Making of Javantea's Fate 167

Greetings fellow martians. Reading the above image, you might get the impression that I'm not talking to you. I am. You are a martian and so is your father (but he and your mother not native Martian like you). You're on Mars right now. You're looking west towards the remote HAB-01 (crew habitat). You are young and impressionable, but determined and sociable. In 2016, Earth is on the edge of global meltdown and Mars is humanity's only hope. Will you take up the task to save the 11 billion starving people? Ahead of you lies a huge mystery and sci-fi adventure that will leave you breathless in the RPG Sequel to the critically acclaimed 3d web comic Javantea's Fate -- Javantea's Rediscovery. More than an RPG, better than a story, a full multimedia experience with 3d pictures, audio, video, photos, and a text story. Javantea's Rediscovery will be compatible with all platforms with no download necessary.

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Making of Javantea's Fate 168

Another Making Of JF page right after another? What's my deal? Well, I'm trying to get back into my good habits. This picture is pretty low, but it's something rather than nothing. It's also a continuation of yesterday's picture. It's also part of what I've been working on all day. Actually, I spent seven hours on making yesterday's project a lot better. I did. It goes with the clicking of a few buttons. The walls go automatically into place now. The map is saved and it persists. The content also persists and the map persists at the same time. That was a brilliant idea if I ever had one. So what am I blathering about again? Well, I have this system where you draw your map with ASRPG Map Creator, right? Then you put content onto each page using the ASRPG Content Creator. Then you click a button and it saves the output to disk. Then you repeat for each spot on the map. In the end you get something that looks similar to this text-based RPG if you are too lazy to draw a few pictures. If you are smart and draw a bunch of pictures, you'll have yourself an old-school graphical adventure game. Why is my system better than a proprietary system written in C or C++? Because this one plays on Win 3.1, Win 95, Win 98, Win 2000, Win XP, Win CE, Linux, Mac, and possibly even Amiga. How? Because AltSci HTML RPG is written entirely in HTML. All anyone needs is a browser and an internet connection, floppy disk, or CD-ROM. It's super-lightweight, very robust, very extensible (video, audio, CSS, and javascript), and super-cool. One unintended feature is one-way doors. The walls only work on the cell itself, so if there is a wall made by an adjacent cell that blocks your path, it doesn't effect you. That means that there can be pits of death, deadly decisions, and secret pathways.

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Javantea's Fate Tech

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Making of Javantea's Fate 7

What about this super-punch? Well, Jav's going to start using these super-punches more often. He learned them a little while back. The cool thing about super-punches is that when they strike, it condenses water in such a way that it looks pretty cool. No special effects, no smoke in mirrors. You can do this with a little science trick. Just boil water and put a lid on it. Steam will rise. What you see is not water vapor, but rather water vapor condensing into water. You see, water vapor is completely invisible. It's all around us in the air we breathe. With Jav's super-punches, he hits so hard and so fast that the fist compresses air to high pressure, the person flies so fast that the air expands, cooling it (due to thermodynamics) leaving super-heated water vapor that turns into super-cooled water for less than a millisecond. Of course, you see it in the picture as a translucent object when really it's just water.

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