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* The fastest recorded tennis stroke is Ivo Karlovic's serve, whereas the fastest badminton stroke during gameplay was Fu Haifeng's recorded smash .< ref name = record >
Interaction with many different animal species is part of normal gameplay.
" At its core, the gameplay is similar to classic shooter games ( such as Space Invaders ), presenting the player with the challenge of surviving while shooting every enemy in sight, but with its pseudo-3D first-person perspective giving environments a spatial representation that has a major effect on the level design and gameplay experience.
If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over.
The Pirate Island, introduced in newer editions, is the first scenario which changes the mechanics of new gameplay elements introduced in Seafarers.
There is a list of suggested Motives for why the hero is adventuring, such as " Adversity " or " Wanderlust ", but this feature has no gameplay effect.
In some cases informative documents not in the traditional FAQ style have also been described as FAQs, particularly the videogame FAQ, which is often a detailed descriptions of gameplay, including tips, secrets, and beginning-to-end guidance.
A game of the same name developed by G-Artists and published by Bandai was released in 2005 for PlayStation Portable, but this is a sequel to the PlayStation 2 game, with a completely different storyline, setting, and gameplay.
The gameplay of Hexen II is very similar to that of the original Hexen.
It is possible to complete some of the levels ' goals by wandering around the landscape of Nightopia as Claris or Elliot ( pursued by an egg-shaped alarm clock which will wake up the child and end the level if it catches the player ), but the majority of the gameplay centers on Nights ' flying sequences, triggered by walking into the Ideya palace near the start of each level and merging with the imprisoned acrobat.
The gameplay as Nights is not completely 3D: players can only fly in the 2D plane of the screen, with their actual motion through the level determined by the automatic camera angle at that point in the Mare.
Fighting games often have no unique levels to travel through only combat, so having many different characters to play with and against, that possess different moves and abilities is necessary to create a larger gameplay variety that other games may get with different levels.
Q3A comes with several gameplay modes ; Free for All ( FFA ), a classic deathmatch, where each player competes against the rest for the highest score, Team Deathmatch ( TDM ), where usually two teams of four compete for the highest team frag total, Tournament ( 1v1 ), a deathmatch between two players, usually ending after a set time and Capture the Flag, which is played on symmetrical maps where teams have to recover the enemy flag from the opponents ' base while retaining their own.
Q3A's focus on multiplayer gameplay spawned a lively community, similar to Quakeworld, that is active to this day.
An unofficial version for iOS was released through Cydia for jailbroken iOS devices in April 2008 ; it is a demo version similar to the original except that it integrates the iPhone and iPod Touch's accelerometer and touch controls to make gameplay possible.
The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch.
GameSpot agreed with positive reviews and praised every aspect of the game, stating " Quake is a masterpiece on every level, with its ominous atmosphere, silky-smooth animation, incredibly well-balanced gameplay and level design, and unparalleled soundtrack.
Although all characters have access to magic, for practical gameplay purposes a character's magical strength is proportional to her connection to the divine.
The gameplay of R-Type is noticeably distinct among shoot ' em ups.
Overall, the gameplay is straightforward and often linear.
A major element of gameplay found in Rise of the Triad is the many hazards that the player can encounter in the environment.
" Game Revolution called the game " A fine FPS with plenty of action and intense gameplay, even if it is derivative, too short and a tad uninspired.

gameplay and heavily
In the Command & Conquer real-time strategy games, both the gameplay and storyline revolve heavily around the introduction to Earth of an extraterrestrial mutagen called Tiberium via meteor, which displays strikingly lifelike behaviours such as self-replication, evolution, and homeostasis, without undergoing anything like common carbon-based metabolic cycles, and which appears to be colonising the Earth, converting it into an environment unsuited to carbon-based biology.
There are some mods which affect gameplay heavily, such as Gun Game, where players start with a basic pistol and must score kills to receive better weapons, and Zombie Mod, where one team consists of zombies and must " spread the infection " by killing the other team ( using only the knife ).
Although the majority of WADs contain one or several custom levels mostly in the style of the original game, others implement new monsters and other resources, and heavily alter the gameplay ; several popular movies, television series, other video games and other brands from popular culture have been turned into Doom WADs by fans ( without authorization ), including Aliens, Star Wars, The X-Files, The Simpsons, South Park, Sailor Moon, Dragon Ball Z, Red Faction, The Thing, Pokémon and Batman.
Alan Cox had played the original University of Essex MUD, and the gameplay was heavily influenced by it.
While unrelated in basic gameplay, the characters and graphical style are heavily based on those of Yoshi's Island.
Alan Cox had played the University of Essex MUD1 written by Roy Trubshaw and Richard Bartle, and the gameplay was heavily influenced by MUD1.
One of his first games was Tear Ring Saga for the PlayStation, a game that borrowed heavily from the Fire Emblem series in terms of graphics and gameplay.
The game was based heavily, and unofficially, on the Alien films, specificially Aliens, and also on the 8-bit-era games Laser Squad and Paradroid ( although the game bears some gameplay similarities with Gauntlet, with which it has been compared, as well an obvious comparison with Sega's Alien Syndrome ).
A major theme of the set is the encouragement of " go big or go home "; gameplay is enabled by heavily investing in a single affiliation or sub-theme.
However, some critics considered the plot to be " incomprehensible " and overly heavy for an action game, and also felt that the lengthy dialogue sections heavily disrupted the gameplay, and that the dialogue itself was overly disjointed and convoluted.
Other licensed Popeye characters in the game are Olive Oyl, Swee ' Pea, and Wimpy, though they are mostly decorative and do not add heavily to the gameplay.
Space Hulks theme of pitting slow and heavily armed Marines against fast, deadly Genestealers produced moments of frantic gameplay and a scary atmosphere for its reviewers, earning positive ratings for the game.
For standard combat units the most common techniques are: grouping units into formations, for example to keep lightly armored shooters behind and protected by more heavily armored melee units ; concentrating the fire of all ranged units on one target and then a second, etc., to destroy threats as fast as possible ; withdrawing seriously damaged units from combat, if repairing / healing them is cheaper than replacing them ; " dancing " units that have taken some damage out of enemy weapons range and then back into combat once the enemy have locked on to another target ; using military tactics such as flanking and counterattacks ; exploiting nontransitive (" circle of death " or " rock-paper-scissors ") power relationships between units ; using cheap units to draw the enemy's fire away from more expensive units, gameplay especially typical of games of the real-time tactics type.
While early role-playing games such as Dungeons & Dragons relied heavily on either group consensus or the judgement of a single player ( deemed the Dungeon Master or Game Master ) or on randomizers such as dice, later generations of narrativist games use more structured and integrated systems to allow role-playing to influence the creative input and output of the players, so both acting out roles and employing rules take part in shaping the gameplay.
The gameplay of Witchaven II: Blood Vengeance is heavily based on the original game, different only in story and also some additional weapon selection and enemy variance.
Because the anime is co-produced by Sega Sammy Holdings, the Guilty Gear video game series is heavily referenced, with actual gameplay sequences being shown multiple times, Ohno cosplaying as Kuradoberi Jam, and various other minor references.
The gameplay of The Hyperstone Heist is heavily based on the second Ninja Turtles arcade game, Turtles in Time, which was also released for the Super NES during the same year.
However, the snares were considered excessively tedious, and the gameplay skewed heavily in favor of mages.
True to their name, the game's enemies are averse to light ( which apparently turns them into ash ), and this figures heavily in gameplay.
Act of War features gameplay elements such as heavily wounded soldiers being immobilized and unable to engage in combat until they can be reached by medical help, the ability to take prisoners of war, buildings that are realistically destructible, and the ability to create barricades.
The system requirements were rather high for the time ; a 486 was the minimum requirement and the Pentium was heavily recommended for smooth gameplay and full graphics detail ; many gamers still had 386 processors at the time and as a result the game did not sell well.
This was to be a core feature of the gameplay, along with heavily destructible environments.
An example of this is the way the majority of isometric RPG titles are considered clones of Blizzard's popular Diablo game, despite the fact that Diablo did not pioneer this style of gameplay and was in itself heavily influenced by Ultima VIII.
A 2009 1UP. com review heavily criticized the gameplay of the game.

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