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Interactive and Media
In 1992, Bernard Luskin, Philips Interactive Media, and Eric Doctorow, Paramount Worldwide Video, successfully put the first fifty videos in digital MPEG 1 on CD, developed the packaging and launched movies on CD, leading to advancing versions of MPEG, and to DVD.
In addition to consumer models, professional and development players were sold by Philips Interactive Media Systems and their VARs.
* NASA's 50th Anniversary of the Space Age & Sputnik – Interactive Media
" Shenmue received an Excellence Prize for Interactive Art at the 2000 Japan Media Arts Festival.
** Interactive Media Arts
* Web Design & Interactive Media
* Web Design & Interactive Media
" It received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival.
He currently teaches at Brooklyn College in the Art Department and Performance and Interactive Media Arts programs and is an Adjunct Associate Professor at Pratt Institute in the Graduate Architecture and Urban Design Department.
In 2008 Unilever was honoured at the 59th Annual Technology & Engineering Emmy Awards for " Outstanding Achievement in Advanced Media Technology for Creation and Distribution of Interactive Commercial Advertising Delivered Through Digital Set Top Boxes " for its program Axe: Boost Your ESP.
In 2004, EA made a multimillion dollar donation to fund the development of game production curriculum at the University of Southern California's Interactive Media Division.
Subdivisions include Next Media Interactive.
* Hotel Mario, a puzzle game developed by Fantasy Factory and published by Philips Interactive Media
* Fox Interactive Media, former name of News Corp. Digital Media
The site has around 800. 000 monthly users and is the tenth most viewed page among the members of The Association of Danish Interactive Media.
Executive Academy Members with category-specific expertise evaluate the shortlisted entries based on the appropriate Website, Interactive Advertising & Media and Film & Video criteria, and cast ballots to determine Webby Honorees, Nominees and Webby Winners.
* " An Environmental Scan of Children ’ s Interactive Media from 2000 to 2002 " ( An executive summary prepared for by Just Kid Inc., June 2002 )
The International Film Music Critics Association ( IFMCA ) has a Best Original Score for Interactive Media award.
In October 2011, Virgin Media, owner of half of Gold and the rest of the UKTV network, sold their share to Scripps Networks Interactive, with the remaining half still retained by the BBC's commercial arm, BBC Worldwide.
As he suggested in his presentation to the " Community for Interactive Media ", " Static media is on its way out, and if Networks would like to stay in the game, they must adapt to consumers needs.
* Dr. Bruce Klopfenstein's Interactive Television Blog maintained by the University of Georgia's director of its New Media Centers Consortium interactive television project
Games have won multiple awards such as Metal Gear Solid which won the " Excellence Award for Interactive Art " by the Japan Media Arts Festival, and Metal Gear Solid 2 which was given the Game of the Year award by Game Informer.
* Games and Culture: A Journal of Interactive Media
Dragon Warrior VII won the grand prize in Digital ( Interactive ) Art Division at the 4th Japan Media Arts Festival in 2000, where the game was praised for being "... engaging without depending on a high degree of realism ..." and "... well refined and artfully executed.

Interactive and Division
Eternal Champions is a 2D fighting game originally conceived by Scott Berfield, produced by Mike Latham for Sega of America and was developed by the Sega Interactive Development Division.
Later she oversaw the Consumer Products Group and served as senior vice president of the Interactive Media Division.
* Interactive Media Division, a division of the School of Cinematic Art, the University of Southern California, Los Angeles, California, USA
He also worked for Lucasfilm's Games Division, Activision UK, and Virgin Interactive.
Scott Fisher is Professor and Chair of the Interactive Media Division in the USC School of Cinematic Arts at the University of Southern California, and a Fellow of the Annenberg Center for Communication there.
In 2001, Fisher moved to the University of Southern California to spearhead their new Interactive Media Division within the School of Cinema Television.
The University of Southern California's School of Cinematic Arts's Interactive Media Division first accepted students in 2002.
* Interactive Media Division Weblog
His career has included stints with Laurie Anderson and the USC Interactive Media Division.
He is currently an Associate Research Professor in the Interactive Media Division at the University of Southern California School of Cinema-Television, as well as a visiting artist at the California Institute of the Arts.
Professor at the University of Southern California's Interactive Media Division.
He graduated from the USC Interactive Media Division.
The USC Interactive Media Division has experimented with " Google Jockeys " to feed visual information and search results between the speakers and the backchannel, projected on multiple screens surrounding their seminars.
Both games were developed by an internal team at Sega named Sega Interactive Development Division and designed by Michael Lantham, a developer with Sega of America from their early days.
# REDIRECT USC Interactive Media Division
* Corporate Vice President, Natural Interactive Services Division ( NISD ), Microsoft Corp. 2000-July, 2005
Among his many awards and recognitions are: NASA Group Achievement Award, ORS Flight Experiment, 1986, NASA Productivity Improvement Award, New TCS Blanket Inspection Method, 1989, Golden Eagle Award, TCS Inspection, 1989, NASA Productivity Improvement Award, Thermal Interactive Mission Evaluation System ( TIMES-89 ), 1989, Silver Snoopy award, STS-40 Payload Bar Door Seal Anomaly, 1991, NASA Fellowship Program, 1992, NASA Group Achievement Award, Shuttle Plume Impingement Flight Experiment, 1995, Space Act Award, Thermal Interactive Mission Evaluation System, 1995, AR & SD Elite Team Award, Letter of Recognition from the Chief of the Automation, Robotics, and Simulation Division, for support given to operational evaluation of the FGB grapple fixture, Space Act Award, Thermal Synthesizer System, TSS, 1996, Letter of Recognition from the NASA Administrator, Daniel S. Goldin, for contributions in the development of the Quantitative Risk Assessment System ( QRAS ) model, 1997, NASA Group Achievement Award, Space Shuttle Risk Model Team, 1998, NASA Group Achievement Award, Space Station Phase 1 Program Team, 1998, NASA Group Achievement Award, Orbiter Upgrades Definition Team, 1998, Various Outstanding Performance Ratings, and Performance Awards, 1985 – 1997, Chairman, Thermal and Fluids Analysis Workshop ( TFAWS ), International Conference, NASA JSC, 1997, and the NASA Exceptional Achievement Medal.
Jordan is currently an Adjunct Professor in the Interactive Media Division at the USC School of Cinema-Television.
* Eddo Stern, staff member of USC Interactive Media Division
In 2005, he took a faculty chair position at the University of Southern California's Interactive Media Division after EA invested in the fledgling program.
In 1996, WizardWorks was acquired by GT Interactive Software, and was eventually combined with other GT Interactive holdings in Minneapolis to form GT Interactive ’ s Value Products Division.

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