You might or might not recognize this shot as Box 2 of Scene 1, Page 1. I resampled the original screenshot and put a different caption to give a funny little quip. What's so special? Well, what's that stuff in Jav's hair? It's a drop of sweat, just like in real manga. Sure, I can draw a little bead of sweat in Paint, can't I? It's not 3d, but technically, everything on the computer is 2d... It's just not rendered. So sue me, I had time restraints. However, I'm working on a system that will allow me to add sweat drops, etc to JF. Have you seen Jav's Super-Punch yet? It's worth a look!
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This picture is the product of a new system I'm working on. It's the Relative Face Manipulation System (RFMS). For every awesome 3d manga, you need at least a thousand systems. RFMS is just one more. It's currently in Corel Draw, but will be ported to Visual Basic soon. It's a pretty intense system. You put in points for the boundary of the face and join them together. Then the system allows you to move the points very carefully and scientifically. I have a whole page of explanation for it. From low-poly models to super-hi-poly models, this system will be great. It'll use an n-patch system, which is popular to use these days. The n-patch system allows a modeler to model on the cheap and then tell the program to beef up the polygon usage by a factor of two, ten, or a thousand. This method was seen in a picture of Jav just a few days ago. I'm thinking that this guy is just going to be a bystander in one of the scenes. With RFMS, he was done in five clicks. Now, he needs to be modelled in 3d, given a body, and animated, but that's all really just busy work. This guy is done for all intensive purposes.
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So, what is this? This is a continuation of yesterday's picture. As you remember, I had a decent looking Corel Draw vector graphics picture and I wanted to use it. Well, this is the first step of using it. Since I have limited time, I only modelled the front half of his head, but the rest will show up eventually. You can see how 3d easily conforms to anime standards because anime is based on 3d. If anime were to deviate from 3d, it wouldn't look good at all. That doesn't say that gag characters (you know when the artist draws their character as a little runt-sized wild Tazmanian Devil-looking thing?) don't mess everything up, but oh well. But that's beside the point. The point is that a person doesn't need to know much about anime to turn a decent front faced model into a decent 3d model. Next picture I'm going to make the sides of the head and attach a generic body. Who's body? Well, the Rave Kiddie body is the newest, so that's what it'll be. I might try to change it a bit so that I can get some random variation in characters, but not much. In case you didn't read the previous caption, this guy is going to be an extra character for Scene 5, a VERY important scene. Why is it important? If you've read and remembered every news article, I say that JF loses the politics in Scene 5. Big somethings are happening behind the scenes at JF.
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About this picture: It's not the continuation of the one I did the last two times because I thought this might be more interesting. This picture shows two shots of a new Jav. The first shot is with the mouth closed, the second is the mouth open. See? You'll probably appreciate it if you wonder why Jav doesn't move his lips when he talks in Scene 1-3. This uses a half-dozen bones, just 66 triangles and some good work. With some hair and a new body would be the new talking Javantea. You tell me that I'm lazy? I put a lot of work into that pretty mouth!
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