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Sega and Mega
Category: Sega Mega Drive games
Although its high price tag kept it out of the mainstream gaming market, a strong game lineup likely contributed to the cult status of the Neo Geo, enabling it to outlast the more popular Sega Mega Drive / Genesis.
* Sega Mega Drive / Genesis with Sega Mega-CD / Sega CD CD-ROM expansion
Due to most of Sonic Team's key members moving to the Western branch, Sega Technical Institute got the job of handling Sonic's Mega Drive sequels.
Sonic Team oversaw the development of every major Sonic title released on the Sega Mega Drive.
* 1995 – Shadowrun ( Group SNE ; Sega / Mega CD )
Sega eventually chose to shelve the idea and instead release the Sega Nomad, a handheld version of the Mega Drive ( Genesis ), as the successor.
The Sega 32X, codenamed Project Mars, is an add-on for the Sega Mega Drive / Genesis video game console.
While connecting it to Mega Drive did increase its capabilities, reluctance to adapt due to the previous failure of the Mega-CD and the upcoming Sega Saturn system led to low sales and a short lifespan.
It was distributed under the name Sega Super 32X in Japan, Sega Genesis 32X in North America, Sega Mega Drive 32X in the PAL region, and Sega Mega 32X in Brazil.
The Sega 32X can only be used in conjunction with a Mega Drive / Genesis system.
The Sega Virtua Processor-based Virtua Racing is the only exception – the game will not run on a Mega Drive / Genesis with a 32X unit attached due to its processor ( there was an enhanced version of the game, Virtua Racing Deluxe, available for the 32X, however ).
Also, Sega's Power Base Converter, which allows one to play Sega Master System games on a Mega Drive / Genesis, could not be used with the 32X attached.
* Audio: Stereo 10-bit PWM ( Pulse Width Modulation ) mixing with Mega Drive / Genesis sound for a total of 12 audio channels of varying capability, 20 with the addition of a Mega-CD / Sega CD.

Sega and Drive
The Sega 32X allows the user to play 32-bit games on the Mega Drive, such as Doom ( video game ) | Doom
The 32X was primarily envisioned as a system which would extend the life of the Sega Mega Drive / Genesis and provide revenue while the installed userbase of the Sega Saturn slowly grew.
Ignorant of the idea that console systems ' primary strength is in standardization, Sega had created three different platforms ( the Sega Mega Drive, and the Mega-CD / Sega CD and the 32X add-ons ) all under the same banner, stealing valuable shelf space from itself and confusing both vendors and consumers in the process.

Sega and version
Last Bronx, a 1996 Sega game played on the bad reputation of the Bronx to lend its name to an alternate version of post-Japanese bubble Tokyo, where crime and gang warfare is rampant.
The original Sega Master System version had two hundred levels.
Sega converted Bubble Bobble for the Master System ( although this version was not released in North America ).
This version uses the Sega NetLink for online gaming, and has built-in support for the Saturn's analog pad.
The Sega Saturn version, also developed by Probe, inherits most of the restrictions of the PlayStation version, such as the simplified scenery architecture and the downgraded lighting, although it does feature some improved aspects.
* Might and Magic II: Gates to Another World ( 1988 ; Apple II, Amiga, DOS, Commodore 64, Mac, Sega Genesis, Super Nintendo Entertainment System ( Europe only ), SNES ( Japan-only, different from the European version ), MSX, PC-Engine CD )
A known side effect of this policy was the Sega Genesis version of Mortal Kombat selling over double the number of the Super NES version, mainly because Nintendo had forced publisher Acclaim to recolor the red blood to look like white sweat and replace some of the more gory graphics in its release of the game, making it non-violent.
By contrast, Sega allowed blood and gore to remain in the Genesis version ( though a code was required to unlock the gore ).
In 1996, Sega-AM2 released the Sega Saturn version of its arcade fighting game Fighting Vipers.
A Sega Master System version became available for Japan on May 19, 2009, for North America on November 2, 2009 and for Europe on September 25, 2009, however due to licensing issues, this version has been delisted on September 30, 2011 in North America and Europe and October 18, 2011 in Japan.
The Game Gear was invented by Makoto Ohara of Sega Enterprises Ltd. as a portable version of the Master System ( SMS ).
Sega had admitted how expensive and problematic the 32X was, so it decided to make a combined version of the Mega Drive / Genesis and 32X ; however, by the time a prototype came out, the Sega Saturn was ready for release.
A Sega Mega Drive / Genesis version of Commandos: Behind Enemy Lines, with the first 5 missions, was also made by Russian homebrew programmers, but lacked sound and certain other features of the PC version.
The text comes from the opening cutscene of the 1991 European Sega Mega Drive version of the video game Zero Wing by Toaplan, which was badly translated from the original Japanese version.
The European version of the Sega Mega Drive port was the source for " All your base are belong to us ", an Internet meme which plays off of the poorly translated English in the game's introduction.
The story of Radiant Silvergun is only available in the Saturn Mode of the Sega Saturn version of the game.

Sega and was
In January 1986, the 7800 was again released and would compete that year with the Nintendo Entertainment System and the Sega Master System.
However, the Game Gear was backed up by significantly more popular titles and consequently the market became dominated by Nintendo followed by Sega in a distant second and the Lynx in third.
Duke Nukem 3D ( Sega Saturn ) was ported by Lobotomy Software and published by Sega.
It was the final game branded by Sega of America under the Deep Water label, employed for games featuring adult content such as this and Eternal Champions: Challenge from the Dark Side.
Duke Nukem 3D ( Sega Genesis ) was released in 1998 by Tec Toy.
Hexen was also released for the Sega Saturn, PlayStation and Nintendo 64, all released by GT Interactive during the first half of 1997.
The earliest known electronic game joystick with a fire button was released by Sega as part of their 1969 arcade game Missile, a shooter simulation game that used it as part of an early dual-control scheme, where two directional buttons are used to move a motorized tank and a two-way joystick is used to shoot and steer the missile onto oncoming planes displayed on the screen ; when a plane is hit, an explosion is animated on screen along with an explosion sound.
It also was used as a sound controller in the Sega Saturn game console, and as a controller for the HP JetDirect Ethernet controller boards for the mid-90s LaserJet printers.
Following a successful fan campaign by nightsintodreams. com, Nights was integrated into Sonic & Sega All-Stars Racing as the flagman, and Nights and Reala appear as playable characters in Sega Superstars Tennis.
By 1993 the 32-bit 3DO platform was released with much developer interest and Sega and Sony let it be known that the Sega Saturn and PlayStation would be ready for the Japanese marketplace in late 1994, and Bandai was also readying the release of their Playdia system.
Quake III Arena was released for the Dreamcast ( ported by Raster Productions and released by Sega ) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.
In 1997, it was ported to Sega Saturn by Lobotomy.
In 1990, Sega asked to create a game with a character that was popular enough to rival Nintendo's Mario, resulting in the creation of Sonic the Hedgehog.
Following the completion of Sonic 3 and Knuckles, Yuji Naka was offered the role of producer at Sega of Japan.
All of the team members that worked at Sega Studio USA were Japanese, with the exception of Brad Wagner who was hired at the studio during the development of Shadow the Hedgehog.
Members of Sega Studio USA also supervised and designed the concept for Sonic Rivals and Sonic Rivals 2 on the PlayStation Portable although the actual development of the games was done by Backbone Entertainment.
Nights: Journey of Dreams, the sequel to Sega Saturn title Nights Into Dreams was released for the Wii in 2007.

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