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Atari and ST
The Atari ST is a home computer released by Atari Corporation in June 1985.
The Atari ST was part of the 16 / 32 bit generation of home computers, based on the Motorola 68000 CPU noted for 128 kB of RAM or more, a graphical user interface, and" microfloppy disks as storage.
The source code for 13 games, as well as the OS and development tools ( for the Atari ST computer system ) were discovered in a dumpster behind the Atari building in Sunnyvale, California.
AMOS is a descendant of STOS BASIC for the Atari ST. AMOS BASIC was first produced in 1990.
Perhaps AMOS BASIC's biggest disadvantage, stemming from it Atari ST lineage, was its incompatibility with the Amiga's operating system functions and interfaces.
Ports of the game were released for the Commodore 64, Sinclair ZX Spectrum, Amiga, Atari ST, MSX, Amstrad CPC, Sharp X68000, PC ( MS-DOS, 1989 and 1996 ), Apple II, FM Towns Marty, Sega Master System, Game Boy, Game Boy Color, Game Boy Advance, Nintendo DS, PlayStation, Sega Saturn, Nintendo Entertainment System, Famicom Disk System, Sega Game Gear, mobile phone ( Sprint PCS ), Texas Instruments TI-8x series of calculators and UltraCade's Taito Arcade Classics.
* Parasol Stars ( 1991 originally released for PC-Engine / TurboGrafx-16, converted for NES ( Europe only ), Amiga, Atari ST, and Game Boy ( Europe only )
Category: Atari ST games
It has undergone numerous revisions for various platforms ( including Windows, Macintosh, Amiga, Atari ST, PlayStation, N-Gage and Super Nintendo ) and now exists in several versions.
Category: Atari ST games
In July 1984 he bought the consumer side of Atari Inc. from Warner Communications which allowed him to strike back and release the Atari ST earlier in 1985 for about $ 800.
While this rivalry was in many ways a holdover from the days when the Commodore 64 had first challenged the Atari 800 ( among others ) in a series of scathing television commercials, the events leading to the launch of the ST and Amiga only served to further alienate fans of each computer, who fought vitriolic holy wars on the question of which platform was superior.
Initially developed ( though not publicly released ) on the Atari ST, the first commercial release was for the 16-bit Microsoft MS-DOS platform and was proprietary.
Garfield: Big Fat Hairy Deal is a 1987 video game for the Atari ST, ZX Spectrum, Commodore 64, Amstrad CPC and the Amiga based on the comic strip.
* Hex ( video game ), a 1985 computer game for the Amiga and Atari ST
With the Z-machine, Infocom was able to release most of their games for most popular home computers of the day simultaneously — the Apple II family, Atari 800, IBM PC compatibles, Amstrad CPC / PCW ( one disc worked on both machines ), Commodore 64, Commodore Plus / 4, Commodore 128, Kaypro CP / M, Texas Instruments TI-99 / 4A, the Mac, Atari ST, the Commodore Amiga and the Radio Shack TRS-80.
Flare's prototype system was Z80 based but featured four custom chips to give it the power to compete with peers such as the Commodore Amiga and Atari ST.
It could move sprites and block graphics faster than an Atari ST, and in 256 colours under conditions when the ST would only show 16 colours.
MINIX 1. 5, released in 1991, included support for MicroChannel IBM PS / 2 systems and was also ported to the Motorola 68000 and SPARC architectures, supporting the Atari ST, Commodore Amiga, Apple Macintosh and Sun SPARCstation computer platforms.
In the years immediately after the 1983 ratification of the MIDI specification, MIDI features were adapted to several early computer platforms, including Apple II Plus, IIe and Macintosh, Commodore 64 and Amiga, Atari ST, Acorn Archimedes, and PC-DOS.

Atari and version
The Atari 7800 version was a launch title and featured co-operative play, it was the built in game on the European Atari 7800 release.
* Official online version of Asteroids at Atari
At one point following the 5200's release, Atari had planned a smaller, cost-reduced version of the Atari 5200, which would have removed the controller storage bin.
Released on the XE Game System, an Atari 7800 version was started but not completed beyond a simple demo.
The Atari Museum located and posted unreleased box art and notes for a 7800 version of Crystal Castles.
Although it was innovative and unique for its time, gamers found the Atari Lynx to be quite large and bulky, even the 2nd version of the unit.
Craig ported his original Atari implementation to the 16-bit Microsoft MS-DOS platform and Euphoria was first released ( version 1. 0 ) in July, 1993 under a proprietary licence.
For example, in 1980, a company called " Don't Ask Software ", founded by Randy Simon, created a version called " Abuse " for the Apple II, Atari, and Commodore PCs, which verbally abused the user based on the user's input.
Similarly, the Atari Jaguar version was confiscated following a verdict by the Amtsgericht Berlin Tiergarten on December 7, 1994.
# Atari 2600 PacMan ( hacked version of VLM's Chomp )
During the 1975 Christmas season, Atari released a home version of Pong exclusively through Sears retail stores.
In 1974, Atari engineer Harold Lee proposed a home version of Pong that would connect to a television: Home Pong.
Atari later released a version under its own brand in 1976.
** Atari kicks off the first generation of video games with the release of their seminal arcade version of Pong, the first game to achieve commercial success.
However, Shawn abandoned the Atari version as he realized the platform was dying, and reimplemented his work for the Borland C ++ and DJGPP compilers in 1995.
These games, combined with weak high-profile Atari 2600 games, such as the video game version of the hit movie E. T.
In 1982, Atari attempted to take advantage of the craze following the arcade game Pac-Man by releasing a version for the Atari 2600.
Atari responded by releasing the Atari STE in 1989, an " enhanced " version of the ST to match the specification of the Amiga 500 by adding a blitter, more colors and DMA driven digital audio.
The 1980 Atari 2600 version quadrupled the system's sales and became the first " killer app " for video game consoles.
Development of the production 68000 version of GEM began in September 1984, when Atari sent a team called " The Monterey Group " to Digital Research to begin work on porting GEM.
As Atari had provided most of the development of the 68k version, they were given full rights to continued developments without needing to reverse-license it back to DRI, who had apparently lost interest in the 68000 platform.

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