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Amiga and brand
However, in 2000, Gateway sold the Amiga brand without having released any products.
The current owner of the trademark, Amiga, Inc, licensed the rights to sell hardware using the Amiga or AmigaOne brand to computer vendors Commodore USA, Eyetech Group, Ltd. and A-Eon Technology CVBA.
It separated the Commodore and Amiga operations into separate divisions and quickly started using the brand name on a line of PCs sold in Europe.
Magnetic Scrolls had devised a brand new interface, christened Magnetic Windows, to take advantage of the Amiga and Atari ST's advanced capabilities.
As the Atari ST and Amiga home computers grew in popularity, the Rainbird label was established to give the more complex 16-bit titles a unique brand identity, although it was also used to publish a number of high-profile 8-bit games and application software.
In its early years, the company worked on porting games to DOS from Amiga and ZX Spectrum platforms, later working with Electronic Arts to produce a variety of games under the EA Sports brand.

Amiga and was
He was a pioneer in computer-generated art using Amiga computers that were introduced in 1985, just before his death in 1987.
The Amiga 1000 ( 1985 ) was the first model released
The best selling model, the Amiga 500, was introduced in 1987 and became the leading home computer of the late 1980s and early 1990s in much of Western Europe.
Although early Commodore advertisements attempted to cast the computer as an all-purpose business machine, the Amiga was most commercially successful as a home computer, with a wide range of games and creative software.
The first model was released in 1985 as simply " The Amiga from Commodore ", later to be retroactively dubbed the Amiga 1000.
The following year the Amiga product line was expanded with the introduction of two new models: the Amiga 2000 for high-end graphics and business use, and the Amiga 500 for home use.
The Motorola 68000 series of microprocessors was used in all Amiga models from Commodore.
Commodore's design choice to remain with the 68000 architecture ensured that code was backward-compatible across the Amiga line.
The NewTek Video Toaster was made possible by the genlock ability of the Amiga.
The Amiga was one of the first home computers for which inexpensive sound sampling and video digitization accessories were available.
It is also possible to ignore the 68k CPU and run Linux on the PPC ( project Linux APUS ), but a PowerPC native AmigaOS promised by Amiga Technologies GmbH was not available when the PowerUP boards first appeared.
This was a powerful video effects board which turned the Amiga into an affordable video processing computer which found its way into many professional video environments.
The language was mildly successful within the Amiga community.
Today the language has declined in popularity along with the Amiga computer for which it was written.
The Amiga Skyline BBS software was the first in 1987 featuring a script markup language communication protocol called Skypix which was capable to give the user a complete graphical interface, featuring rich graphic content, changeable fonts, mouse-controlled actions, animations and sound.
By this time, however, many CBM users had shifted their attention to the 16 / 32-bit Amiga, and the 1581 was mostly sold to remaining GEOS users.
During development in 1983, Amiga had exhausted venture capital and was desperate for more financing.
The Atari Museum has acquired the Atari-Amiga contract and Atari engineering logs revealing that the Atari Amiga was originally designated as the 1850XLD.
At around the same time that Tramiel was in negotiations with Atari, Amiga entered into discussions with Commodore.
While this rivalry was in many ways a holdover from the days when the Commodore 64 had first challenged the Atari 800 ( among others ) in a series of scathing television commercials, the events leading to the launch of the ST and Amiga only served to further alienate fans of each computer, who fought vitriolic holy wars on the question of which platform was superior.

Amiga and then
Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootable volume, such as a floppy disk or hard disk drive.
Ownership of the Amiga line passed through a few companies, from Escom of Germany in 1995, and then to U. S. PC clone maker Gateway in 1997, before an exclusive lifetime license was made to Amiga, Inc., a Washington company founded by former Gateway employees Bill McEwen and Fleecy Moss in 2000.
A major proportion of games developed from 1985 to 1988 were written specifically for ST, then converted to the Amiga.
Commodore was then very interested with the character and wanted the upcoming new Zool game to be bundled with their upcoming gaming console Amiga CD32.
The Lost Vikings was originally released for the Super Nintendo Entertainment System, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Sega Mega Drive / Sega Genesis systems the next year ; the Mega Drive / Genesis version contains five stages not present in any other version of the game.
From the typical 4 MOD channels of the Amiga, the limit had moved to 7 with TFMX players and 8, first with Oktalyzer and later with the vastly more popular OctaMED ( all Amiga programs ), 16 with ScreamTracker 3 on the PC, then 32 with FastTracker 2 and on to 64 with Impulse Tracker.
Unlike the standards of Amiga or Atari, a PC using x86 even then could be using a broad mix of hardware.
Balance of Power was originally released by Mindscape for the Apple Macintosh and Apple II, then ported to Windows ( 1986 ), Atari ST ( 1987 ) and Amiga.
Any Amiga printer driver had to communicate though the standard Amiga printer. device ( the default standard hardware device of Amiga dealing with printers ), and the standard parallel. device ( which controlled parallel port ) and the driver would then control the printer on its own.
Although the game was completed, it was never officially sold by Amiga, and instead the cartridges were sent to a company called Pleasant Valley Video who then sold them to the public.
In 1996, Computer Gaming World ranked it as the 18 best video game of all time, noting that Amiga version was by far the best ( by then ).
However, the " Amiga " trademark remained with Amiga, Inc. and was then also sold to other parties, including Commodore USA and iContain.
Dreamweb is a DOS and Amiga parser-free cyberpunk top-down adventure game first released in 1992, then later released on CD in 1994, and developed by Creative Reality and published by Empire Interactive Entertainment.
Developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC, it featured a zoomed-out bird's-eye view ( most games until then such as Kick Off and Matchday used a closer top-down or side view ), editable national, club and custom teams and gameplay utilising a relatively simple and user-friendly control scheme.
The Amiga windowing system would then use a series of bit blits using the system's hardware blitter to build a composite of these applications ' bitmaps, along with buttons and sliders, in display memory, without requiring these applications to redraw any of their bitmaps.
Kick Off was first developed for the Atari ST and then ported to the Amiga.
This allows one to mount PC floppies and then read or write, say, Amiga floppies without needing separate drives.
Flashback was initially released for the Amiga in 1992, then ported to MS-DOS, Acorn Archimedes, Sega Mega Drive / Genesis and Super Nintendo in 1993.

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