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Usually and player
Usually each player plays for himself, rather than in a partnership or team.
Usually there are rules and goals, but in more open-ended games the player may be free to do whatever they like within the confines of the virtual universe.
Usually, a slide player will use open tuning, although standard tuning is sometimes used.
Usually, each player takes care of one or more characters in the developing story.
Usually a player is given a reasonable amount of time to say ' thank you ' before being penalized.
Usually the player can choose to instantly respawn or remain dead.
Usually, in this format, one may not raise less than a previous player has raised.
* Usually, the picture of an association football player is seen hanging on Condorito's house.
Usually, these require a powerful projector, a laptop or DVD player, outdoor speakers and / or an FM transmitter to broadcast the audio to other car radios.
Usually a 50-50 chance scenario is adopted at the start of a match in order to determine who should serve first ( e. g. one player puts the ball behind their back and their opponent guesses which hand it's in ).
Usually the player is able to disable certain light sources.
Usually, in tournaments a draw is worth a half point to each player, while a win is worth one point to the victor and none to the loser.
Usually, when the player plays an educational activity or game, a star will appear in the corner of the screen.
Usually, there is nothing left to do there, although some locations change throughout the story and offer the player new things to do in response.
Once the river cards are shown, each player has the option to exchange one of his hole cards for a fee ( Usually, it is 2-4 times more than the betting limit ).
Usually if a player from each team lands a dart in the target, the scores cancel each other ( so if Team A got 2 darts into the target, and Team B got 1 in, Team A would get 1 point and Team B would get 0 ).
Usually a player uses a move, or a series of offensive moves, to overwhelm the opponent.
Usually the referee orders the player who is losing to make a different move, so the player who is winning can press for an advantage, but sometimes it is not technically clear who is to blame, and different referees may differ as to which player must deviate, or whether repetition is mutually forced.
Usually, in 3D shooters, the player rides a 3D object like a jet fighter or a tank.
Usually a player makes allies and blocks his friends and attacks his enemies.
Usually he is referred to as one of the main influences on the Fuke sect of Rinzai zen, as he is one of the most famous flute player mendicants of the medieval times of Japan.
Usually, having no internet connection for 30 seconds will cause one's character / player to be kicked from the game due to inactivity / no internet connection.

Usually and characters
Usually programming languages allowing n-based indexing also allow negative index values and other scalar data types like enumerations, or characters may be used as an array index.
Usually, the main characters in fantasies are princes or princesses.
Usually a short story focuses on one incident ; has a single plot, a single setting, and a small number of characters ; and covers a short period of time.
Usually the MacGuffin is the central focus of the film in the first act, and then declines in importance as the struggles and motivations of characters play out.
Usually, a commonly used digraph ( two character word ) in which both characters have short form two-keystroke representations can be combined into a single, four keystroke representation which generates two characters rather than one.
" Paul Glancey of Computer and Video Games consider the game superior to Lucasfilm's earlier adventure titles, and wrote that, " Usually the entertainment you get from an adventure is derived solely from solving puzzles, but the hilarious characters and situations, and the movie-like presentation ... make playing this more like taking part in a comedy film, so it's much more enjoyable.
Usually his jokes involves scenarios where Condorito and / or other characters had died and for any reason they are not able to enter Heaven.
Usually looking for a proverb with a positive, optimistic message, Jordaens would use his characters to explain the proverb's caution, explicitly or by implying the message.
Usually considered as one of Barks ' strongest stories, its strength lies in its characterization, as each of the characters exhibits the darkest sides of his personality.
Usually run at the end of each episode, these hidden-camera pranks featured the cast ( as either the central UCB characters or other characters from that day's episode ) interacting with strangers.
Usually found under medieval castles or abbeys, they were used by villainous characters, often Catholic monks and inquisitors, to persecute blameless characters.
Usually, the show would introduce the characters of the current episode until one of them was endangered or victimized in some way, at which point they voiced the catchphrase " Oh, y ahora ¿ quién podrá defenderme / nos?
Usually carried live, they ranged from simple advertisements to game shows and children's shows that often featured clowns and other offbeat characters.
Usually, relationships between characters are left unaltered.
Usually, the main storyline is about the competitor himself / herself but it is more often about made up characters with a made up problem dealing with it in a humorous way.
Usually a single chanter recites all the characters ' parts, altering his pitch in order to switch between various characters.
Usually, major characters have unique and specialized weapons-hidden crossbows, throwing knives, poisoned blades, and even weapons meant to inflict maximum pain.
Usually, the focus is on the " inner story " of the characters who drive the plot with detailed motivations to elicit " emotional involvement " in the reader.
Usually the characters are related ; X-Men # 1 ( September 1963 ) introduced the X-Men and their archenemy Magneto.

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