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Page "Castle of the Winds" ¶ 5
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player and character
Unlike conventional auctions, bids are non-refundable ; if one player bids 65 for psyche and another wins with a bid of 66, then the character with 66 is " superior " to the character with 65 even though there is only one bid difference.
A player may intend, for example, to create a character who is a strong, mighty warrior, but being " outplayed " in the auction may result in lower attribute scores than anticipated, therefore necessitating a change of character concept.
The last major element of many BRP games is that there is no difference between the player character race systems and that of the monster or opponents.
For example, a player is told their character is confronted with a fox.
Call of Cthulhu has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution.
Both lines include investigator player character models and the iconic monsters of the Cthulhu mythos.
A player can choose to play as one of eight different default character models ( four for each side, although Counter-Strike: Condition Zero added two extra models, bringing the total to ten ).
D & D departs from traditional wargaming and assigns each player a specific character to play instead of a military formation.
Typically, each player controls only a single character, which represents an individual in a fictional setting.
During the course of play, each player directs the actions of his or her character and its interactions with the other characters in the game.
The only items required to play the game are the rulebooks, a character sheet for each player and a number of polyhedral dice.
Before the game begins, each player creates his or her player character and records the details ( described below ) on a character sheet.
The player then chooses a race ( species ) such as Human or Elf, a character class ( occupation ) such as Fighter or Wizard, an alignment ( a moral and ethical outlook ), and a number of powers, skills and feats to enhance the character's basic abilities.
Doom, a science fiction / horror themed video game, has a background which is given in the game's instruction manual ; the rest of the story is advanced with short messages displayed between each section of the game ( called episodes ), the action as the player character progresses through the levels, and some visual cues.
Responding to a frantic distress call from the overrun scientists, the Martian marine unit is quickly sent to Phobos to investigate, where the player character is left to guard the hangar with only a pistol while the rest of the group proceeds inside.
It ends with the player character entering the teleporter leading to Deimos, ending with him getting overwhelmed by monsters, if not killed.
The player character starts armed only with a pistol, and brass-knuckled fists in case the ammunition runs out, but larger weapons can be picked up: these are a chainsaw, a shotgun, a chaingun, a rocket launcher, a plasma rifle, and finally the immensely powerful BFG 9000.
There is a wide array of power-ups, such as a backpack that increases the player character's ammunition-carrying capacity, armor, first aid kits to restore health, the berserk pack ( a dark first aid box that puts the character into berserk mode, allowing him to deal out rocket launcher-level damage with his fists and potentially splattering former humans and imps, as well as setting the user's health to 100 % if it were lower ), supernatural blue orbs ( named soul spheres in the manuals ) that boost the player character's health up to a maximum of 200 %, nightvision, computer maps ( which show every area of the level ), partial invisibility, and protective suits that allow the player to survive in toxic acids.

player and automatically
Bubbles will fire automatically if the player remains idle.
Two players from opposing teams can battle for the ball, however if another player interferes it is considered third party and the ball automatically goes to the team who only had one player involved in the third party.
One of the other differences with CTF is the fact that the flag is not returned automatically when a player drops it: running over one's flag in Threewave CTF would return the flag to the base, and in TF the flag remains in the same spot for preconfigured time and it has to be defended on remote locations.
Based upon the player's selection, the slot machine automatically calculates the number of credits the player receives in exchange for the cash inserted and displays the amount of available credits to the player.
A tokenized slot machine automatically calculates the number of credits the player receives in exchange for the token inserted and displays the amount of available credits to the player.
When a player chooses to collect his credits ( by pressing a " Cash Out " button ), the slot machine will automatically divide the number of credits on the credit meter by the value of one token and return the result to the patron.
In the early episodes of the first season, if a player could not win with five squares on the board, their opponent automatically got the remaining square and the five-square win.
If a player does not have sufficient money to cover the ante and blinds due, that player is automatically all-in for the coming hand.
The game will automatically be saved after a course has been completed, allowing the player to resume from the most recent page, while preserving their current score.
Unlike the Stereo-Pak, the Stereo 8 could switch between tracks automatically, with the use of a small length of conductive foil at the splice joint on the tape, which would cause the player to change tracks as it passed the head assembly.
Some sites implement a rule variation stating that a player automatically loses if they still have a piece in their start region after a certain number of moves ( typically 30 for the 8 × 8 game, 50 for the 10 × 10 game ).
For example natural suited blackjacks pay 2 to 1 instead of 1. 5 to 1, Any five card 21 automatically pays 2-1, pairs of aces cannot be split, all other pairs can be split, including 4s, 5s, and 10s, only one split is allowed, doubling is allowed on hard 8, 9, 10 and 11 only, and insurance can be taken any time the dealer shows an ace, no matter what cards the player holds.
The player automatically leaves Sub-Space after a short time.
While the player piano matured in America, a young inventor in Germany, Edwin Welte, was working on a player which controlled all the aspects of the performance automatically, so that his machine would play back a recorded performance exactly as if the original pianist was sitting at the piano keyboard.
In 1995, all tests involved the Red Arrows flight simulator and the simulator scored each player automatically.
If a player triple skunks their opponent ( reaches 121 points before their opponent reaches 31 points ), they automatically win the match.
If the player entered a vehicle it will automatically throttle, making it difficult to steer.
The game also automatically generated a map as the player progressed, and took notes in a notebook as the plot unfolded through dialogue or events in the game.
LaserStack held up to 10 discs and could automatically load or remove them from the player or change sides in around 15 seconds.

player and gains
These can decide everything from how many steps a player moves their token, as in Monopoly, to how their forces fare in battle, such as in Risk, or which resources a player gains, such as in The Settlers of Catan.
Scoring occurs after all pieces ( generally 12 per player or team ) have been played, and is differential: i. e., the player or team with higher score is awarded the difference between the higher and lower scores for the round, thus only one team or player each round gains points.
Field players may not play the ball with their feet, but if the ball accidentally hits the feet, and the player gains no benefit from the contact, then the contact is not penalised.
Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action ; areas of interaction with other characters ( merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games ) in which the player gains special items or advice ; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.
If a player gains possession of the disc, yet loses their hat in the process, the play is considered a turnover and possession of the disc reverts back to the other team.
After a team gains the serve ( also known as siding out ), its members must rotate in a clockwise direction, with the player previously in area " 2 " moving to area " 1 " and so on, with the player from area " 1 " moving to area " 6 ".
However, after a few missions, the player gains access to the lightsaber and some Force powers.
A player loses a point if he dies but gains a point every time he kills.
The winner of a contest between two players gains a certain number of points in his or her rating and the losing player loses the same amount.
However, this is generally a non-optimal strategy in the long-term, since the player does not maximize his gains on his winning hands.
The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points.
A player gains an advantage if they observe and understand the meaning of another player's tell, particularly if the tell is unconscious and reliable.
A punted or place-kicked ball that touches any part of a player on the receiving team, whether or not the player ever gains control, is also considered to be live and is treated like a fumble.
Professionals may also differ in actual strength for a number of reasons, such as promotion not keeping up with actual gains in strength, or the fact that professional ranks ( unlike kyu or amateur dan ) may rise, but never fall ( even if the player grows weaker ).
The progressive squeeze ( also termed a " repeating squeeze ") is a contract bridge squeeze that gains two tricks by squeezing one and the same player twice, hence the name.
If a player possesses all the cards of one type, he effectively corners the market and gains the most value for his cards.
The player gains additional tickets from earning points.
A player who places his last tile gains 25 bonus points, plus the total of all of the remaining tiles his opponents have yet to play.

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