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Page "Wrecking Crew (video game)" ¶ 10
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game's and story
She explains the origin of mankind within the story to the game's main protagonist, Desmond Miles, through his ancestor, Ezio Auditore.
Doom, a science fiction / horror themed video game, has a background which is given in the game's instruction manual ; the rest of the story is advanced with short messages displayed between each section of the game ( called episodes ), the action as the player character progresses through the levels, and some visual cues.
Throughout the course of the story, Pit retrieves the three sacred treasures from the fortress gatekeepers at the end of the game's stages.
On distribution, derivative works that elaborate on a game's fictional universe or story are automatically licensed to Microsoft and its business partners.
Like other storytelling games Mage emphasizes personal creativity and that ultimately the game's powers and traits should be used to tell a satisfying story.
Mecha appear in the game as a prominent part of the story line and part of the game's innovative combat system as well as a mini-game fighting arena.
The game's story follows two children entering a dream world, where they are aided by the main character, Nights.
The game's story is brief-' the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.
This idea was scrapped due to difficulties in representing the story of Magus among the game's numerous other characters ; the unrelated, enigmatic magician Guile was created instead.
This game's story heavily borrows from Zoroastrianism.
The game's scenario was written by Yoshinori Kitase, based on a story idea by Koichi Ishii.
In addition to the attacks by Cap ' n Hector, certain ships and technologies cannot be obtained after the thirty-day trial ends, and even before then, the game's story lines stop about two thirds of the way through, and plug-ins are not supported.
The story was written by Hal Barwood and Noah Falstein, the game's designers, who had rejected the original plan to base it on an unused movie script.
It depicts an undead Hitler, the base element for the game's Neo-Nazism-themed story.
The game's plot, as described by Dave Grossman: “ It ’ s a story about this young man who comes to an island in search of his life ’ s dream.
Near the final stages of the design work, Gilbert introduced several characters who were not directly related to the game's story.
The game's story centers around Guybrush Threepwood, a wannabe pirate who must lift a curse from his love Elaine Marley.
The game's story focuses on Mario and the teammates he meets as they seek to eliminate Smithy, the game's main antagonist, who has stolen the seven star pieces of Star Road, a road where all the world's inhabitants ' wishes become Wish Stars, allowing them to be granted.
The game's story centers on Mario as he tries to reclaim the seven Star Spirits, who have been incarcerated in playing cards by Bowser and Kammy Koopa.
Eurogamer's Tom Bramwell judged that " Paper Mario is a vastly superior game to SMRPG ", while IGN compared the game's simple plot unfavourably with the SNES game and RPGFan claimed that some of Paper Marios story was copied from it.
The game's single-player story mode takes place in the world of Yoshi's Island, where Bowser and his minions have cursed all of Yoshi's friends.
Planescape: Torments gameplay often focuses on the resolution of quests through dialogue rather than combat, and many of the game's combat encounters can be resolved or avoided through dialogue or stealth ; a review of the game in incite PC Gaming says that " The game is almost entirely story driven, and by asking the right questions you should only have to get violent a handful of times.
The game's story begins when The Nameless One wakes up in a mortuary.
The team employed a " subtracting design " approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.

game's and mode
In addition to the thrilling nature of the single-player game, the deathmatch mode was an important factor in the game's popularity.
At E3 2006, Nintendo confirmed the game's status as a direct sequel to The Wind Waker, and released an extensive playable demo, including a multiplayer mode with " capture the flag " elements.
" The reviewer praised the game's multiplayer mode, which he described as " an absolute blast ," as well as its lasting appeal, but also commented that the " cutesy " characters and music would be a turn-off for " a lot of people.
In the arcade mode, the game's first level is stage 3.
The levels in the game's Puzzle mode were designed by Tetris creator Alexey Pajitnov.
The original Panel de Pon tracks that were replaced are still present in the ROM code, and are accessible within the game's music test mode in the options screen, but were unused in the game itself.
In the game's " slugfest " mode, fighters can knock each other out at any given moment of the fight, or suffer 6 or 7 knockdowns and still last for the whole fight.
In the game's two-player mode, each player can control Sonic, Tails or Knuckles and compete to clear each Zone in the fastest time possible.
Although the player can choose from five difficulty levels and numbers of lives, the game's single-player mode always follows the same series of opponents.
Super Smash Bros. received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.
IGN's Peer Schneider agreed, calling the multiplayer mode " the game's main selling point ", while GameCritics. com's Dale Weir described Super Smash Bros. as " the most original fighting game on the market and possibly the best multiplayer game on any system ".
The game's attract mode, a simple streaming star field, was a common sight in computer stores of the early-1980s to show off the Atari computers ' graphics capabilities.
While the game follows its own story and maps, much of the game utilizes the same game play mechanics, even going as far as adding in a " classic " mode that removed all of the game's graphics, replacing it with a wireframe environment, 8-bit-style sprites for monsters and characters, and chiptune music.
The game's " exploration " mode uses a three-dimensional first-person perspective, with a rectangle in the top left of the screen displaying the party's current view ; the rest of the screen displays text information about the party and the area.
The game's multiplayer mode was added late in the development process ; Martin Hollis described it as " a complete afterthought ".
Reece gave the game a rating of eight out of ten, commenting that although the game's multiplayer mode stands up well, its graphics, audio and " fiddly " aiming system are dated.
The game's multiplayer mode allows for skirmish battles with the computer or other players.
It can be played by two human players simultaneously in split screen or in a single player mode against the game's artificial intelligence, although the game's popularity is derived mostly from the fast-paced player-vs .- player action it provides.
On the back of the game's packaging it is ( jokingly ) stated that this mode is intended for video game reviewers.
They must be unlocked by first finding certain hidden missions and defeating them in the game's story mode.
Rico had found the source of the monsters that had destroyed the colony on Ragol, only to be devoured by Dark Falz, a godlike entity which the players defeat in the final battle of the episode, which was the end of the game's single-player mode in the original Dreamcast version.
Rare also planned to include an additional game mode as well as more worlds to the game's current content, but time constraints dictated otherwise.

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