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Page "Mushroom Kingdom" ¶ 29
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overworld and be
However, the six worlds can be played in any order unlike in most Mario games that feature overworld maps.
Upon collecting certain items in the game, this golf minigame is available to be played at any time from the overworld map.
Troops can be recruited from various dwellings found throughout the overworld.
Some types of Psynergy can only be used in combat ; conversely, some spells are only used in the game's overworld and in non-battle scenarios.
There are a lot of invisible areas on the overworld the party can enter, which can be found if the player looks around the open fields for any such places.
On the overworld and field maps, various skits between the characters can be viewed.
The items the player finds may be useful on the overworld ( such as weapons or transceivers ) or within the rooms themselves ( such as the candle, key and ladder ).
Like many role-playing video games, the game has a battle mode and an adventure mode-within the adventure mode, the character might be in the overworld map or a dungeon ( in which case the player will meet with random encounters ), or in a town ( in which case random encounters do not occur ).
The first episode in the trilogy contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level.
Unlike many other shooting games, gravity plays a fair part in Gravitar: the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels.
Either way, the overworld is a vast open space littered with castles, huts, churches, and other areas that can be explored.
The game also features an overworld map that players can travel through between battles and towns that can be freely explored, with more territory becoming available as the game progresses.
The player can choose to separate the adults from the babies, which is usually required when entrances or holes in the overworld are too small to be accessed by the adult protagonists.
Throughout the game, players can collect information from other non-player characters, many of whom are located in caves throughout the overworld, in which some can be uncovered only by burning objects with fire, blowing up walls with bombs, or by pushing certain rocks.
Islands outside of the current square are less detailed-however, these far-away island models do not degenerate any further than that, even though some of these islands can be seen from everywhere else in the overworld.
Enemies on the overworld and in dungeons were represented by different sized ghosts which would wander the landscape and chase after the player, but could be avoided through speed or stealth.

overworld and designed
The games are accessed from a 3D " overworld " set in a circa 1980s pizza parlor, although this is an inaccurate representation of the games in question which are designed for a home console.

overworld and beyond
As Link and his three counterparts wander the overworld of Hyrule Field on their quest to restore peace to Hyrule, they learn that the creation of Link's evil counterpart and the release of Vaati is only a small part in an insidious plot to conquer the land of Hyrule and the world beyond.

overworld and present
For the majority of Partners in Time, the overworld of the game is presented on the DS's touchscreen, while a map is present on the top screen, showing relevant information such as the location of each character and save albums.

overworld and human
In the overworld, one controls Keith Courage in his human form, using a dagger to fend off enemies which take the form of birds, moles, and even cats that drop from the sky.
In the overworld, Keith is a simple adventurous human with a short sword and three heart containers.

overworld and through
The player navigates through the game via two game screens: an overworld map and a level playfield.
Completing stages allows the player to progress through the overworld map and to succeeding worlds.
Like Super Mario World, instead of going through a series of stages through each world, the player navigates a large overworld map that contains an additional map for each world with its own series of stages followed by a boss.
During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.
* Story mode: The main single player mode, where one controls Mario and travels through an overworld, entering each of Koopa's construction sites.
Players transit from one level to another through Gruntilda's lair, which acts as the game's central overworld.
Travel between the numerous dungeons is accomplished by piloting an airship through the overworld, a three dimensional sky with massive floating rocks forming islands and continents.
In addition, ship-to-ship combat can occur while traveling through the overworld ; however, the majority of these are unavoidable boss fights which advance the storyline.
Random encounters happen when the player is traversing the game world ( often through the use of a " world map " or overworld ).
Using the Nintendo 64's cartridge format, the music in the game could change mood across the overworld or midway through a racetrack ( retaining the same tune and tempo but using different instruments ) without being hampered by load times common to the disc format.
Players must explore both overworld maps and dungeons in order to progress through the game.
In addition, the music from the original registered Doom as well as the overworld graphics ( depicting Gigeresque scenes of death and hell ) and maps that were not modified ( E1M6 through E4M9 ) were left intact, allowing anybody with WAD file editing knowledge to create their own copy of registered Doom ( specifically Ultimate Doom ).
In Rygar for the NES, there is a place on the overworld " Garloz Plains " there is a spot where the player can shimmy through the wall and onto the green grass.
Many involve maneuvering these character ( s ) through an overworld, usually populated with monsters, that allows access to more important game locations, such as towns, dungeons, and castles.

overworld and with
Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action ; areas of interaction with other characters ( merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games ) in which the player gains special items or advice ; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.
The methods of viewing and controlling the characters are separated by three different " screens ": the overworld, where the characters traverse to different locations ; the field map, where the characters explore locations such as towns and dungeons ; and the battle screen, where the characters fight with monsters or other enemies.
Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world.
Phantasy Star was one of the pioneers of the traditional console RPG format, featuring fully traversable overworld maps, complete with interactive towns, and sprawling dungeons.
Link attacking Recurring enemies in The Legend of Zelda series # Octorok | Octorok monsters with his sword in the overworld
The player controls Link from a flip-screen overhead perspective as he travels in the overworld, a large outdoor map with varied environments.
He produced four main pieces of background music for the first installment of the series ; the overworld theme has become comparable in popularity with the Super Mario Bros. main theme.
As with most Zelda games, Link's Awakening includes the recurring overworld music ; the Game Boy arrangement of this theme, titled " Field ", was created by Koji Kondo and Ishikawa.
Thanks to the addition of an overworld map screen, Bowser's Castle also had a defined exterior structure: it was built similar to a medieval fort, with a likeness of Bowser sculpted onto the front entrance.
While motion-based, often reflexive, actions are required, the gameplay still follows a number of adventure game genre tropes ( gathering items, exploration of and interaction with one's environment, often including an overworld connecting areas of importance, and puzzle-solving ).
Much of the time spent outside of battle takes place either in the game's overworld or within dungeons, caves, and other locales with puzzles integrated into their layout.
At different points in the game, Mario is " cursed " with abilities that enable special moves in the overworld, all of which are based on the paper theme.
Not all games order the levels in a linear sequence ; some games allow the player to revisit levels or complete them in any order, sometimes with an overworld in which the player can transition from one level to another.
The underworld levels are more complex and menacing than the colorful overworld, with aggressive nightmare creatures and a larger landscape to travel with more of a focus on navigating not only horizontally but also vertically.
Mario Golf: Advance Tour features an overworld map, where the player can walk around and interact with different courses and objects.

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