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Some Related Sentences

Myst and Book
* Linking Book, a form of travel in the Myst series of games
* In the Myst series of computer games and books, the only way to destroy the link to an Age is to destroy its Descriptive Book, usually by burning it.
# REDIRECT The Myst Reader # Book of Ti ' ana
# REDIRECT The Myst Reader # Book of Atrus
# REDIRECT The Myst Reader # Book of D ' ni
Ryan is credited with writing the initial draft of the Book of Atrus for Myst.
# REDIRECT The Myst Reader # Book of Ti ' ana
# REDIRECT The Myst Reader # Book of Ti ' ana
# REDIRECT The Myst Reader # Book of Ti ' ana
# REDIRECT The Myst Reader # Book of Ti ' ana
# REDIRECT The Myst Reader # Book of Ti ' ana
# REDIRECT The Myst Reader # Book of Ti ' ana
* Myst: The Book of Atrus
* Myst: The Book of Ti ' ana
* Myst: The Book of D ' ni

Myst and Atrus
Rand Miller returned to play Atrus, a role he had filled since the first Myst game.
As a sideline, he is found portraying the role of Atrus in the Myst sequels, some of which were created by other companies, including Myst III: Exile ( by Presto Studios ) and Myst IV: Revelation ( by Ubisoft Montreal ).
# REDIRECT Characters of Myst # Atrus
# REDIRECT Characters of Myst # Atrus
# REDIRECT Characters of Myst # Atrus

Myst and 1995
* Myst: The Soundtrack ( 1995 )

Myst and novel
The name Myst came from Jules Verne's novel The Mysterious Island.

Myst and 2004
The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. Riven, the sequel to Myst, was released in 1997, and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005.

Myst and by
The overall gameplay style was somewhat similar to Myst, although Return to Zork predated Myst by a few months.
Uru: Ages Beyond Myst is an adventure video game developed by Cyan Worlds and published by Ubisoft.
Cyan began developing Uru shortly after completing Riven in 1997, leaving future Myst sequels to be produced by third party developers.
While Cook appreciated the added depth and immersion provided by the real-time rendering, she found incidents such as slipping off rocks, falling into lava, and plummeting into canyons irksome additions to the previously stress-free Myst formula.
In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest.
While the preceding games in the series, Myst and Riven, were produced by Cyan and published by Brøderbund, Exile was developed by Presto Studios and published by Ubisoft.
Exile was received well by critics ; British newspaper The Daily Telegraph called it the best game in the Myst series.
Myst IV: Revelation, the fourth game in the series, was developed and published solely by Ubisoft.
The game also has an optional Zip mode, like Myst and Riven, to cross explored terrain quickly by skipping several nodes.
The music for Myst and Riven was composed by Robyn Miller ; Jack Wall created the score for the third installment.
The next game in the Myst series, entitled Revelation, would be produced and published by Ubisoft.
Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft.
Wall credited the Myst universe and story with allowing him to write music " Western ears are somewhat less accustomed to "; Revelations score was inspired by Eastern European music that Wall enjoyed in the 1990s.
However, most of the puzzles in The 7th Guest were based on versions of real puzzles invented by people such as Max Bezzel, while the puzzles in Myst were largely fantasy-based.

Myst and Rand
Myst co-creator Rand Miller released a statement along with an outline of the game:
Rand Miller ( born January 17, 1959 in Philadelphia, Pennsylvania, U. S .) co-founded Cyan ( now Cyan Worlds ) with brother Robyn Miller and became famous from the unexpected success of their computer game Myst, which remained the number one-selling game for the remainder of the 1990s.
Rand also worked on the game's sequel, Riven, and later Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, realMyst, and Uru.
Myst creator Rand Miller decided to give players the ability to decide the fates of the game's characters as a gift to Myst fans.
Whereas most previous Myst titles had forgone 3D graphics rendered in real-time in favor of interactive prerendered environments, Rand Miller decided that technology had advanced to the point that End of Ages could use real-time graphics without sacrificing player immersion.
It was designed by the brothers Robyn and Rand Miller ( better known now as the creators of Myst ).
* Rand Miller, Ryan Miller, and Robyn Miller, who co-founded the company Cyan Worlds, which developed the computer game Myst
Cosmic Osmo was created by brothers Rand and Robyn Miller, who went on to form the company Cyan and develop the best-selling adventure game Myst.
It was created using the HyperTalk programming language by brothers Rand and Robyn Miller, who founded the company Cyan and would go on to produce the best-selling adventure game Myst.
He is also the co-author ( with Rand and Robyn Miller ) of the three Myst novels.

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