Today's JF is brought to you by strong will. Read the next few paragraphs for a description of strong will. But read of if you want to learn a thing or two about 3d. The lesson for you tonight is that model ownership is not always a parent-child relationship, but sometimes a peer-peer relationship. What does this mean? Well, look at this model. The shotgun is laying in this guy's hands. How nice. But don't think that it was point and click. Actually it was, but it took more work than it should have. The reason is that MilkShape3d only allows a parent-child relationship and no inverse kinematics (IK). I hear that IK is very cool. What is IK? It allows a peer-peer relationship in bones. Of course for 3d modelling, half parent-child and half peer-peer is useful. Being able to push off the ground and pull your foot off the ground at the same time is an example of this. IK makes for really cool realistic fluid motion. How would it help here? Well, I have this shotgun model that I want to be able to use for multiple models. Instead of forcing the owner to be the same, I rather force the shotgun model to be in the same place. I just put it into the second person's hands and it's ready. That's helpful for 3d modelling. So how did I do this? Well, I put the arm in place and then tacked on the shotgun and the shotgun bone. I put the shotgun under the right arm and the shotgun bone at the trigger of the shotgun connected to the right hand. So I have the shotgun rotated all funky out of place and the hand in the right place, so I rotate the shotgun, and again and again and again. Then I see that the hand is off, so I rotate the hand and the shotgun moves. Ugh! So I rotate the shotgun back and again and again. Ugly, huh? IK would be nice because then I could rotate the shotgun as a peer at first and then when it's in his hands, I can make it act like his hand's child. So when his hand moves, the shotgun moves. So then I put the other arm in place and mess with the legs, we're ready! Idatakimasu!
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Shotty guy gets a new skin? Well, kinda but not exactly. Indeed this is shotty guy with a new skin and a thinner shotgun and a thinner face. However, it is not shotty guy. It is his friend, pacifist murderer guy. I'll explain that oxymoron in the next paragraph. For now, we learn how easy it is to copy and paste. This model is almost exactly shottyguy. I feel kinda dirty using the same model for two people who will stand next to each other, but perhaps I can differentiate them by colors, faces, and actions. To make the faces different, I decided to change the eyes, hair, and mouth. I kept the pupils of the eyes, but brought them closer in. I copied the pupil on the right and scaled it about five times. Then I deleted the eyelids and made completely new ones. The eyes seem to be better simply because I put them closer together. I also made the face thinner to compliment this. I changed his hairdo very slightly and changed the color to off black. I made the lips wider to give them a different appearance. I messed with the shirt. I should've given him a collar, but I wasn't thinking about it. I changed the color of the pants also, but the rest is the same. I changed the gun for realism. I keep switching between realism and expressionism. I want to show how stupid weapons are, but I don't want people to wonder if the guns are supposed to be something other than guns. Perhaps they're tasers. No, this is a shotgun that fires lethal shot. In fact, it does better than today's shotguns. I show that and I hope that it is understood.
Still breaking the law? Yeah. I came here to sing a song about revolution. But I decided that it doesn't mean anything without love first. So this song goes out to the girl I love. ...
Today's lesson is that of the importance of roots. Anime is my root and this picture shows how I succeed, fail, add, subtract, and change it. You can see that the large eyes of anime is copied, but changed. I don't think that there is an anime out there wit these type eyes. Of course, there's an very large finite number of eye configurations. The face is not striving to be realistic, nor is it deformed. It's not too anime, but it's got features that I say are anime. Indeed, I have created a whole new artform, that of 3D Anime/Manga. That is nothing new for me, I invented and produced the first two recorded duct tape murals. But what I would like to get across here is the willingness of the format to constrain itself to it's derivative while breaking through to a whole new level of art. The low-poly anime lighting gradients seen here are not found anywhere else. Some may criticize my work as amateur or even too simplistic, but it is a style and I make the case that this is the only real-time 3d anime ever made. Being able to actively move around an anime scene is certainly one of the coolest things I've ever seen myself. When twenty actors are all moving in sync in a real-time rendered urban metropolis, my dream will come to reality. That is why I am working myself half to death to graduate college and work on JF as well as AS3D (the Anime Director Engine).