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Page "Shoot 'em up" ¶ 17
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game's and use
By 1980, the way the game was played had changed dramatically due to innovative coaching tactics, with the phasing out of many of the game's kicking styles and the increasing use of handball ; whilst presentation was influenced by television.
In addition, if the situation of the game is such that the steal is of little use ( usually in the late innings when the runner would not change the game's outcome by scoring ), and the catcher does not attempt to throw out the runner, the runner is not credited with a steal, and the base is attributed to defensive indifference.
The game's extensive rules – which cover diverse subjects such as social interactions, magic use, combat, and the effect of the environment on PCs – help the DM to make these decisions.
The software license agreement for The Movies stipulates that Activision, the game's publisher, owns " any and all content within ... Game Movies that was either supplied with the Program or otherwise made available ... by Activision or its licensors ..." Some game companies provide software to modify their own games, and machinima makers often cite fair use as a defense, but the issue has never been tested in court.
What are generally referred to as transcript sheets are generally in use in tournament over-the-board play, with both players obligated to record their game's moves by placing the number of each move in an 8-by-8 grid.
The composer, Koji Kondo, initially planned to use Maurice Ravel's Boléro as the game's title theme, but was forced to change it when he learned, late into the game's development cycle, that the copyright for Boléro hadn't expired yet ; therefore he wrote a new arrangement of the overworld theme within one day.
A physics game is a type of puzzle video game wherein the player must use the game's physics to complete each puzzle.
Part of the game's appeal was the use of special moves that could only be discovered by experimenting with the game controls, which created a sense of mystique and invited players to practice the game, although similar controller motions used for grappling maneuvers in the earlier Brian Jacks Uchi Mata were deemed too difficult.
Craig Harris, in his review for IGN, sarcastically expressed unease over the game's use of medicine.
The game consists of a number of minor games, such as card games and elemental die matching, which allow the players to build up their forces for use on the game's three giant boards ( in order ; the Board of Origin, the Board of Form, and finally the Board of Becoming ) and a number of minor boards.
Given that, the Culture had intended all along to use him to discredit the brutality of the Azadian system by publicly giving the lie to the game's representation of social reality.
The player explores the game's static environments while interacting with sprite-based characters and objects ; they may use the pointer to construct and give commands with a number of predetermined verbs such as " Pick up ", " Use " and " Talk to ".
The game's success led to the language's use in many other games and applications, including Escape from Monkey Island and Baldur's Gate.
For the majority of the game, the player controls Mario, who can jump and use his hammer to overcome physical obstacles placed in the game's overworld.
GameSpot praised the game's use of humour and side quests, with references to the control of Peach in particular.
RPGFan were particularly critical of the game's " generic filler music ", despite enjoying use of multiple songs simultaneously.
Operation Flashpoint has won critical acclaim for its realism of simulating military conflict situations on PC, even to the extent where the game's technology has been adapted for real soldiers to use as a special combat training application VBS1.
Club included Planescape: Torment in their list of " 11 of Video Gaming's Strangest Moments ", due to the game's use of death as a means to advance the plot.
Marble Madness was Atari's first game to use an FM sound chip produced by Yamaha, which is similar to a Yamaha DX7 synthesizer and creates the music in real time so that it is in synchronization with the game's on-screen action.
After deciding to use an isometric grid, Cerny began developing the game's concept.
This was achieved through the use of " subtracting design "; they removed elements from the game which interfered with the game's reality.
) Unlike Doom and Quake, Descent does not use BSP trees for visibility culling ( to speed up rendering ), instead taking advantage of the game's use of collections of cubes to form rooms and tunnels.
The over-the-top nature of the game is reflected through the game's mechanics, including the use of stylized secret weapons, the ability for large teammates to throw small teammates down field ( even while they possess the ball ), as well as in-game effects like fans throwing rocks and injuring players prior to kickoff.

game's and scrolling
The game's most important innovation was its introduction of scrolling graphics, specifically overhead vertical scrolling, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases.
However, the review noticed that the game's code came from the Atari ST version, which, as noted in the other reviews, has resulted in choppy scrolling and a shrunken gameplay area – something which " the Amiga could do all this perfectly smoothly with one hand tied behind its back ".
The game's environment was made longer than the screen, with the visible area scrolling horizontally.
Stearny said that the game's use of scrolling helped remove design limitations associated with the screen.
The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages ( referred to as zones in the game.
" The game's most important innovation was its introduction of scrolling graphics, where the sprites moved along a vertical scrolling overhead track, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases.
Although Cosmo contained superior graphics capabilities in the form of three-layer masked horizontal parallax scrolling, this feature came at the cost of the game's frame rate, moving the graphics in increments of 8 pixels ( the size of one game tile ) instead of 1 pixel.
Rignall called the game's graphics " stunning, with beautifully drawn scrolling forced perspective 3D backdrops and some great sprites "; he also lauded the game's playability and simple controls, challenging difficulty, and overall fun factor.
One example is Super Mario Clouds ( 2002 ), a modified version of the Super Mario Bros. video game for Nintendo's NES game console in which all of the game's graphics have been removed, leaving only a blue background with white clouds scrolling slowly from right to left.
The Games Machine complimented the game's colorful backgrounds and sprites with " the Boy himself being particularly well-drawn ", while they criticized the weak animation on some of the characters as well as its choppy scrolling.

game's and helped
Indeed Greg Johnson, StarFlight's lead designer, helped write dialog for Star Control II and Paul Reiche III contributed to the earlier game's alien communication system.
He also helped create the game's standalone expansion Supreme Commander: Forged Alliance.
Toose of the Sydney Morning Herald was also critical of the short single-player experience, but found that the higher difficulty levels and special " survivor " modes helped improve the game's replay value.
After the 1994 college season, Johnson helped lead the Trojans to a win in the 1995 Cotton Bowl Classic, after which he was named the game's Most Valuable Player.
Reviewers found that the game's included tutorial helped players adapt to the controls.
As its lead college basketball analyst, he helped make the network an integral part of the game's popularity.
Vestal praised the different visual depictions of Lebensbaum, and felt that high level of detail in the backgrounds helped to somewhat counterbalance the low-resolution of the game's graphics.
In 2008, Silvestry helped TNA during the development of its first ever video game by providing both voicing and motion capture for the game's protagonist, Suicide.
Much of the game's cult status was helped by the fact that schools used BBC Micro computers, and many schools had a copy of the game, introducing it to a wide audience of youngsters.
Edgar Taturyan helped develop the new game with players from Moscow's rugby schools and supervised the game's expansion outside of the capital.
Previously, Keita helped the under-20s finish third at the 1999 FIFA World Youth Championship in Nigeria, scoring in the last match against Uruguay, the game's only, and being named the tournament's best player.

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