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Page "The Lost Vikings" ¶ 22
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SNES and version
* Might and Magic II: Gates to Another World ( 1988 ; Apple II, Amiga, DOS, Commodore 64, Mac, Sega Genesis, Super Nintendo Entertainment System ( Europe only ), SNES ( Japan-only, different from the European version ), MSX, PC-Engine CD )
In addition, a major launch game had been rushed ; the 32X version of Doom was missing ten levels present on the PC version, though three of those levels ( five on the SNES ) were not present in other console ports of Doom either.
A SNES version, also programmed by Robert Champagne, was released the following year, supporting two players in split-screen mode.
The SNES version substituted completely different graphics and levels from the earlier Game Boy version.
A variety of in-game music for the SNES version of Faceball 2000 was composed by George " The Fat Man " Sanger.
The GBA port is identical to the SNES version, but the password feature has been removed and replaced with three save slots, meaning the player cannot replay any level at any time.
The SNES version, being produced and released earlier, did not feature the secondary title and was called simply The Lost Vikings 2.
Interestingly, the SNES version is highly rare in the PAL region while the PS1 version is quite common.
The game uses the Super FX 2 microchip to create sprite scaling, polygon effects, and pre-32-bit computer effects called " Morphmation " ( in American commercials ) that are relatively advanced for a SNES game ( a preliminary version of the boxart featured the Super FX 2 logo ).
The gamepad's design is similar to that of the stock SNES controller ( more so the Japanese and European version with colored buttons ), although it lacks the Start, Select and shoulder buttons, and the shape of the controller's chassis differs slightly, with an inverted curve on the left side.
The Game Boy version of the game was restricted to a smaller playfield three blocks shorter than the SNES version.
Unlike the 16-bit SNES version, the Virtual Console version is the original Disk System version with all its original subtitles ( although like Super Mario Bros., the original game was already entirely in English ) without the loading screen.
Also, compared to the PC version, the SNES port omits the cheat codes, limits the city maps to six, has no difficulty setting and only includes five generic scenarios.
Computer and Video Games gave the game a 93 %, adding, " Rare weren't lying when they said the home version would play better than the coin-op: no-one realised they were talking about the SNES!
However, there is no apparent limit to the number of buildings in the SNES version.
It has been included in the other sequels and spin-offs, including the SNES version of Gradius III, which actually destroys the player's ship upon entering the original code ( however, substituting and with the and triggers of the SNES controller powers up the ship ), all the way through the most recent iteration of the series, Gradius Rebirth on the Wii, where the Wii Remote's and buttons fill in for and, respectively.
The shortcoming is most apparent in the tracks " Yume-Wa Owaranai " from Tales of Phantasia and " Be Prepared " from the SNES version of The Lion King.

SNES and used
Super Mario Kart featured a DSP ( Digital Signal Processor ) chip ; DSPs were used in SNES games as they provided a better handling of floating point calculations to assist with three-dimensional maths.
The DSP-1 chip that was used in Super Mario Kart went on to be the most popular DSP chip to be used in SNES games.
On the SNES, the buttons used are those that match the colors of the crystals ( A B X and Y ), while on GBA, the D-pad is used, matching the crystals positions on the screen, although the SNES colors remain.
Like Super Mario World, this game used a simple graphic compression method on the SNES by limiting the colour depth of many tiles to eight colours instead of the SNES's native 16-colour tiles.
Many early SNES programmers used the Apple IIGS as a SNES game development platform to write code on.
Custom cartridges or PC interfaces can be used to load. SPC files onto a real SNES SPC700 and DSP.
An SPC700 sound file ( or SPC ) is a video game music file consisting of scores and music data from RAM used by the SPC700 sound chip on the Super Nintendo Entertainment System ( SNES ) or Super Famicom.
It is also possible for Super Game Boy games to make use of the SNES hardware for extra effects, as demonstrated in Contra: The Alien Wars, Donkey Kong, Kirby's Dream Land 2, A Bug's Life, Animaniacs and Toy Story ; these games had expanded sound when used with the Super Game Boy.
If plugged into the second controller port, the SNES mouse could be used for this feature.
As with the redesigned NES ( NES-101 ) before it, the SNS-101 model has no LED power light to indicate when the unit is on ( as the original NES, SNES, and N64 all included ) The RF connector was also removed, however an N64 RF modulator can be used to give the SNS-101 RF output if required.
The Super Nintendo Entertainment System | SNES / Super Famicom gamepad ( Japanese Super Famicom version shown ), which popularized the layout used by most modern gamepads
In the original design ( used by the Japanese Super Famicom and PAL SNES ) the A, B, Y and X buttons are all convex-curved and each one has a distinct color ( A was red, B was yellow, X was blue, and Y was green ).
* Unlike most SNES games, the A Button is not used at default, although the commands can be switched in the OPTIONS menu.
Although most of the basic character sprites and animations were transferred from the SNES version of the original Super Street Fighter II, the new techniques that were added from Super Turbo used the same sprites and animations from the arcade version.
This results in a few characters suddenly growing in size for a moment when performing certain moves, such as Guile's standing Heavy Kick, since the arcade version used bigger sprites than the SNES version.
The SNES version used the Aero title song as level 1-1, but the Genesis version used the Saber Dance song as level 1-1 instead ( which it shares with level 2-2 ).
The Super FX is a coprocessor chip used in select Super Nintendo Entertainment System ( SNES ) video game cartridges.
In addition to rendering polygons, the chip was also used to assist the SNES in rendering advanced 2D effects.

SNES and technology
The writers were unimpressed by the 3D graphics of the sparse in-game instances where the Cx4 is used, particularly when compared to late-1994 SNES releases like Donkey Kong Country and Street Racer, neither of which use added cartridge technology.

SNES and very
The SNES port is very buggy with a low horizontal resolution, which makes it eaiser to run into enemies and being overall a slower game.
Light guns are very popular in arcade games, but had not caught on as well in the home video game console market until after the Nintendo Entertainment System ( NES ), Sega Master System ( SMS ), Mega Drive / Genesis, Super Nintendo Entertainment System ( SNES ) systems and Atari XEGS.
Following an intense marketing campaign, Donkey Kong Country received very high critical praise and sold over nine million copies worldwide, making it the second best-selling SNES game.
This game is considered by many to be rarest game on the north american Virtual Boy, with the now reputation of atlus being know for very limited print-run games like ogre battle on the SNES, persona on playstation & ogre battle 64 on the N64, loose copies goes up to more than 75 $, complete in box with manual & promos can easily break up to 350 +$.
The Super NES version isn't very well known or popular because of its late release, when the SNES market was beginning to fade off in anticipation of the Sega Saturn and PlayStation.

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