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Some Related Sentences

Final and Fantasy
* Ark, in the video game Final Fantasy IX
* In Final Fantasy VII the city of Midgar and the military base of Junon ( both are built by the Shinra Company ) are examples of arcology.
* In Final Fantasy VIII the city of Esthar and the flying universities of Galbadia and Balamb are arcologies.
* A common two-headed wyvern enemy in Final Fantasy XIII is named Amphisbaena.
* Black Mage, a job in Final Fantasy XI
This usually takes the form of a list of enemies with short descriptions ( e. g. the Metroid Prime and Castlevania games, as well as Dark Cloud and Final Fantasy ) and may even be central to the plot ( Pokemon series ).
* Cyan Garamonde is a named character in Final Fantasy VI.
Daedalus is the name of a boss that protects Giruvegan in the game Final Fantasy XII.
This was the case with the overseas versions of Final Fantasy VII, Metal Gear Solid and Rogue Galaxy, which contained additional features ( such as new difficulty settings for Metal Gear Solid ), resulting in re-released versions of those respective games in Japan ( Final Fantasy VII International, Metal Gear Solid: Integral and Rogue Galaxy: Director's Cut ).
* Enterprise, a ship in the game Final Fantasy III
* Enterprise, an airship in the game Final Fantasy IV
af: Final Fantasy
ang: Final Fantasy
ast: Final Fantasy
ca: Final Fantasy
cs: Final Fantasy
da: Final Fantasy
de: Final Fantasy
et: Final Fantasy
es: Final Fantasy
eo: Final Fantasy
fr: Final Fantasy

Final and VII
Final Fantasy VII was one of these games, and it sold 9. 8 million copies, making it the second best selling game for the PlayStation.
These character-specific commands change when the player goes into " Trance mode ", which is activated for a short duration when an uncontrollable gauge fills as character sustains damage in a style similar to the Limit Breaks used in Final Fantasy VII.
In 2005, Uematsu and several members of The Black Mages created the score for the CGI film Final Fantasy VII Advent Children.
In 2012 " Aerith's Theme ", written by Uematsu for Final Fantasy VII, was voted into the number 16 position in the annual Classic FM ( UK ) " Hall of Fame " top 300 chart.
* Turks ( Final Fantasy VII ), minor antagonists in the video game Final Fantasy VII and supporting characters in the Compilation of Final Fantasy VII series
* Japanese composer Nobuo Uematsu used portions of " O Fortuna ", " Estuans interius ", and " Veni, veni, venias " for the final boss theme " One-Winged Angel " in Square Enix's Final Fantasy VII.
In Final Fantasy VII there are several video-games that can be played in an arcade in the Gold Saucer theme park, consisting of a beat-em-up, a snowboarding game, an RPG and a submarine game.
* Final Fantasy VII is considered a " killer app " that the original PlayStation had along with Metal Gear Solid.
American audiences were largely indifferent to Japanese role-playing video games, and would remain this way until titles like Final Fantasy VII took the genre into the mainstream.
She is perhaps best known for her roles in the sitcom Even Stevens and the animated series Kim Possible, in which she is the voice of the title character, as well as the voice of Yuffie Kisaragi in Kingdom Hearts and Final Fantasy VII Advent Children.
She is also the voice of Yuffie Kisaragi in the English version of the movie Final Fantasy VII Advent Children, as well as in the Disney / Square game Kingdom Hearts and has continued success as a voice over actor on shows like Family Guy and The Penguins of Madagascar.
Most chocobos dwell in forests ( although those from Final Fantasy VII live in grasslands and snowfields ).

Final and development
The popularity of Doom led to the development of a sequel, Doom II: Hell on Earth ( 1994 ), as well as expansion packs and alternate versions based on the same game engine, including The Ultimate Doom ( 1995 ), Final Doom ( 1996 ), and Doom 64 ( 1997 ).
A new Chrono series game has not been made due to the difficulty of reuniting the splintered Cross development team, some of which continue to work on Final Fantasy XI and Final Fantasy XIV, while others left Square Enix ( then Square ) after the completion of Chrono Cross to form Monolith Soft.
Final expenditures for the land and development of the park totaled approximately $ 32 million.
Final N64 specifications and development workstations were not initially available to Rare: a modified Sega Saturn controller was used for some early playtesting, and the developers had to estimate what the finalised console's capabilities would be.
A Final Unity was a benchmark game for its time, considering the hardware and programming limitations of mid-1990s computer game development.
According to an interview with Joypad, a French gaming magazine, in 2004, Yasumi Matsuno claimed during its development that Ivalice, the game world he created when he joined Square in 1995, is a complex world with a very long history and the stories of Vagrant Story, Final Fantasy Tactics, and Final Fantasy XII are said to unfold quite close on the Ivalice map.
In October 2007, during an interview with the development team responsible for the remake of Final Fantasy Tactics for the PlayStation Portable, Final Fantasy Tactics: The War of the Lions, Executive Producer Akitoshi Kawazu was asked about the possibility of a remake or port of the title to the PSP.
In the Sinestro Corps War storyline in the Green Lantern titles and in the Countdown to Final Crisis limited series, the Superboy-Prime character was then known as Superman-Prime, a development that came about in part because of the legal dispute.
The SaGa series emphasizes nonlinear gameplay and open world exploration, with its open-ended branching plot and free style of character development separating it from the more linear Final Fantasy series.
At Square, Matsuno oversaw the development of Final Fantasy Tactics, as well as being the sole writer on the project, for the PlayStation.
After the release of Final Fantasy Tactics, Matsuno and his team began development on Vagrant Story.
Three further Crystal Chronicles games have been released ( chronologically, two sequels, one distant prequel, and two more ); one for the Wii was released, and one for the WiiWare download service is in development, making Crystal Chronicles a sub-series of the Final Fantasy series.
When Apple could not find a buyer in turn, it continued development work, focusing on adding FireWire / DV support and introduced Final Cut Pro at NAB 1999.
During an interview at E³ 2003, this development team stated that they would love to develop a new Chrono game, but their commitment to Final Fantasy XI would keep them busy for a long time.
He started off debugging Final Fantasy IV and creating sound effects for Romancing SaGa, as there were not enough game projects in development to open up new jobs for Square's new hires, but Kikuta was soon given game soundtracks to compose.
In 2006, SoftBank Creative published a guidebook entitled Final Fantasy VII Advent Children Reunion Files, which contains interviews with the film's staff and information regarding development of the film.
" Besides praising the animation and the appearances from various Final Fantasy VII characters, Douglass felt Cloud's character development was a highlight.
Although RPGamer's Michael " CactuarJoe " Beckett said that Vincent was one of the " less well-developed " characters from Final Fantasy VII, he found his development in Dirge of Cerberus to be satisfying.
This development and the terracing at the Killinan end of the field were part of a major improvement scheme for the celebration of the centenary All-Ireland Hurling Final between Cork and Offaly in 1984.
He became the co-director of Final Fantasy XII ( with Hiroyuki Ito ) when Yasumi Matsuno, the original producer and co-director, left Square Enix during the development of the game due to sickness.
In December 2010, it was announced that he had been brought into the development team of Final Fantasy XIV.

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