using an eight-way joystick to aim a crosshair at enemy sprites that scale in size depending on their distance to the player.
In 1975, Taito released an arcade video game simulator, Interceptor, an early first-person combat flight simulator that involved piloting a jet fighter, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft that move in formations of two and scale in size depending on their distance to the player.

Taito and part
However, in later console versions of the game ( Master System, NES, Saturn, PS1, and the Japanese Taito Memories and international Taito Legends collections ), Aside from part of the chorus, the in-game music was changed so as not to infringe copyright.
The game used alien creatures inspired by The War of the Worlds ( by H. G. Wells ) because the developers were unable to render the movement of aircraft ; in turn, the aliens replaced human enemies because of moral concerns ( regarding the portrayal of killing humans ) on the part of Taito Corporation.
* PC ( as part of Taito Legends )
* PlayStation 2 ( as part of Taito Legends )
* Xbox ( as part of Taito Legends )
Taito appears to currently hold the worldwide rights to the game-in 2005, Phoenix was released on the Xbox, PlayStation 2, PSP and the PC as part of Taito Legends in the US and Europe, and Taito Memories II Gekan in Japan.
In 2005, Operation Wolf was released on the Xbox, PlayStation 2, and Microsoft Windows as part of Taito Legends ; however, light gun support is unavailable.
The game used alien creatures inspired by The War of the Worlds because the developers were unable to render the movement of aircraft ; in turn, the aliens replaced human enemies because of moral concerns ( regarding the portrayal of killing humans ) on the part of Taito.
* Xbox ( as part of Taito Legends )
* PlayStation 2 ( as part of Taito Legends )
* PC ( as part of Taito Legends )
It was re-released on June 8, 2006 as part of the Taito Best lineup.
In 2005, Flipull / Plotting was re-released on the Xbox, PlayStation 2, and the PC as part of Taito Legends.

Taito and their
Taito has their headquarters in the Shinjuku Bunka Quint Building in Yoyogi, Shibuya, Tokyo, sharing the facility with its parent company.
Taito introduced their first video arcade game in 1973.
It was also this year that they changed their name from Taito Trading Company to Taito Corporation.
1995 marked the last year that North America saw the Taito label on new games as Taito America and Taito Software closed down their offices at the same time.
When Taito was owned by Kyocera, their headquarters were in Hirakawachō, Chiyoda.
Square Enix officially announced on July 28, 2008 that they would liquidate two subsidiaries of Taito, Taito Art Corporation and Taito Tech Co., Ltd. on the grounds that both had fulfilled their business purpose.
Japanese companies which formerly had their headquarters in Chiyoda include All Nippon Airways, Bandai Visual, Galaxy Airlines, Japan Airlines, Japan Asia Airways, Mitsui Chemicals, Nippon Cargo Airlines, Taito Corporation, and Yamato Life.
Many of Technōs Japan's earlier games were often published or distributed by other companies, particularly Data East ( as was the case with Karate Champ ) and Taito, as Technōs at the time did not have the economical resource to distribute their own games at first.
Midway had previously published Space Invaders in the market, but had to seek new foreign partners when Taito decided to market their games themselves.
Jerry Filipaina stood as their Mangere candidate in the 2008 general election, running against Taito Phillip Field who had formed the New Zealand Pacific Party.
* In 1986, a deal was signed with Taito and Data East for home versions of their arcade games such as Arkanoid, Renegade, Operation Wolf and New Zealand Story.
Taito released the game at the height of the platform genre's success, hoping to finally achieve a solid hit on the system with a proven formula, the same way Hudson Soft had done with their Adventure Island series and Capcom with their Mega Man and Disney licensed titles.
ZUN also worked for Taito Corporation, and had participated in the production of their games such as:
The Japanese version was distributed by Taito and has actual pictures of various models of Lamborghini with their names displayed before the demo screen.

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