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Page "1994 in video gaming" ¶ 31
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Sensible and Software
Many games used this technique for a scrolling star-field, but sometimes a more intricate or multi-directional effect is achieved, such as in the game Parallax by Sensible Software.
Notable as well are early games like Mega Lo Mania by Sensible Software ( 1991 ) and Supremacy ( also called Overlord-1990 ).
* Sensible Software, a defunct video game company
In the late 1980s and early ' 90s, he produced soundtracks for development teams Sensible Software and the Bitmap Brothers.
Category: Sensible Software
Richard Joseph also composed some theme songs featuring vocals and lyrics for games by Sensible Software most famous being Cannon Fodder ( 1993 ) with a song " War Has Never Been So Much Fun " and Sensible World of Soccer ( 1994 ) with a song " Goal Scoring Superstar Hero ".
* Insects in Space ( Sensible Software, 1989 )
It was a computer game written in 1991 by Sensible Software and included with Amiga Power issue 13.
Category: Sensible Software
Developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC, it featured a zoomed-out bird's-eye view ( most games until then such as Kick Off and Matchday used a closer top-down or side view ), editable national, club and custom teams and gameplay utilising a relatively simple and user-friendly control scheme.
The graphic style of the game was used in other Sensible Software games, such as Mega Lo Mania, Cannon Fodder and Sensible Golf.
Sensible Software was a software house active during the 1980s and 90s, from the United Kingdom.
Sensible Software was formed in Chelmsford, Essex in 1986 by two former school friends, Jon Hare ( A. K. A.
After cutting their teeth for 9 months at LT Software in Basildon, Hare and Yates set up Sensible Software in March 1986.
In 1988 Martin Galway joined the team and Sensible Software became a 3-man partnership.
Sensible Golf, a simple golf video game ( not a simulation ), in classic Sensible style, did not perform well in the market and with most of Sensible's staffing resources having been thrown into a very progressive but politically unreleasable political hot potato of a game called Sex ' n ' Drugs ' n ' Rock ' n ' Roll that had initially been signed by Warner International Entertainment and subsequently dropped by their purchasers, GT Software, Sensible's days were looking numbered and the owners were looking for a smooth exit.
Sensible Software was eventually sold in 1999 to veteran UK games publishers Codemasters and since this date Jon Hare has maintained a close working relationship with Codemasters designing many games for them including a variety of updates of both Sensible Soccer and Cannon Fodder.
Mega Lo Mania is a real-time strategy computer game developed by Sensible Software.
Cannon Fodder is a series of war ( and later science fiction ) themed action games developed by Sensible Software, initially released for the Commodore Amiga.
Sensible Software to create another strategy game mouse control and the notion of sending troops on missions, but with more action than had been used in Mega Lo Mania.

Sensible and World
The second was Sensible Soccer, which took over the top position in the first AP Top 100 after its release ( the game came out too late for the 1992 chart ), and never relinquished it ( except to its own sequel Sensible World Of Soccer ) for the rest of the magazine's existence.
Sensible World of Soccer, commonly referred to as SWOS, was released in 1994.
On September 27, 2006, Codemasters announced a new version of Sensible World of Soccer, developed by Kuju Sheffield, for the Xbox 360 to be released in summer 2007 on Xbox Live Arcade.
It features both the classic " retro " visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the 96 / 97 version of Sensible World of Soccer.
On March 12, 2007, The New York Times reported that The Sensible World of Soccer ( 1994 ) was named to a list of the ten most important video games of all time by Stanford Professor Henry Lowood and the four members of his committee — the game designers Warren Spector and Steve Meretzky ; Matteo Bittanti, an academic researcher ; and Christopher Grant, a game journalist.
Sensible World of Soccer 1995 / 96 received review scores of 96 % from both Amiga Power and Amiga Format, the joint highest mark given for any game by either magazine.
Sensible World of Soccer ( 1994 ) received recognition as one of the Ten Most Important Video Games of All Time by the History of Science and Technology Collections at Stanford University.
With some similarities with Tehkan World Cup, the game had all teams present in the competition, and played through a bird's-eye view similar to Sensible Soccer.
While its predecessor had been criticized for the absence of club teams, Actua Soccer 3 featured a total of 25 leagues with 450 national and international teams, more than any game of the time except the earlier Sensible World of Soccer as well as over 10000 players.
Foundations of Geometry & Induction, Containing Geometry in a Sensible World and the Logical Problem of Induction, with prefaces by Bertrand Russell and André Lalande.

Sensible and Soccer
The Amiga version of Rainbow Islands was the first game to make # 1 on Amiga Power < nowiki >'</ nowiki > s annual All Time Top 100 list, and held the spot for years until losing to Sensible Soccer, which retained the title for the rest of the magazine's run.
Richard was noted in game audio for bringing " real " voice actors into a game for the first time ( Mega Lo Mania ), the earliest use of interactive music ( Chaos Engine ), working with established recording artists ( Betty Boo on Magic Pockets, Captain Sensible on Sensible Soccer, Brian May on Rise of the Robots and John Foxx on Gods and Speedball 2 ), and featuring vocals in title tunes, which was revolutionary for the time.
* Sensible Soccer 98
* Sensible Soccer 2000
While there was no major competition when EA released the first titles in their American Football and Hockey series, football video games such as Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s and already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label.
This greatly hyped football title broke with traditional 16-bit era games by presenting an isometric view rather than the more usual top-down view ( Kick Off ), side view ( European Club Soccer ), or bird's-eye view ( Sensible Soccer ), but which had been first pioneered ten years previously in International Soccer on the Commodore 64.
Sensible Soccer, often affectionately known as Sensi, is an association football video game series which was highly popular in the early 1990s and which still retains a cult following.
The company was well known for the very small sprites used for the player characters in many of their games, including Sensible Soccer, Cannon Fodder and Sensible Golf.
Galway left in 1990 to join Origin Systems in the USA, and over the next few years the company swapped the 8 bit machines for the more powerful Amiga and Atari ST, where games such as Mega Lo Mania, Sensible Soccer, and Cannon Fodder became classics.

Sensible and regarded
ACT New Zealand MP Stephen Franks was critical of the remarks, stating " I don't think she was regarded as one of the most weighty judges and she's putting herself into a difficult constitutional position by weighing in in this area ", as was the Sensible Sentencing Trust.

Sensible and best
From 1990 onwards Richard was a frequent musical collaborator with Jon Hare with whom he co-wrote and arranged all of Sensible Software's best known musical tracks including the soundtrack for Cannon Fodder the GBA version of which was also nominated for a BAFTA in 2000, and is still the only small-format soundtrack to be recognised by BAFTA to this day.

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