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Hexen and II
Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated via Action Code Script ( ACS ).
Hexen II is a first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision.
Like its predecessor, Hexen II also used a hub system.
The gameplay of Hexen II is very similar to that of the original Hexen.
Instead of three classes, Hexen II features four: Paladin, Crusader, Assassin, and Necromancer, each with their own unique weapons and play style.
Hexen II also adds certain role-playing video game elements to the mix.
An expansion pack called Hexen II Mission Pack: Portal of Praevus was released in 1998 featuring new levels, new enemies and a new playable character class, The Demoness.
Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration.
Custom OpenGL drivers were also released by PowerVR and Rendition for running Hexen II with their respective ( and also now defunct ) products.
Following the tradition from Hexen and Heretic, Raven released the source code to Hexen II in 2000.
* Official Hexen II website at Raven Software
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Since Id Software and some of its licencees released the source code for some of their previous games, several games which were not ported ( such as Wolfenstein 3D, Spear of Destiny, Heretic, Hexen, Hexen II, and Strife ) can run on Linux and other operating systems through the use of source ports.
Id Software has also overseen several games using its technology that were not made in one of their IPs such as Shadowcaster, ( early-Id Tech 1 ), Heretic, Hexen ( Id Tech 1 ), Hexen II ( Quake engine ), and Orcs and Elves ( Doom RPG engine ).
* Hexen II — Raven Software ( 1997 )

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