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Page "1983 in video gaming" ¶ 3
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Atari and files
Among these was the Cuttle Cart II, a device that allowed the Atari 7800 to read MMC cards containing binary files of Atari 7800 programs.
* Atari Museum – Technical files archive
Atari DOS 2. 0S consisted of two portions, a memory-resident portion that facilitated access to disk files by programs, and a disk-resident portion providing menu-driven utilities to format, copy, delete, rename, and otherwise manipulate files on Atari's 810 disk drive.

Atari and suit
The conflict was settled without any suit being filed, with Atari Games doing business as Tengen allegedly awarding Palevich a Gauntlet game machine.
At first Atari sued, but ultimately dropped the suit and hired GCC to develop games for Atari ( and stop making enhancement boards for Atari's games without permission ).

Atari and against
This had been a primary reason for the success of the Atari 2600 VCS against systems like the Intellivision.
As more execs and researchers left Commodore after the announcement to join up with Tramiel's new company Atari Corp., Commodore followed by filing lawsuits against four former engineers for theft of trade secrets in late July.
Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari.
Atari even hired several programmers from Mattel's Intellivision development studio, prompting a lawsuit by Mattel against Atari that included charges of industrial espionage.
Atari created prototypes for location testing, but the game did not fare well against more popular titles at the time such as Street Fighter II.
On the other hand, in the handheld market, Yokoi's refusal to adopt a color display for the Game Boy in favor of long battery life is cited as the main reason it prevailed against Sega's Game Gear and the Atari Lynx.
Namco America acquired a controlling interest in Atari Games for $ 10 million, against the advice of their accountants at Price Waterhouse.
That same year, Atari released another early car driving game in the arcades, Gran Trak 10, which presented an overhead single-screen view of the track in low resolution white on black graphics, on which the player races against the clock around a track to accumulate points ; while challenging, it was not competition racing.
In 1990, Philip Morris, the tobacco conglomerate, filed a lawsuit claiming copyright infringement against Namco, Atari Games ( the Final Lap distributor in the U. S .) and Sega on behalf of their Super Monaco GP game because both of these games featured a Marlboro billboard, which was found on the real-life Suzuka and Monaco tracks.
Tengen ( an Atari Games subsidiary ) took a different tactic: the corporation obtained a description of the code in the lockout chip from the United States Patent and Trademark Office by claiming that it was required to defend against present infringement claims in a legal case.
in the U. S .) which implicitly depicts the conflict between Phillips and Atari by pitting the Munchkin character against an insect-like, tree-eating opponent called the Dratapillar, which very strongly resembles the antagonist of Atari's Centipede.
However, game publisher Atari later issued a cease and desist order against all executable modifications, and thus many modifications were not hosted by websites.
The player can compete against computer opponents or, at least on the Atari ST and Amiga versions, with another player using two computers connected via a null modem cable, each with their own TV or monitor.
But in the legal case Atari Europe S. A. S. U. v. Rapidshare AG in Germany, the Düsseldorf higher regional court examined claims related to alleged infringing activity and reached the conclusion on appeal that " most people utilize RapidShare for legal use cases " and that to assume otherwise was equivalent to inviting " a general suspicion against shared hosting services and their users which is not justified ".
In another major innovation, Kesmai combined Mac, Amiga, Atari ST, and IBM PC players all in the same game, flying against each other.

Atari and Coleco
From its introduction, Coleco had touted a hardware add-on called the Expansion Module # 1 which made the ColecoVision compatible with the industry-leading Atari 2600.
Realizing that Atari had firm support from Namco ( the creators of Pac-Man and many other hits ), Coleco entered into contracts with companies such as Sega, Konami, and Universal.
Later Coleco continued adapting newer successful arcade games like Subroc, Time Pilot and Frenzy, the company also made inferior ports of many of these games for the Atari 2600 and Intellivision, in an effort to broaden its market.
Third-party Atari developers Activision, and Imagic began releasing games for the Intellivision, as did hardware rivals Atari and Coleco.
At the time of the U. S crash, there were numerous consoles on the market, including the Atari 2600, the Atari 5200, the Bally Astrocade, the ColecoVision, the Coleco Gemini ( a 2600 clone ), the Emerson Arcadia 2001, the Fairchild Channel F System II, the Magnavox Odyssey < sup > 2 </ sup >, the Mattel Intellivision ( and its just-released update with several peripherals, the Intellivision II ), the Sears Tele-Games systems ( which included both 2600 and Intellivision clones ), the Tandyvision ( an Intellivision clone for Radio Shack ), and the Vectrex.
Would-be renegade publishers could not publish for each other's lines, as Atari, Coleco and Mattel had done, because in order for the cartridge to work in the NES, the cartridge had to contain the appropriate key chip for the lock inside the console, and the publisher had to also acknowledge its license to Nintendo in the copyright notices.
In 1984, Coleco made versions of Root Beer Tapper for their proprietary ColecoVision game console, as well as the Atari 2600 console and the Commodore 64, Apple II, and IBM PC ( DOS ) computer systems, designed by David James Ritchie.
Contrastingly, computer offerings from other companies who sold both computers and consoles, such as Atari and Coleco, commonly matched and sometimes exceeded the capabilities of their consoles.
At $ 669 and up, however, the PCjr cost more than twice as much as the Commodore 64 and the Atari 8-bit family, while inferior to both and the Apple IIe for games ; its price was close to that of the Coleco Adam, but the Adam also included a tape drive, a printer, and software.
GameLine tried, but failed to obtain licensing agreements from the largest game makers, such as Atari, Activision, Coleco, Mattel, and Parker Brothers.
The previous year, Coleco released a peripheral device that made it possible for Atari 2600 game cartridges to be run on the ColecoVision console.
It was ported to three home systems by Coleco ; Coleco's ColecoVision, Mattel's Intellivision, and the Atari 2600.
Coleco also ported Mouse Trap to the Atari 2600, simplifying graphics and gameplay.
Like most arcade games of this era, this game was ported to many home systems, including the video game consoles NES, Family Computer Disk System, Atari 2600, Atari 7800, Atari XE Game System, ColecoVision, Coleco Adam, Intellivision and BBC Micro.
Rivals Coleco and Atari approached Nintendo in Japan and the United States respectively.
Six months later, Coleco offered Atari 2600 and Intellivision versions, too.
When Coleco unveiled the Adam Computer, running a port of Donkey Kong at the 1983 Consumer Electronics Show in Chicago, Illinois, Atari protested that it was in violation of the licensing agreement.
* Coleco Industries releases the Gemini home console, an Atari 2600 clone.
" Though the two companies reached a tentative agreement, with final contract papers to be signed at the 1983 Summer Consumer Electronics Show ( CES ), Atari refused to sign at the last minute, after seeing Coleco, one of its main competitors in the market at that time, demonstrating a prototype of Donkey Kong for its forthcoming Coleco Adam home computer system Although the game had been originally produced for the ColecoVision and could thus automatically be played on the backwards compatible Adam computer, Atari took the demonstration as a sign that Nintendo was also dealing with Coleco.

Atari and claiming
In November 2005, Sawyer sued Atari, claiming that they had failed to pay him certain royalties.

Atari and violation
This version of the game was cartridge-based, and thus not a violation of Nintendo's license with Atari ; still, Greenberg complied.

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