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* FTL: 2448 by Tri Tac Games
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FTL and 2448
FTL: 2448 is a science fiction role playing game, created by Richard Tucholka, and published by Tri Tac Games in 1982, about faster-than-light ( FTL ) travel with alien races.
Shortly thereafter followed Fringeworthy, the first interdimensional travel-based RPG, Bureau 13: Stalking the Night Fantastic, a late 20th Century Horror RPG, and FTL: 2448, a space RPG, all Tucholka creations.
Others works include The Morrow Project with Robert Sadler and Kevin Dockery, Fringeworthy, FTL: 2448, and Hardwired Hinterland.
FTL and by
Although according to current theories matter is still required to travel subluminally with respect to the locally distorted spacetime region, apparent FTL is not excluded by general relativity.
Examples of FTL proposals are changing the " frequency " of mass to a higher state by applying high-frequency waves of energy, the Alcubierre drive, and the traversable wormhole, although the physical plausibility of some of these solutions is uncertain.
In the context of this article, FTL is the transmission of information or matter faster than c, a constant equal to the speed of light in a vacuum, which is 299, 792, 458 meters per second ( by definition ) or about 186, 282. 4 miles per second.
Superluminal communication is the hypothetical process by which one might send information at faster-than-light ( FTL ) speeds.
The Alcubierre drive ( or Alcubierre metric see: Metric tensor ) is a speculative idea based on a valid solution of the Einstein field equations as proposed by Miguel Alcubierre by which a spacecraft may achieve faster-than-light ( FTL ) travel, making travel to other stars more feasible.
A more recent paper by Carlos Barceló, Stefano Finazzi, and Stefano Liberati makes use of quantum theory to argue that the Alcubierre Drive at FTL velocities is impossible ; mostly due to extremely high temperatures caused by Hawking radiation destroying anything inside the bubble at superluminal velocities and leading to instability of the bubble itself.
Later, after FTL ceased operations, an updated authorized shareware version of Oids for the Macintosh was developed and released by Kirk Baker.
Although FTL intended to release further games in the series, this was pre-empted by the tremendous success of their follow-on effort, Dungeon Master.
Inspired by the Apple Lisa user interface ( the Macintosh's precursor ), it was developed by FTL for the game and was hailed for its ease of use and intuitive functionality.
Eye of the Beholder is similar to the early Role-playing video game Dungeon Master, released in 1987 by FTL Games.
The Sung now consider humanity to be their superiors in this system and are chafing at humanity's refusal to improve them ( by showing them how to perform FTL travel, for example ).
Earth, apparently, is one of the planets inhabited by creatures that are supposed to function as FTL drives ( Pushers ), and, it is stated that all the conflicts and discontent of humanity are due to the fact that, while they have matured, they have nowhere to apply their true purpose.
Among them was Edward Poole, head of SD-9 ( played by Roger Moore ), who manages to convince Sloane to kill fellow SD head Jean Briault to influence an upcoming vote on whether to declare war on Alexander Khasinau, who has eliminated rival groups FTL and K-Directorate.
Lacking FTL technology, this is accomplished by taking advantage of transient but predictable naturally occurring wormholes.
Hundreds of Pillars were created by Sentinel Prime and transported to Earth on his space battleship, the Ark, which was damaged in transit to FTL speed and crashed on the moon in the 1960's.
FTL and Games
FTL Games ( Faster Than Light ) was the video game development division of Software Heaven Inc. FTL created several popular video games in the 1980s and early 1990s.
* Clash Bowley ( owner, designer, writer, illustrator ; Aquavita, StarCluster, Sweet Chariot, Blood Games, StarCluster 2, Cold Space, FTL Now, Tribes of Mother Night, In Harm's Way: A Napoleonic Naval Roleplaying Game, In Harm's Way: Aces In Spades, Blood Games II, In Harm's Way: Aces And Angels, Sweet Chariot 2, In Harm's Way: Wild Blue, In Harm's Way: Dragons !, Commonwealth Space, On Her Majesty's Arcane Service, and In Harm's Way: StarCluster, StarCluster 3, The Tools of Ignorance, Outremer )
Webster performed the co-design and programming of the original Apple II version of the computer game SunDog: Frozen Legacy for FTL Games.
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