Making of Javantea's Fate 111

This picture is different from a lot of the recent stuff. First off, it's made in Corel Draw. Secondly, it took about thirty minutes. Thirdly, it was rushed. Four is that it is a derivative of a work that I have on my walls. Five is that is possible that it either could or could not show up in Scene 5. So, why haven't I been using Corel Draw lately? Hmmm, well, it's usually good for making character skins. I really haven't been doing character skins lately. So I decided to get back into the rhythm. Not that it takes much time, but we all know what happens when you don't practice your mad skillz. Why did I rush it and only take thirty minutes? Well, I have two good reasons. The first is that I have four finals in the next three days. If I flunk any of them, I won't graduate college in June. Then I'll be fuxx0ring around this summer and next year trying to pass these easy classes (Physics Electromagnetics, Mathematical Methods of Physics, Modern Physics, and Applied Modern Physics). So the more I rush this shit, the less I'll rush my studying and the more work that I'll be able to do on JF this summer. Duh, the answer is clear. So why did I derive this from a picture that I have on my wall (specifically FFX's Titus)? Well, I was thinking that my Dojo Ambush people as well as Jav are all dressed far too warm for LA in the autumn. They are "businesspeople", but not Jav. Jav at least should wear t-shirts and shorts. So the picture on my wall of FFX's Titus looked like a good start. I took the concept of the long shorts with a symbol on it, hands on hips. I also emulated his hairstyle. *shrug* It's not technically a fan art, but it's a derivative. f(x) = d/dx( g(x) ). Yes, that is calculus. No, it is not even slightly related to art. Will this show up in Scene 5? I don't think so, but you never know. Sometimes I say "This is impossible," just to invigorate myself to try harder to make it possible.

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Making of Javantea's Fate 110

Tonight is a continuation of last night's work. Jav is not bald (yet) so I gave him a decent head of hair. You can't see it, but the back is tapered to the conservative style. That's what I'm probably going to do soon. You may remember me saying something about hair length being proportional to freedom. Well, hair length is also directly proportional to my ability to find a job and to be respected for a human being instead of just being a bum. I use the word bum to explain the terminology of those who dislike me for my hair length. You see? I can't get a job with long hair. What about women? Women with long hair can get a job, why can't I? Perhaps because I look like a drug user? I'm not. I have bags under my eyes, but that's because I've had them since sixth grade. What happened in sixth grade? FoxPro for DOS, DARE, my bike stolen and recovered via vigilante justice, Holmes Elementary, the threat of Middle School, and sleep deprivation that I have only increased over the years. So should I wear makeup? f* no. Should I shave, get a haircut and a real job? A "real" job is subjective, but the job part is true. I indeed need around $650 net income per month to survive. So that is why Jav has a tapered haircut. If you've seen a recent image of me*, I have bangs down to my chin and a beard a week old.

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Making of Javantea's Fate 109

Today's lesson will be brief (relatively) because I am not to happy with spending time on JF right now. The rant is another story. It is immensely long. Que sera sera. The lesson today is to make those bad models better. You know the Beatles song, "Hey Jude" right? It goes, "Hey Jude, don't make it bad, take a sad song and make it better..." Well, that's what I think of when I look back at some of my earlier works. I think "Shoot, this certainly is too good to give up on. I'm going to subdivide and delete, turn edge, scale, scale, move." So that's what I did. Part of making a bad model better is correcting the number of triangles. If you have too many, try deleting them. Usually my older models either have too few triangles or are no good. So it is with this model. You might remember this being the face of Jav from Scene 3 to Scene 5. It's been eighty some days. It's nice because it can animate the mouth and it looks decent. It's semi anime and semi realistic, which is right where I want to be. What did I exactly do? I messed with the jaw a bunch. I messed with the forehead. I really couldn't seem to get it to look like a head. But bald anime people don't look human. Just check out Dragonball Z! Hehehe. I need to add hair tonight. What can I say about my lesson of making it better? Well, after my first five hours on a model, I'm pretty much dead for ideas. I need to give it a rest for at least five more hours to get a new approach. If you don't have the will, just start a new model, your will ought to come back with a lightning flash. If all else fails, draw in your notepad. You can either copy your notepad idea directly or your brain will do it automatically. Remember: minute differences in length, angle, and curvature make a huge difference in the look of a character. Be sure to push and pull those vertices in real time.

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Making of Javantea's Fate 107

Ah, what do you get when you cross a physicist, an anarchist, an artist, and a capitalist? 3d impossible sculpture t-shirts. Errm, well not yet, but I'm working on it. A while back I had this idea that selling long sleeve t-shirts at JF would be a really important part of JF. Now it's more getting content up, but you'll see... What does a 3d impossible t-shirt have to do with JF? Well, very little. But it's the type of shirt that Jav would wear, so... You get the picture. What we have here is Body number 40 with a little artsy thing pasted over it. The artsy thing is supposed to be part of the shirt. I know, I know, I messed it all up, but forgive me. I'm actually planning on making the impossible sculpture be partially transparent (to give depth) and lit from the right side to provide more 3d perspective and a more complex gradient. Also, it'll have a texture on it. What is it and why is it impossible? Well, a few things. First off, a torus is 3d object that was tough to understand without an actual 3d model (a doughnut, for example). It signifies the superiority of 3d modelling over real world and thinking minds. The inner part is just a cylinder that has no endcaps and has been squished in the middle. It's impossible because it has the odd property of only being one pixel thick no matter how close you are to it. Take a sheet of paper and look really close to it. It grows in size as you draw closer to it. The 3d model has thickness of one pixel but at the same time can be said to have zero thickness. Thus, the superiority of 3d is once again seen. Higher-order thinking is enabled by computers. Where-as it used to be that the best model of the universe could be explained as spheres colliding, attracting, and repelling one another, the present is able to - and the future will - see such systems as surfaces with zero thickness, yet a finite surface area, and even perhaps a volume. Here at AltSci, I say: "While the world remains impossible, we will forever strive to make it possible." The lesson today, if you haven't figured it out is that the word impossible means that the tools are not yet in place. Wait until they are or build your own tools.

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