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The game favors the use of magic in combat, as spells are the only weapons that work from a distance.
The player character automatically gains a spell with each experience level, and can permanently gain others using corresponding books, until all thirty spells available are learned.
There are two opposing pairs of elements: cold vs. fire and lightning vs. acid / poison.
Spells are divided into six categories: attack, defense, healing, movement, divination, and miscellaneous.

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