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ColecoVision and is
Due to the shape of the Supercharger, it will not fit into the ColecoVision's Expansion Module # 1, which is an adapter that allows the ColecoVision to play Atari 2600 games.
Plimpton is also the protagonist of the semi-fictional George Plimpton's Video Falconry, a 1983 ColecoVision game postulated by humorist John Hodgman and recreated by video game auteur Tom Fulp.
* Plimpton is the protagonist of the semi-fictional George Plimpton's Video Falconry, a 1983 ColecoVision game postulated by humorist John Hodgman and recreated by video game auteur Tom Fulp for Newgrounds.
Boulder Dash, originally released in 1984 for Atari 8-bit computers, is a series of computer games released for the Apple II, MSX, ZX Spectrum, Commodore 64, and ColecoVision home computers, and later ported to the NES, BBC Micro and Acorn Electron, PC, Amstrad CPC, Amiga and many other platforms.
II: Grog's Revenge is a 1984 video game by Sierra On-Line for the Commodore 64, ColecoVision, and MSX.
Sega's ports for the Atari 2600, 5200, 8-bits and the C-64 featured only two of the four levels from the arcade original, while the ColecoVision release is missing the level " Snake Lake ".
War Room is a video game version of a fictional nuclear defense that was programmed by Robert S. Harris in 1983 for the ColecoVision.
WarGames is a 1984 video game developed by Coleco for the ColecoVision, and later ported to the
Illusions is a surreal ColecoVision video game in which the player maneuvers blobs around the screen, trying to get them to merge, or, alternatively, split apart.
Montezuma's Revenge is a video game for Atari home computers, Atari 2600, Atari 5200, Apple II, ColecoVision, Commodore 64, IBM PC, Sega Master System, and ZX Spectrum ( as Panama Joe ).
River Raid is a scrolling shooter videogame and was released in 1982 by Activision for the Atari 2600, and later the Atari 5200, Atari 8-bit, C64, ColecoVision, IBM PCjr, Intellivision, ZX Spectrum, and MSX.

ColecoVision and Coleco
Coleco licensed Nintendo's Donkey Kong as the official pack-in cartridge for all ColecoVision consoles, and this version of the game was well received as a near-perfect arcade port, helping to boost the console's popularity.
From its introduction, Coleco had touted a hardware add-on called the Expansion Module # 1 which made the ColecoVision compatible with the industry-leading Atari 2600.
Module # 3 converts the ColecoVision into a full-fledged computer known as the Coleco Adam, complete with keyboard and digital data pack ( DDP ) cassette drives.
At the time of the U. S crash, there were numerous consoles on the market, including the Atari 2600, the Atari 5200, the Bally Astrocade, the ColecoVision, the Coleco Gemini ( a 2600 clone ), the Emerson Arcadia 2001, the Fairchild Channel F System II, the Magnavox Odyssey < sup > 2 </ sup >, the Mattel Intellivision ( and its just-released update with several peripherals, the Intellivision II ), the Sears Tele-Games systems ( which included both 2600 and Intellivision clones ), the Tandyvision ( an Intellivision clone for Radio Shack ), and the Vectrex.
The ColecoVision version, designed by Coleco staffer Lawrence Schick, was the first home version to use the isometric graphics.
In 1984, Coleco made versions of Root Beer Tapper for their proprietary ColecoVision game console, as well as the Atari 2600 console and the Commodore 64, Apple II, and IBM PC ( DOS ) computer systems, designed by David James Ritchie.
The previous year, Coleco released a peripheral device that made it possible for Atari 2600 game cartridges to be run on the ColecoVision console.
It was ported to three home systems by Coleco ; Coleco's ColecoVision, Mattel's Intellivision, and the Atari 2600.
Coleco ported Mouse Trap to its own ColecoVision console, with fewer prizes, an option to leave the hawk out, and different sound effects.
Like most arcade games of this era, this game was ported to many home systems, including the video game consoles NES, Family Computer Disk System, Atari 2600, Atari 7800, Atari XE Game System, ColecoVision, Coleco Adam, Intellivision and BBC Micro.
Coleco did not offer the game cartridge stand-alone ; instead, they bundled it with their ColecoVision.
* Coleco releases the ColecoVision home console.
" Though the two companies reached a tentative agreement, with final contract papers to be signed at the 1983 Summer Consumer Electronics Show ( CES ), Atari refused to sign at the last minute, after seeing Coleco, one of its main competitors in the market at that time, demonstrating a prototype of Donkey Kong for its forthcoming Coleco Adam home computer system Although the game had been originally produced for the ColecoVision and could thus automatically be played on the backwards compatible Adam computer, Atari took the demonstration as a sign that Nintendo was also dealing with Coleco.
He also licensed his name to Coleco for the ColecoVision game, Ken Uston's Blackjack / Poker.

ColecoVision and second
Based upon comments made by the promoters, rumor continues to circulate among the puzzle-solving community about a second silver horse that was buried in conjunction with an unproduced ColecoVision game.

ColecoVision and home
In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing " its incredible accuracy in bringing current-generation arcade hits home.
Due to this game's success, it was ported to several home computers and consoles: Apple II, Atari 2600, BBC Micro, ColecoVision, Commodore 64, MS-DOS, Intellivision, Mattel Aquarius, MSX, NES, and TI-99 / 4A.
Davis considered the ColecoVision home version the most accurate port of the arcade.
Several ports were made for computer systems ( such as the Commodore 64, Atari 800, and TRS-80 Color Computer ), as well as for home consoles ( such as the ColecoVision and the Intellivision ).
The game was ported to the Commodore 64, Texas Instruments TI-99 / 4A, and Atari 8-bit home computers as well as various home game consoles: ( Intellivision / Intellivision II / Tandyvision / Sears Super Video Arcade, Atari 2600 / 5200, ColecoVision, and Odyssey² ).
was turned into two video games for the ColecoVision home video game system and the Atari 800 and Commodore 64 home computers: B. C.
The home console version for the ColecoVision was designed by Wendell Brown.
* Telegames releases the Dina home console, a ColecoVision clone
Mr. Do !, like many games of its time, has been ported to a variety of computer systems and video game consoles, including the Atari 2600, several Atari 8-bit home computers, the ColecoVision, Apple II, MSX, Tomy Tutor and the Commodore 64 series of computers.
It was ported to a number of home consoles, including the Atari 2600, ColecoVision and Intellivision systems.
The game was released for a number of 1980s-era home computers and game consoles, such as the Apple II, the Atari 400 and 800, the ColecoVision, the Commodore 64, and the IBM PC.
Frenzy was ported to the ColecoVision home video game console and the Sinclair ZX Spectrum home computer in 1983.

ColecoVision and video
A video game named after the film was released for the ColecoVision in 1983.
Since virtually all video game consoles and arcade cabinets designed and built after 1980 were true digital machines ( unlike the analog Pong clones and derivatives ), some of them carried a minimal form of BIOS or built-in game, such as the ColecoVision, the Sega Master System and the SNK Neo Geo.
* Looping ( video game ), a 1982 video game produced by ColecoVision
The team created a prototype which used a modified ColecoVision console to combine interactive images with a video stream transmitted through a cable.
* Slither ( video game ), a 1982 arcade game, or its ColecoVision port

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