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Zork and its
Even though Microsoft released a cheap version of Adventure with its initial version of MS-DOS 1. 0 for IBM PCs, Zork I was still a popular seller for the PC, thanks to the superior quality of its writing and packaging.
For example, because Zork was available for years after its initial release in 1980, it continued to top charts in sales well into the mid-1980s.
In the process, more content was added to Zork to make each game stand on its own.
) Although Wishbringer was never officially linked to the Zork series, the game is generally agreed to be " Zorkian " due to its use of magic and several terms and names from established Zork games.
The compiler ( called Zilch ) which Infocom used to produce its story files, has never been released, although documentation of the language used ( called ZIL, for Zork Implementation Language ) still exists and an open-source replacement ( called ZILF ) has been written.
Zork Zero also has an entry for Festeron in its Encyclopedia Frobozzica.
When the player dies, the game cuts to a computer terminal on which the player's fatal action and its consequences appear in prose form, in the fashion of the original Zork trilogy.
Many of its ideas came from the Zork games of a decade prior.
Zork: Nemesis, like other adventure games of its time, made use of live actors.
Zork: Nemesis was one of the largest games of its time, occupying three CD-ROMs.
Those for whom Nemesis was their first exposure to the Zork series, on the other hand, generally approved of the game's realism and found it to be a game that could stand on its own merits.
Critical reviews for Zork: Nemesis were universally positive, with PC Gamer awarding it a coveted Editor's Choice rating in its December 1996 issue.
Unlike its predecessors, Zork Zero is a vast game, featuring a graphical interface with scene-based colours and borders, an interactive map, menus, an in-game hints system, an interactive Encyclopedia Frobozzica, and playable graphical mini-games.
A unique game for its time, Portal was one part text-driven adventure ( à la Zork or Planetfall ) but with a graphical interface.

Zork and genre
Zork was one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure.
Eric the Unready is a parody of the fantasy genre in general, though it parodies numerous other topics as well, ranging from Star Trek to Zork.
The game also makes frequent use of self-parody, and contains numerous references and asides to staples and clichés of the traditional adventure genre ; for example, two items almost invariably found and heavily used in almost all Zork games, a tattered map and an elven sword, are to be found in a glass case at the start of the game, with the notice " In case of adventure, break glass !".
It belongs to the fantasy genre and was the first fantasy game published by Infocom after the Zork trilogy ( it was originally intended to be Zork IV ).

Zork and game
* Zork III: The Dungeon Master, a 1982 computer game
Inspired by Colossal Cave, Marc Blank and Dave Lebling created what was to become the first Infocom game, Zork, in 1977 at MIT's Laboratory for Computer Science.
At one point the game mentions the " Implementers " who were responsible for creating the land of Zork.
Originally, hints for the game were provided as a " pay-per-hint " service created by Mike Dornbrook called the Zork User's Group ( ZUG ).
Dornbrook also started Infocom's customer newsletter called The New Zork Times to discuss game hints and preview and showcase new products.
** Mini Zork I: The Great Underground Empire ( 1987, Marc Blank & Dave Lebling, free cut-down, single load tape version of game, covermounted on UK's ZZAP! 64 magazine )
Inspired by Adventure, a group of students at MIT wrote a game called Zork in the summer of 1977 for the PDP-10 minicomputer which became quite popular on the ARPANET.
He named the game MUD ( Multi-User Dungeon ), in tribute to the Dungeon variant of Zork, which Trubshaw had greatly enjoyed playing.
* Zork Nemesis: The Forbidden Lands, a 1996 PC based adventure game, the 11th in the 1977 Zork series
In addition, Zork was written on the PDP-10, and Infocom used several PDP-10s for game development and testing.
In the game Zork, typing xyzzy and pressing enter produces the response: A hollow voice says " fool.
The implementors briefly named the completed game Dungeon, but changed it back to Zork after receiving a trademark violation notice from the publisher of Dungeons & Dragons.
Personal Software published what would become the first part of the trilogy under the name Zork when it was first released in 1980, but Infocom later handled the distribution of that game and their subsequent games.
Part of the reason for splitting Zork into three different games was that, unlike the PDP systems the original ran on, micros did not have enough memory and disk storage to handle the entirety of the original game.
In fact, in Enchanter the player's character encounters the Adventurer from Zork, who helps the player's character solve a puzzle in the game.
A full version of Zork I is playable on a computer terminal in the interrogation room in the 2010 game Call of Duty: Black Ops where it unlocks the achievement or bronze trophy ( Xbox 360 or PS3, respectively ) called " Eaten by a Grue.
The leaked Zork source code was later used by Bob Supnik, a programmer from Digital Equipment Corporation, to create a Fortran IV port, which allowed the game to run on the smaller DEC PDP-11.
The " Z " of Z-machine stands for Zork, Infocom's first adventure game.
In 1997, he played the lead voice role in the video game Zork Grand Inquisitor, as Dalboz of Gurth.

Zork and both
Infocom games were written using a roughly LISP-like programming language called ZIL ( Zork Implementation Language or Zork Interactive Language — it was referred to as both ) that compiled into a byte code able to run on a standardized virtual machine called the Z-machine.
It is the eleventh game in the Zork series, and the first such title not to appear under the Infocom label ( Return to Zork was marketed with both the Infocom and Activision labels ).

Zork and text
** Zork Zero: The Revenge of Megaboz ( 1988, Infocom, text with some graphics )
* The Philosopher's Stone ( Activision, unfinished text prequel to Zork Nemesis )
2010 saw Zork I, Zork II, Zork III, and Mini-Zork formatted specifically for the Amazon Kindle – with more interactive text adventures promised for the platform.
In all of the Zork text adventures, the following commands apply:
Unlike the previous games in the Zork franchise, which were text adventures, Return to Zork takes place from a first-person perspective and makes use of video-captured actors as well as detailed graphics ; a point-and-click interface replaced the text parser for the first time in a Zork game.
The video introduction features a 3D animation, and the very first lines of text, of the famous opening scene of Zork 1, featuring the familiar White House and Mailbox.
: The large emerald is also one of the Twenty Treasures of Zork from the Infocom text adventure Zork I.
It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated a crude on-screen map, the use of character statistics and levels, and RPG combat elements.
The game is a text adventure similar to other early titles like Adventure ( 1976 ) or Zork ( 1980 ), though with many role-playing elements not available in other interactive fiction.
Missions involve a wider variety of puzzle types due to a new command that permits you to use objects and artifacts as you would in a text adventure such as Zork.
Years later, DECUS distributed another game named Dungeon, a hacked prototype version of the text adventure game Zork that would later become the model for early MUDs.
He is best known as part of the team that created one of the first hit text adventure computer games, Zork.
He and several friends spent the next year developing a specialized computer language that they could use to program text adventures like Zork on the new microcomputers.
Marc returned to text adventures in 1997 when Activision producer Eddie Dombrower asked Blank and Berlyn to create a small promotional game, Zork: The Undiscovered Underground as promotion for the release of Activision's graphical game Zork: Grand Inquisitor.

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