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Page "Doom (video game)" ¶ 9
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game's and designer
Although not relevant to actual play, the name of the game's designer is often prominently mentioned on the box, or at least in the rule book.
Following the game's release, Eitaro Toyoda moved back to Sonic Team Japan to work on Sonic and the Secret Rings as a game designer.
Indeed Greg Johnson, StarFlight's lead designer, helped write dialog for Star Control II and Paul Reiche III contributed to the earlier game's alien communication system.
The lavish rock star-like treatment given to Romero in his attempt to build a designer-centred game studio ( including a multi-million dollar office on the top floor of a Dallas skyscraper ), Romero's well-publicized expensive tastes and hobbies ( such as racing Ferraris ), the dubious saga of Romero's girlfriend, professional gamer Stevie " Killcreek " Case, being hired on as a level designer, and the game's development ( which included most of the original development team quitting en masse to form a competing company called Gathering of Developers ), incited criticism from the online gaming fan community.
Music and sound effects on the original arcade version of " Tapper " were created by the game's sound designer, Rick Hicaro, an electronic game developer at Marvin Glass & Associates ( MG & A ) who also happened to be a musician.
" The game's designer, Joel Miller, said Custer was " seducing " the maiden and that she was a " willing participant.
The game's designer Will Wright used his experience of rebuilding his life after his home was burned down due to the fire as basis for the concept of the best selling computer game in history, The Sims.
While brainstorming for ideas to Metroid Fusions plot, the game's lead designer, Yoshio Sakamoto, decided to create an original story instead of remaking a Metroid game because he " always to do something really unprecedented, something people have never played before ".
However, according to the game's designer, this balanced mix of units wasn't quite right in the first edition ; the second edition sped up heavy tanks, slowed down G. E. V. s, and changed the defender's purchasing from ' attack factors ' to ' armor units ' ( everything is considered equivalent, except howitzers, which are worth two of anything else ).
The game's lead designer, Ken Levine, oversaw the return of System Shock villain SHODAN.
According to the game's designer, Yu Suzuki, the stages of OutRun are mostly based on European scenery ; he had toured Europe in order to gain insight on how to design the game's levels and capture as much realism as possible.
Kazuma Kaneko, the game's producer and creative designer revealed that he set the game in Antarctica instead of Japan to appeal to audiences outside of the game's native country.
Mike Wikan, the game's senior designer, elaborated on the theme: " We wanted a push and pull, the whole game is pushing and pulling you back and forth between the dark and the light.
Several members of the game's development staff, including the main programmer and the character designer, had also worked on Treasure's shoot ' em up game Gunstar Heroes.
Character designer Tetsuya Nomura wanted his role in the story to be different from other Final Fantasy villains, while his design was intended to contrast directly with that of the game's main character, Cloud Strife.
* that the designer is interested in the game's outcome
The game's designer is Ed Annunziata.
Kojima's role in the game's production was that of character designer, specifically tasked with conceptualizing the game's main and supporting cast in a unique way.
The game's primary designer is Eric Lang, the lead developer is Nate French, and Damon Stone serving as associate designer.
The game's lead designer was Carl Schnurr.

game's and John
Backup QB Gale Gilbert, subbing for injured starter Humphries, led the Chargers to a come from behind 37-34 win, with John Carney kicking a game winning field goal in the game's final seconds.
According to the book A Beautiful Mind, John Nash ( one of the game's inventors ) advocated 14 × 14 as the optimal size.
The following year, the Angels won the 2002 World Series and made history in Game 7 when rookie pitcher John Lackey was the game's winning pitcher.
From very early on in the game's development, Daikatana was advertised as the brainchild of John Romero, a man famous for his work at id Software in the development of Wolfenstein 3D, Doom and Quake.
John Carmack's research in the game's engine took six weeks, two weeks longer than any id engine before it.
However, Paul Neurath has stated multiple times that John Carmack and John Romero had seen the game's 1990 CES demo, and recalled a comment from Carmack that he could write a faster texture mapper.
In-game advertisements about the races call it the " 53rd Annual San Francisco Rush Tournament " ( which set the races in the original San Francisco Rush in the year 1996 — the year that the original game was released ), and it is sponsored by " J. Ray and Associates " ( a reference to the game's producer, John Ray ).
Author John Sellers praised the audio-visuals and the connection between the game's plot and gameplay.
The game's story and storyboards were made in collaboration with John Woo.
* 5 Years of Doom – celebrating the game's fifth anniversary, including interviews with John Romero, Tim Willits, and several notable Doom WAD creators, as well as the release of the Doom Bible
The game's scorecard and Brett Gray's jersey were donated to the Canadian Baseball Hall of Fame & Museum in St. Marys, Ontario, by Werewolves ' General Manager John Kuhn.
Based on these findings, John Carman stated that recommendations based on the war game's result on areas such as doctrine, training and procurement would be forwarded to Gen. Richard Myers, the chairman of the Joint Chiefs of Staff.
The game's score was composed by Clint Bajakian, utilizing The Raiders March by John Williams.
Feist states in his afterword to Krondor: The Betrayal that he was busy writing The King's Buccaneer during the game's production and that the plot, text, and new characters were created solely by designers Neal Hallford and John Cutter.
Sony Online Entertainment's President John Smedley communicated the announcement to " Vanguard's " playerbase via the game's official forums.
The game's story was written by John Milius, the writer of Apocalypse Now.
White worked directly with Garriott, John Watson, and Brian Martin in developing the game's original story before leaving Origin.
At certain points in the game, the player has the opportunity to choose what actions John or Jane will do ; making the right choices will bring the characters together, while making the wrong choices will result in commentary from the game's two narrators, who sometimes fight with each other.
Bob and John Nolan called the game's physics programming " groundbreaking ", and Chris Ware of the Lexington Herald-Leader believed that the game was " the closest thing to taking wing this side of those multimillion-dollar flight simulators fighter pilots and astronauts get to use ".
On Thanksgiving 1989, John Madden awarded the first " Turkey Leg Award ," for the game's most valuable player.
For the game's unique sound, composer John Baker was inspired by Herbie Hancock and The Headhunters.
The game's small development team was composed of Johnson's previous colleagues, and its music was composed by John Baker.
The game's commentary included the names of the majority of players on the game, and the names of the teams were also said by John Motson.

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