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game's and sound
Similarly, Commando, released in 1989, uses a POKEY to generate in-game music while the TIA generates the game's sound effects for a total of 6 channels of sound.
The game's own CD contained soundtrack in audio format that was exactly the same as the game's MIDI soundtrack but played through a high quality sound module.
After inspecting the sync generator, he discovered that it could generate different tones and used those for the game's sound effects.
Typically a game project requires two jobs to be completed: sounds must be recorded or selected from a library and a sound engine must be programmed so that those sounds can be incorporated into the game's interactive environment.
While the game's overall sound effects were designed by Hajime Wakai, the palette of vocal expressions for Yoshi were recorded by Kazumi Totaka, making Yoshi's Story the first game to feature a voice for the dinosaur.
Most of the game's music and sound effects were reused in the Game Boy Color remake of Donkey Kong Country and its sequels.
The game's arcade board, CoJag, is a modified Atari Jaguar with enhanced graphics and sound capabilities.
After the game's release, a reviewer for Game Revolution praised its sound, saying that " When you're in a crowded city, it sounds like a crowded city.
Marble Madness was Atari's first game to use an FM sound chip produced by Yamaha, which is similar to a Yamaha DX7 synthesizer and creates the music in real time so that it is in synchronization with the game's on-screen action.
The game's music was composed by Brad Fuller and Hal Canon who spent a few months becoming familiar with the capabilities of the sound chip.
" The game's graphics and sound contributed strongly to the positive reactions from critics ; Smith continues that " The visuals, sound, and original puzzle design come together to make something that is almost, if not quite, completely unlike anything else on the market, and feels wonderful because of it.
Costumes ( including Ico and Yorda ), stickers, and sound effects from Ico are part of an add-on pack for the game LittleBigPlanet, alongside similar materials from Shadow of the Colossus, after being teased by the game's developers Media Molecule about two weeks prior.
A UK magazine gave the PC version a score of 940 out of 1000, praising graphics, sound and gameplay and in particular the game's authenticity.
This means that graphics, sound and gameplay, along with the game's other characteristics, are identical to the arcade version.
The game's voice acting also came in for criticism, described as " horrendous " and " the biggest misstep in the sound design ".
Music and sound effects on the original arcade version of " Tapper " were created by the game's sound designer, Rick Hicaro, an electronic game developer at Marvin Glass & Associates ( MG & A ) who also happened to be a musician.
The sound effects of Vagrant Story are credited to Minoru Akao, the game's sound programmer ; and Tomohiro Yajima, the sound editor and engineer.
The game's sound effects have been praised as " well done and impressive, straying from Square's synthed noise ", as details such as the background audio help create a believable world for the player.

game's and music
A remix of the original Bubble Bobble music is played in the game's end credits.
The game's music was written by Japanese team Zuntata.
As the capoeiristas change their playing style significantly following the toque of the berimbau, which sets the game's speed, style and aggressiveness, it is truly the music that drives a Capoeira game.
The game's music was represented in the classic games medley on the Video Games Live concert tour.
The game's music has proven to be quite popular and has been remixed several times, both professionally and by fans.
# Video game soundtracks are often released after a game's release, usually consisting of the background music from the game's levels, menus, title screens, promo material ( such as entire songs that only segments of which were used in the game ), cut-screens and occasionally sound-effects used in the game ( Examples: Sonic Heroes, The Legend of Zelda: Ocarina of Time )
The game's music, later re-used and arranged in games such as Super Smash Bros. Melee, was composed by Hirokazu Tanaka, who later became president of Creature Inc., a subsidiary of Nintendo that owns one-third of the copyright regarding the Pokémon franchise.
The game's sequel, Super Smash Bros. Brawl, features the original version of Dr. Marios " Fever " background music theme and a version of the " Chill " theme arranged by Masaaki Iwasaki, who had previously composed for Magical Drop as part of the Data East Sound Team.
" The reviewer praised the game's multiplayer mode, which he described as " an absolute blast ," as well as its lasting appeal, but also commented that the " cutesy " characters and music would be a turn-off for " a lot of people.
As more aliens are defeated, the aliens ' movement and the game's music both speed up.
The game's " pirate reggae " music was composed by Lucasfilm Games ' in-house musician Michael Land in MIDI format.
The music has remained popular, and has been remixed by the musicians of OverClocked ReMix and by the game's fans.
RPGFan were particularly critical of the game's " generic filler music ", despite enjoying use of multiple songs simultaneously.
The original Panel de Pon tracks that were replaced are still present in the ROM code, and are accessible within the game's music test mode in the options screen, but were unused in the game itself.
According to STI director Roger Hector, Michael Jackson was initially brought in during development to compose music for the game, even though no mention of his involvement was included in any of the game's credits.
It used much of the 1998 game's music and graphical elements, but featured an entirely different campaign with a focus on vehicular combat.
" The game's audio was also praised, with All RPG declaring it " some of the best music on the Super Nintendo.
The soundtrack was composed by Eveline Fischer and David Wise, although Fischer produced most of the game's music.
The game's audio was met with an ambivalent reaction, with critics enjoying the music but complaining about the " annoying " character catchphrases.
While not memorable, the music was lauded for fitting the game's whimsical nature.
He also praised the game's music, calling it " amazing ".
His music was pulled from the game by the producer so that the game's music could be taken in a different direction, and Mark Morgan created the game's final music.

game's and were
Like many games of its time, Asteroids contains several bugs that were mostly the result of the original programmers underestimating the game's popularity or the skill of its players.
Block argues that rounders and early baseball were actually regional variants of each other, and that the game's most direct antecedents are the English games of stoolball and " tut-ball ".
Over the next couple seasons, The Boston Red Stockings dominated the league and hoarded many of the game's best players, even those who were under contract with other teams.
Walsh felt that this was because the Cowboys were scheduled to play the Rams the next week in a rare Sunday night game and that showing the highlights of the 49ers ' win would potentially hurt the game's ratings.
It is not known whether the game's printed screen shots were from an actual prototype or were merely pre-development illustrations.
Various spin-offs and modifications to the original Duke Nukem 3D were produced in the following years of the game's initial launch.
The visuals were drastically simplified, being closer to early shooters like Wolfenstein 3D ; also, it consists solely of Lunar Apocalypse, the second from the original game's three " episodes ", which was heavily modified to suit the engine.
Generally the maps produced in this add-on were considerably harder than the original game's maps due to tricks that Tom & Joe had learned in the editor since the release of the original.
Part of the game's appeal was the use of special moves that could only be discovered by experimenting with the game controls, which created a sense of mystique and invited players to practice the game, although similar controller motions used for grappling maneuvers in the earlier Brian Jacks Uchi Mata were deemed too difficult.
There were other minor differences, all of which were later updated by the game's initial release and remain essentially unchanged in the standard classic editions of the game .< ref >< nowiki > http :// www. hasbro. com / clue / default. cfm? page = History & src = endeca </ nowiki > Hasbro, THE HISTORY OF CLUE </ ref >
Bookies had Carey as pre-count favourite for the Brownlow Medal on four separate occasions ( 1993, 1995, 1996 and 1998 ), but many believe his on field arrogance and backchat to umpires were the primary reason he never claimed the game's highest individual honor.
The only significant additions to the game's engine were the Jjaro ship, multiple paths between levels, a new rapid-fire weapon that could be used underwater, and vacuum-enabled humans carrying fusion weapons ( called " Vacuum Bobs " or " VacBobs ").
The game's parser and time-saving techniques ( such as a " follow " command ) were similarly praised.
In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold.
Following a mid-season trade to Oakland in 1989, Henderson reasserted himself as one of the game's greatest players, with a memorable half-season in which his 52 steals and 72 runs scored led the A's into the postseason ; his 126 walks for the year were the most for any AL hitter since 1970.
" The simple design and layout were praised, as were the game's colorful graphics.
The weak points are the game's difficulty as the cars are quite difficult to drive well ( although many fans consider this to be a virtue, as Formula One cars of that era were difficult to drive compared to modern high-downforce cars ), and some minor physics flaws such as primitive aerodynamic modelling.
Also, the cars were difficult to drive, while the game's hardware requirements meant that it did not run well on many computers at the time of its release.
The game's insult swordfighting mechanics were influenced by swashbuckling movies starring Errol Flynn, which Gilbert, Schafer and Grossman often watched for inspiration.
Grossman believed that this benefited the game's writing, as he and Schafer " were all funny in slightly different ways, and it worked well together ".

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