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TSR and Inc
Dungeons & Dragons ( abbreviated as D & D or DnD ) is a fantasy role-playing game ( RPG ) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. ( TSR ).
Category: TSR, Inc. games
He co-founded the company Tactical Studies Rules ( TSR, Inc .) with childhood friend Don Kaye in 1973.
Gygax left Guidon Games in 1973 and, with Don Kaye as a partner, founded the publishing company Tactical Studies Rules ( later known as TSR, Inc .) in October.
This gave the Blume brothers a controlling interest at TSR, Inc.
Another RPG publisher, TSR, Inc., original publisher of Advanced Dungeons & Dragons, included in one of that game's earlier supplements, Deities & Demigods ( originally published in 1980 and later renamed to " Legends & Lore "), a section on the Cthulhu Mythos ; TSR, Inc. later agreed to remove this section at Chaosium's request.
Category: TSR, Inc. games
* TSR, Inc. ( originally Tactical Studies Rules ), the original publisher of the Dungeons & Dragons role-playing game
* The Strategic Review, a magazine published by TSR, Inc in the 1970s
The Hunt for Red October wargame, published in 1988 by TSR, Inc. became one of the bestselling wargames of all time.
With time, Barker also created the role-playing game Empire of the Petal Throne, set in the Tékumel fictional universe and first published in 1975 by TSR, Inc.
* Empire of the Petal Throne, published in 1975 as a boxed set by TSR, Inc. and reprinted later as a single book by Different Worlds Publications in 1987.
Category: TSR, Inc. games
In 1982 Avalon Hill hired some of the design staff from Simulations Publications, Inc. ( SPI ), which had just been bought by TSR, Inc, and formed them into a subsidiary company, Victory Games.
TSR, Inc. was an American game publishing company most famous for publishing the Dungeons & Dragons ( D & D ) role-playing game.
Melvin Blume eventually sold his shares to his other son Kevin, giving the two Blume brothers a majority control of the company, now renamed TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share.
On September 26, 1975, the former assets of the partnership were transferred to TSR Hobbies, Inc. TSR Hobbies subcontracted the printing and assembly work in October 1975, and the third printing of 2, 000 copies of D & D sold out in five months.
In 1981, Inc. magazine listed TSR Hobbies as one of the hundred fastest-growing privately held companies in the US.

TSR and .
1984 saw the launch of SideKick, a time organization, notebook, and calculator utility, notable for being a Terminate and Stay Resident ( TSR ) program.
A Milan Suburban Railway Network | Linee S TSR double-decker train operate in Italy.
Although a small adventure entitled ' Temple of the Frog ' was included in the Blackmoor rules supplement in 1975, the first stand-alone D & D module published by TSR was 1978's Steading of the Hill Giant Chief, written by Gygax.
Licensed miniature manufacturers who produced official figures include Grenadier Miniatures ( 1980 – 1983 ), Citadel Miniatures ( 1984 – 1986 ), Ral Partha, and TSR itself.
* The Acaeum: Site with detailed information on all 1st edition Dungeons & Dragons items produced by TSR up through roughly 1989.
Upon the sudden appearance and massive popularity of Dungeons & Dragons from TSR, the company turned its attentions to role-playing games, seeking out and producing systems created by amateurs and freelancers.
Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978.
( The ACT concept is drawn from the Marvel Super Heroes game published by TSR shortly before development of Gamma World < nowiki >'</ nowiki > s third edition.
TSR also produced four packs of Gamma World miniatures.
TSR started production on a third adventure module, which was to be assigned the identification code GW5 and had the working title Rapture of the Deep.
( Color-coded tables were something of a trend at TSR in mid-1980s.
After 1984's Marvel Super-Heroes proved the viability of the concept, TSR revised Gamma World, Star Frontiers, and Top Secret to use similar tables.
) Unfortunately for TSR, this version of the rules became notorious for the number of editorial mistakes, including cross-references to rules that didn't appear in the boxed set.
The errors were serious enough that TSR published a Gamma World Rules Supplement containing the " missing " rules.
TSR dropped the 3rd edition of Gamma World from its product line before the multi-module storyline could be completed.
The 4th edition of Gamma World ( ISBN 1-56076-401-5 ) was a 192-page softcover book, written by Bruce Nesmith and James M. Ward, published in May 1992 by TSR.
They also announced that TSR had restarted development of Metamorphosis Alpha to Omega, but that the manuscript would be completed using the Amazing Engine rules.
Due to the sporadic publishing and support of Gamma World during the TSR years, several proposed products never saw the light of day.
It had a polished layout-even including original interior artwork by TSR artist Jeff Dee.
It too was professionally put together, having the look and feel of a true TSR Second Edition module.

TSR and some
Two of these would last for some years: Game Designers ' Workshop ( GDW ), and Tactical Studies Rules ( TSR ).
In 1992, after the two World of Greyhawk Swords prequel modules and the Greyhawk Wars game had been on the market for some months, TSR released the new Greyhawk setting, From the Ashes, a boxed set primarily written by Carl Sargent that described the Flanaess in the aftermath of the Greyhawk Wars.
Before the corporate offices in Lake Geneva were closed, some TSR employees accepted the offer of transferring to Wizards of the Coast's offices in Washington.
From 1987 – 1991 ( and one title in 1996 ), TSR published a number of comic book series, some of them based on their role playing games.
And TSR quickly paid off the major creditors, at some cents on the dollar, to avoid the possibility that anyone else would challenge the transaction.
TSR continued making games, hoping to recoup its investment in SPI ( another reason was the enthusiasm of some staff members for wargaming ), but despite a healthier distribution chain than SPI had enjoyed, its wargame line was never successful.
One of the earliest pen-and-paper games to reference the term was Gamma World published by TSR in 1980 ( the same company that originated Dungeons and Dragons )., while its predecessor Metamorphosis Alpha, published in 1976 is classified as science fiction, highlighting some of the confusion between the two genres.
While the court found that some of the line violated their trademark, the line as a whole did not violate the agreement, and Mayfair continued publishing the line until the rights were bought by TSR.
However, other sources point out that the " objectionable " art was rather tame compared to that released in some other products of the time, and that " sexual content " was only used as an excuse for the recall ; the real reason was the Erol Otus caricatures of TSR executives in the illustration of the ubues.
Parallel versions of D & D throughout its history and inconsistent product naming practices by D & Ds original publisher TSR can make it difficult to distinguish between some editions of the game.
Especially dark elves ( popularized by TSR as drow ) are a common theme in many other fantasy games and to some extent literature.
Bledsaw and Owen had hoped to convince TSR to publish some of the materials they used in their D & D campaigns, as well as Owen's rules for a game set during the American Civil War.
While at TSR, they met with D & D co-creator Dave Arneson, who gave Bledsaw and Owen verbal approval to produce some supplemental game materials ( known as " play aids ") for both Dungeons & Dragons and Advanced Dungeons & Dragons ( AD & D ).
The majority of the books in the series were based on Dungeons & Dragons, but some were based on other TSR games ( e. g. Gamma World, Top Secret ) or even licensed properties ( e. g. Conan, Tarzan ).

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