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game's and designers
The story was written by Hal Barwood and Noah Falstein, the game's designers, who had rejected the original plan to base it on an unused movie script.
They noticed that pirates in those films often taunted their opponents instead of attacking them, which gave the designers the idea to base the game's duels on insults rather than combat.
Hartley, Patricia, and Kirk Lesser of Dragon praised the designers ' attention to detail, and cited the game's humor as a high point.
In addition, the game's mission-based level design was an inspiration for other game designers.
In 1997, the game's designers produced a 47-page document that outlined the game's premise and vision statement, and was used to pitch the idea to management at Interplay.
Magic was also an important part of the game's design, and a team of four designers worked solely on the visuals and mechanics of spells.
Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game.
A message on the cover of the game's box says " the designers of Special Force are very proud to provide you with this special product, which embodies objectively the defeat of the Israeli enemy and the heroic actions taken by heroes in Lebanon.
One of that game's designers became acquainted with Kojima and asked him to create a " real Metal Gear sequel ".
In 2000, Apocalypse was included on GameSpot's list of the most disappointing endings, calling it the one thing that the game's designers did wrong.
While some of the game's designers were similar to that of the original PC-9801 title, much of the staff for the Super Nintendo Entertainment System version was made up of a younger, less experienced crew, which Yoneda stated made things " interesting " during development.
Feist states in his afterword to Krondor: The Betrayal that he was busy writing The King's Buccaneer during the game's production and that the plot, text, and new characters were created solely by designers Neal Hallford and John Cutter.
As noted by game researcher Edward Castronova, this was an early example of a site where a game's designers had strong opposition from certain players, who would use their websites to actively critique a game's development.
Critics are also fond of calling certain complete games technology demos, due to the emphasis of the designers solely on the game's technology, severely lacking content in the process.
The companion forums to the trivia game developed a life of their own, far beyond the original scope of the game's designers.
A good deal of Pirates flavor text contains references to historical events or people, other fictional characters or events, or are simply references to the game's writers and designers.
According to project leader Doug Church, the team's " biggest advantage " was the presence of four dedicated designers ; in contrast, each member of the original game's team had assumed multiple roles.
His work on the game included building and animating most of the game's characters ( including Lara ), animating the in-game cutscenes, storyboarding the FMVs, and managing the level designers.
As proof that this accidental technique was accepted by the game's designers, this technique was altered to incur an additional 50 % Magic Circuit cost to balance out its effectiveness in Version B.
The game's designers were given much more freedom with designs in New Super Mario Bros. compared to previous 2D Mario games.
One game, French-Bread's brawler Ragnarok Battle Offline, a homage / spoof of the MMORPG Ragnarok Online so impressed Gravity Corp. ( the original game's designers ) that it has been given an official release outside of Japan.
Despite the game's overall happy attitude, the game designers put some emphasis on serious topics such as divorce, loneliness, pollution, and loss.

game's and took
In early years, methods to duplicate items were discovered and many took advantage of this loophole to mass produce gold and items, causing great harm in the game's economy and power structure.
According to the game's manual, it took a liking to the place and took up residence.
John Carmack's research in the game's engine took six weeks, two weeks longer than any id engine before it.
Today, the video game industry has a major impact on the economy through the sales of major systems and games such as, Call of Duty: Black Ops, which took in over USD $ 650 million of sales in the game's first five days, which set a five-day global record for a movie, book or videogame.
In this match Fred Spofforth took 7 / 44 in the game's fourth innings to save the match by preventing England from making their 85-run target.
The game's production took almost two years.
Other critics took issue with how the novel did not depart enough from the game's storyline ; Ryan Matthews of gaming site The Junkyard. net stated that " the game was designed with gameplay in mind, but the excitement of killing hundreds of aliens starts to become tiresome in the book " due to repetitious fight scenes.
However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board game franchise and completed the game's development for Microsoft.
Excluding the oscilloscope and controller, the game's circuitry approximately took up the space of a microwave oven.
The effect of duping on the game's economy depends on whether an item or currency was being duplicated and to what degree the duping took place.
Due to the game's size and complexity, the Code Release Candidate took three weeks to test, but on October 4, 2004, Bloodlines went Gold as Version 1. 0.
A public beta test of the game's online multiplayer features, as well as saved films and file share, took place four months before the full release.
Alan Wright, the game's project leader, stressed both the departure Populous: The Beginning took from previous titles in the series, as well as distinguishing itself from similar games like Command and Conquer.
Church noted the difficulty of improving the game's memory usage, saying that it took nearly as long as creating the physics model.
Chris Roberts, in the game's manual, compares the game's long development time with the events in the 1991 documentary Hearts of Darkness: A Filmmaker's Apocalypse, a film account of what it took to get the 1979 film Apocalypse Now made.
As the game's publisher, Looking Glass took on the full burden of its commercial underperformance.
Bega's Battle, released by Data East in 1983, took a different approach and introduced a new form of video game storytelling: using brief full-motion video cut scenes to develop a story between the game's shooting stages.
The game's audio took elements from the Star Wars films, as well as adding new elements to add variety to the game.
A Bills fumble on the opening kickoff gave the Chiefs a short field to work with, and Quarterback Len Dawson immediately took advantage of it, hitting Fred Arbanas for the game's first score.
Miyamoto took a personal interest in the character of Chibi-Robo and signed on as the game's senior producer.
According to the game's jewel case, the game took three and a half years to develop with a team of over 100 members.
However once developers do find exploits the response may include banning players who took advantage of the exploit, changing the game's rules to combat it, or even embracing the exploit.

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