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* Uru: Ages Beyond Myst, an adventure computer game
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Uru and Ages
The personal Age serves as a hub in Uru, containing a bookshelf with linking books to Ages players have explored, as well as avatar customization options and game information.
Uru: The Path of the Shell, extended the story of Uru in the present and added multiple never-before-seen Ages.
In the late 1990s and early 2000s, Ubisoft committed itself to online games by getting behind Uru: Ages Beyond Myst, The Matrix Online, and the European and Chinese operation of EverQuest.
PC Zone proclaimed that although it would have been easy for the developers to lose heart after the disappointing Uru: Ages Beyond Myst, Ubisoft had instead produced " one of the most polished games " the reviewer, Paul Presley, had ever come across.
Rand also worked on the game's sequel, Riven, and later Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, realMyst, and Uru.
A spinoff featuring a multiplayer component, Uru: Ages Beyond Myst, was released in 2003 and followed by two expansion packs.
Uru and Beyond
Composer Tim Larkin, a sound designer and audio director at Cyan who had previously worked on realMyst and Uru: Ages Beyond Myst, was given the task of developing Myst Vs musical score.
Part of the blame for the company's financial troubles were placed on the commercial disappointment of Uru: Ages Beyond Myst.
Uru and Myst
Cyan began developing Uru shortly after completing Riven in 1997, leaving future Myst sequels to be produced by third party developers.
The online video game service GameTap released the multiplayer portion of Uru as Myst Online: Uru Live in February 2007, but the service was canceled again the following year due to a lack of subscribers.
Uru is a departure from previous Myst games in that it takes place from a third-person view and uses real-time rendering in contrast to pre-rendered environments.
Uru is a revolutionary adventure game that takes the best qualities of the Myst franchise and makes them even better.
Miller considered Uru a major departure from Myst and Riven in that Cyan wanted to create a persistent world, where actions occurred while the player was not online.
Larkin worked on creating different sound effects for Riven and was chosen to score Uru after composer and Myst co-creator Robyn Miller left Cyan in early 1998.
Uru and game
Uru was initially conceived as a multiplayer game ; the single-player portion was released, but the multiplayer component, Uru Live, was delayed and eventually canceled.
GameTap passed the rights to Uru Live back to Cyan, who announced their intention to resurrect the game.
During the almost seven-year-long Uru project, Miller faced the Internet as a new way to stay in contact with Myst < nowiki >'</ nowiki > s large fan base, but also as a risky business: in interviews before the Uru launch, he kept stressing the importance of the then-growing broadband internet access market, following the general optimism and expecting Uru Live to be the one integral part of the game.
Miller appeared shocked by Uru Live < nowiki >'</ nowiki > s ultimate failure, as reflected in his letter to the Uru Live community, which he wrote to explain why the game had to be shut down for an indefinite amount of time.
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