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Wizardry and Llylgamyn
* Wizardry III: Legacy of Llylgamyn ( 1983 )
* Wizardry III: Legacy of Llylgamyn ( X1 / turbo, FM-7, FM-77, PC-8801, PC-9801, MSX2, Famicom, Game Boy Color, C64 )
* Wizardry: Story of Llylgamyn ( SNES, 1999 )
* Wizardry: Llylgamyn Saga ( Microsoft Windows, PlayStation, Sega Saturn, 2000 )
* Wizardry: New Age of Llylgamyn ( Microsoft Windows, PlayStation, 2000 )
* Wizardry III: Legacy of Llylgamyn ( 1983 )
The game eventually ended up as the first of a trilogy that also included Wizardry II: The Knight of Diamonds and Wizardry III: Legacy of Llylgamyn.

Wizardry and enhanced
His offensive spells are greatly enhanced by the Staff of Wizardry, arguably making him the most powerful character in the game.

Wizardry and remake
* The Ultimate Wizardry Archives ( 1998 )-compilation of the first seven Wizardry games plus the remake of the seventh game, Wizardry Gold.

Wizardry and first
The earliest installments of Wizardry were very successful, as they were the first graphically-rich incarnations of Dungeons & Dragons-type gameplay for home computers.
Bane of the Cosmic Forge, Crusaders of the Dark Savant and Wizardry 8 formed a second trilogy, with settings and gameplay mechanics that differed greatly from the first trilogy.
It was also the first Wizardry title where one saw enemies in advance, and thus could try to avoid them.
* Wizardry Trilogy ( 1987 )-the first three Wizardry games.
When Wizardry was first introduced in Japan, the lack of available information as well as a low quality of translation led to the game being far more seriously interpreted by Japanese players due to overlooking in-game jokes and parodies.
Wizardry was the first game to feature what would later be called prestige classes.
The original concepts, used since the first game, took elements from the western RPGs Wizardry and Ultima.
The game functions virtually identically to the first scenario, Wizardry: Proving Grounds of the Mad Overlord, with the player guiding a party of up to six adventurers into a 6 level dungeon.
Psionics were first introduced in Eldritch Wizardry ( 1976 ).
This game, inspired by Lord of the Rings and Wizardry, was the first major turn-based RPG to hit stores in Japan ( where it was a departure from real-time RPGs such as Bokosuka Wars, Dragon Slayer and Hydlide ), predating the seminal Dragon Quest ( 1986 ).
The first game, Shining in the Darkness, was a first-person dungeon crawler with randomly encountered, turn-based battles ( comparable to Wizardry and Might and Magic ).
Andrew C. Greenberg ( born 1957 ) co-created Wizardry with Robert Woodhead, which was one of the first role-playing video games for a personal computer.
The name of the evil wizard in the first Wizardry game is Werdna, Andrew spelled backwards.
The Maze War style view was first adopted by Moria in 1975, an early RPG on the PLATO network, and further popularized by Ultima and Wizardry, eventually appearing in bitmapped form in games like Dungeon Master, Phantasy Star, Eye of the Beholder and countless others.
Along with Andrew C. Greenberg, he created the Apple II game Wizardry: Proving Grounds of the Mad Overlord, one of the first role-playing video games written for a personal computer, as well as several of its sequels.
Characters from the previous games may be imported into this one, as well as characters from Ultima III and IV and the first three Wizardry scenarios.
The Sword of Kas first appeared in the Original D & D supplement, Eldritch Wizardry.
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games.

Wizardry and three
However, it mixes elements of Role Playing Game ( such as character classes and experience points ) and First Person Shooter ( FPS ) ( utilizing real firearms such as semi-auto pistols ( Walther PPK and Mauser C96 ), sniper rifle ( Dragunov SVD ) and rocket launcher ( RPG-7 )); and it also borrows from the Wizardry series Oshii played extensively during three years he was unemployed in the 1980s.
and Potatoes and Dragons and three video games including Wizardry 8, Splinter Cell and Splinter Cell: Chaos Theory.
There are also many unique hidden items ( for example, hidden near the end of the game is a treasure chest which contains the Staff of Wizardry when opened by the Magic-User: if the Magic-User wields the staff during the last boss Synn and there are at least three players with a combined total of over 1 million experience points, the Staff will glow and the team will be able to use the powerful Final Strike attack ).
Among his game designs are three Wizardry titles for Sir-Tech ( 5, 6, and 7 ) and the action game CyberMage for Origin Systems.

Wizardry and games
Many people were buying new, more powerful computers expressly for games, and the days were long-gone when people would be satisfied with simple vectored line drawings, such as those that made the Wizardry games famous, or with the blocky graphics that were used in Sierra Entertainment's King's Quest games.
Might and Magic is considered one of the defining examples of early PC role-playing games, along with the Bard's Tale, Ultima and Wizardry series.
Examples of games which feature hobbits include the Wizardry series, Quiz Magic Academy series, Lufia: The Ruins of Lore, Disgaea: Hour of Darkness, the Middle-earth Role Playing ( MERP ) System ( by Iron Crown Enterprises ), and Lord of the Rings Roleplaying Game ( by Decipher Games ).
An important innovation in Phantasy Star that would later become common in console role-playing games was the use of pre-defined player characters with their own backstories, in contrast to computer role-playing games such as the Wizardry and Gold Box games where the player's avatars ( such as knights, clerics, or thieves ) were simply blank slates.
Wizardry is a series of role-playing video games, developed by Sir-Tech, which were highly influential in the development of modern console and computer role playing games.
The popularity of Wizardry in Japan led to the making of various light novels, manga comics, Japanese pen-and-paper role-playing games, an original video animation, and several original console sequels, spinoffs and ports.
Yuji Horii drew inspiration from the Wizardry, Mugen no Shinzou ( Heart of Phantasm ), and Ultima series of games for making the popular Japanese role-playing game Dragon Quest.
Horii's obsession with Wizardry was manifested as an easter egg in one of his earlier games, The PORTOPIA Serial Murder Case.
Wizardry inspired many clones and served as a template for role-playing video games.
Wizardry also established the command-driven battle system with a still image of the monster being fought that would be emulated in later games, such as The Bard's Tale, Dragon Quest and Final Fantasy.
Based loosely on traditional Dungeons and Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and animated character portraits.
Wizardry II: The Knight of Diamonds is the second scenario in the Wizardry series of role-playing video games.

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