Practical Cryptography and Cryptanalysis

Practical Cryptography and Cryptanalysis
by Joel R. Voss aka. Javantea, help from Crash
jvoss@altsci.com
jvoss@myuw.net
Sept 22, 2006
Update: May 9, 2007

Crypto1 0.3 Source [sig]
Crypto1 0.2 Source [sig]

DESCRIPTION

Neg9 Seattle Meeting Flyer
Neg9 Meeting thread

GPG is an easy and open source public key encryption solution. Many e-mail clients support it as well as a few IM clients. Neg9 uses GnuPG for secure e-mails. Crash's key expired recently, which allowed us to discuss how to update the key. Crash already generated a new key which he signed with his old key. You can download his new key at his website. When you import the key
gpg --import crash_pub.asc, it will be properly usable. with the signatures that you may have done during a keysigning with Crash's old key.

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Selling Hacks on AltSci Concepts



AltSci Concepts Hack US$5

Greetings, I'm Javantea author and founder of AltSci Concepts. I've written 25 essays for 4.5 issues of AltSci Concepts Computer Journal. I will continue to do so at my leisure. I added a comment system to provide a public method of feedback. Now that I'm more confident, I'd like to add a third method of feedback. Readers can now buy public hacks from AltSci Concepts. Click the button at the top or bottom of this page to buy a hack for US$5.

First off, let me discuss the terms of the purchase. The cost of the "public hack" is $5. You are purchasing a guaranteed article with code and data on the topic of your choice. In fact, I will not taboo any topic. I guarantee delivery via e-mail or web in less than 30 days (much less if a reasonably easy topic). At my discretion I will publish the results on AltSci Concepts. If you wish the results to be private, my fee is $20 per hour, my normal developer rate. The product is subsidized by the fact that it will be published on AltSci Concepts as public knowledge.

Now I will give examples of projects that could be bought for the low low price of $5.

  • The Nature of Reverse Engineering
  • Cryptanalysis of a common or new cipher
  • USB Device Driver for Linux
  • Vulnerability Analysis on Win32
  • Vulnerability Analysis on Linux
  • Code Analysis
  • Exploit development
  • Virus development
  • Fuzzing a specific program/OS
  • AI Development
  • Blender3D Scripting
  • OpenGL coding issue
  • Reverse Engineering video game data
  • Reverse Engineering a program feature
  • Programming in C
  • Programming in Python
  • Subverting Digg
  • Tracking images on Myspace
  • Phishing for passwords on Myspace
  • Specific Website Security

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Research and Development into Artificial Intelligence

Research and development in AI is an interesting concept. First off, there hasn't been much noticeable progress in AI since the 80s. Considering the fact that AI is an O(n^2) problem and computers have grown in computing power exponentially since then, one might think that progress would be outrageous. Growing up from a kid easily impressed into the harsh world where practicality and simplicity rules has taught me a bit of scepticism. When reading an article, I look for signs of flakiness, lies, and so on. When someone gives a plan that sounds too good to be true, I take a look at the numbers and I decide not to risk my reputation by supporting it vocally. But there's still something deep in my mind that doesn't want to give up on the idea that a solution to the big problems exists. It's happened before, it'll happen again. Maybe that's why I want to write video games: when I control the physics and the plot, I can just say: it is so, so let's do it. The reality of the world is that big breakthroughs come after massive investments of time and energy (including waste) on things that do and do not work. It simply will not happen if we aren't working on it. So I think it's a good thing that I have a nearly inexhaustible supply of curiosity into the cool and interesting. But simply researching things that are cool and interesting is not nearly enough. R&D into topics that are not giving results to other researchers where you might have some insight is a requirement of progress.

So I've been working on some simple AI. Really all I've written is just the infrastructure necessary for the code I really want to write. But once done the system should be pretty easy to work with. I was able to test a cops and robbers simulation at approx. realtime. That's useful. When I write an intelligent robber or cop, I'll know because they'll be more "clever" than their opponents. I wrote a short essay on how to reimplement that so that it would be more stable, so I'm slowing going to do that.

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More Real-Time Editable SVG in Python

RSVG Building Generator in Python

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