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Two of the most successful Blizzard franchises, Warcraft and StarCraft, also use a similar fog of war which only reveals terrain features and enemy units through a player's reconnaissance.
Without a unit actively observing, previously revealed areas of the map are subject to a shroud through which only terrain is visible, but not changes in enemy units or bases.
Total Annihilation and Supreme Commander are two examples where the use of radar is crucial to detecting units within the fog of war.
EA Games ' ( formerly Westwood Studios ') Command & Conquer franchise has incorporated a similar fog of war through the series, as has Activision's Dark Reign ; the same type of effect is present in EA Games ' Genie Engine which powers games including Age of Empires and Star Wars: Galactic Battlegrounds.
Similarly, in the classic Empire computer game, a player can only observe an enemy unit if it is in the vicinity of one of the player's units or cities.
In some games, such as Command & Conquer: Red Alert 2, it is possible for the player to artificially recreate a fog of war against his opponent.
In turn-based strategy games of the Advance Wars, Field Commander and Fire Emblem series, " Fog of War " literally refers to a fog which shrouds the most part of a map.
Sid Meier's turn-based franchise Civilization and its spin-off Alpha Centauri obscure parts of the map not occupied by the player or allies until the advent of orbital flight is reached by the player.

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