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Call and Cthulhu
Similarly, an article ( written from an in-universe perspective ) in the Call of Cthulhu tabletop role-playing game speculates that it may be a corruption of Abd Al-Azrad, which it claims translates to The Worshipper of the Great Devourer.
A percentile skill-based system, BRP was used as the basis for most of the games published by Chaosium, including Stormbringer, Worlds of Wonder, Call of Cthulhu, Superworld, Ringworld, Elfquest, Hawkmoon, Elric !, and Nephilim.
The first edition boxed set of Call of Cthulhu included the booklet as its character creation rules.
For example, in Call of Cthulhu, skills may never be over 100 %, while in Stormbringer skills in excess of 100 % are within reach for all characters.
This was developed in RuneQuest but was also later adopted by the more skill-oriented Call of Cthulhu
Most notably was the 1981 Origins Award for Best Roleplaying Rules for Call of Cthulhu.
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos.
The setting of Call of Cthulhu is a darker version of our world, based on H. P. Lovecraft's observation ( from his short essay, Supernatural Horror in Literature ) that " The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown.
Call of Cthulhu has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution.
Call of Cthulhu uses the Basic Role-Playing system used by other Chaosium games ( first seen in RuneQuest ).
Call of Cthulhu does not use levels, but is completely skill-based, with player characters getting better with their skills by succeeding at them.
The original conception of Call of Cthulhu was Dark Worlds, a game commissioned by the publisher Chaosium but never published.
He took over the writing of Call of Cthulhu, and the game was released in 1981, using a simplified version of the Basic Role-Playing system used in RuneQuest.
* 2001, Origins Award, Best Graphic Presentation of a Book Product ( Call of Cthulhu 20th anniversary edition )
Since Petersen's departure, continuing development of Call of Cthulhu has passed to Lynn Willis, who since the fifth edition has been credited as co-author.
In 2002, the Call of Cthulhu 20th Anniversary Edition won the Origins Award for Best Graphic Presentation of a Book Product 2001.
* Call of Cthulhu, 1st Edition ( 1981 )
* Call of Cthulhu Designer's Edition ( 1982 )
* Call of Cthulhu, 2nd Edition ( 1983 )
* Call of Cthulhu, 3rd Edition ( 1986 )
* Call of Cthulhu, 4th Edition ( 1989 )
* Call of Cthulhu, 5th Edition ( 1992 )
* Call of Cthulhu 5. 5 ( 1998 )
* Call of Cthulhu 5. 6 ( 2000 )

Call and Wasted
In April 2011, Chaosium and new developer Red Wasp Design announced a joint project to produce a mobile video game based on the Call of Cthulhu RPG entitled Call of Cthulhu: The Wasted Land.
* Wasted Labour: Call for Action on Unemployment by Frank Field, 1978, Child Poverty Action Group, ISBN 0-903963-58-2

Call and War
Arcologies also appear in video games, such as SimCity 2000, Escape Velocity Nova, Deus Ex: Invisible War, Call to Power II, Shadowrun, and Mass Effect.
In the 2011 video game Call of Duty: Modern Warfare 3, in which a hypothetical World War III is depicted, a French resistance movement is formed to act against Russian occupation.
This is in line with previous, World War II-based Call of Duty games, which often featured involvement with the Resistance of that era.
* Bostdorff, Denise M. Proclaiming the Truman Doctrine: The Cold War Call to Arms ( 2008 ) excerpt and text search
In the early 1990s the city tried to force a woman to take down a yard sign stating " Say No to the War in the Persian Gulf, Call Congress Now " as it violated a city law.
* Joseph Call ( born 31 March 1781 near Woodstock, VT ; died 20 September 1835 in Westport, NY ), the " Lewis Giant ," was a strongman and wrestler of widespread fame, as well as a Postmaster, millwright, Logger, Town Assessor, Auditor, JP, War Veteran and Teamster.
At the start of the Dominion War, Bajor officially declared their neutrality (" Call to Arms "), although many Bajorans joined Starfleet and, as well, a new resistance to the occupation of Deep Space Nine is formed.
In her essay Is Common Human Decency a Scarce Commodity in Popular Literature ?, Margaret Compton contrasts the ending of The Spy Who Came in From the Cold with the ending of Call for the Dead: " Le Carré's début book ends with Smiley feeling deeply guilty about having killed Dieter Frey, the idealistic East German spy who had been Smiley's agent and friend ( and, in effect, his adopted son ) during the Second World War.
* The role of a Soviet sniper is also portrayed in the game Call of Duty: World at War which contains scenes directly taken from Enemy at the Gates.
In the season 5 finale " Call to Arms ", the station is overrun by Dominion forces, and Dax and Worf are assigned to different starships for the Dominion War.
* In the video game Call of Duty 4: Modern Warfare, on the level " Act III, No Fighting in the War Room ", a Russian W. O. P. R.
* Dimitri Petrenko, a character in the first-person shooter Call of Duty: World at War
Roebuck in Treyarch's video game Call of Duty: World at War and Lars Alexandersson in Street Fighter X Tekken.
* Activision's Call of Duty: World at War begins with the rescue of player character Private Miller by other Marine Raiders during the Makin Island raid.
* A Call to Arms for Class War: From the Top Down
" Edge Animal Liberation, " Caring Edge ", " Vanguard ", " Eco War ", " VoiceboX " and " A Call For Justice ".
His political writing really begins with the publication at the opening of the nineteenth century of Asma Polemistirion (" War Chant ") and Salpisma Polemistirion (" Military Bugal Call "), celebrating the presence of Greek troops fighting alongside the French in Egypt.
" Mail Call " also was the name of a popular World War II-era radio program.
In other cases, such as Call of Duty: World at War and Gears of War 2 the amount of points awarded to assisting players corresponds to damage dealt to enemies.
There is further variation to these systems, shown in Call of Duty: World at War rewarding players fully for kills and awarding bonus points to assisting players while Gears of War 2 splits points proportionally by damage ( although a guaranteed 10 points out of 175 are given to the killer ) and thereby ensuring that the player who got credit for an assisted kill does not receive as many points for such a kill as an unassisted one.
* Reznov from Call of Duty: World at War and Call of Duty: Black Ops

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