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Page "3dfx Interactive" ¶ 57
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3dfx and however
Prior to the STB merger finalizing, some of 3dfx's OEMs warned the company that any product from Juarez will not be deemed fit to ship with their systems, however 3dfx management believed these problems could be addressed over time.

3dfx and development
In early 1998, 3dfx embarked on a new development project.
As development progressed, 3dfx video cards began to proliferate amongst consumers, leading the Creative Assembly to move the game from 2D to 3D computer graphics.
The main problem was that development started before the 3dfx Voodoo 1 started the move towards 3D hardware.
When EspiƩ and Guionneau acquired a 3dfx graphics card for game development, they made the first 3D version of the simulator with OpenGL and renamed it Open Racing Car Simulator ( ORCS ) so as not to be confused with the Revision Control System.

3dfx and cycles
3dfx management mistakenly believed that acquiring STB would ensure OEM design wins with their products and that product limitations would be overcome with STB's knowledge in supporting the OEM sales / design win cycles.

3dfx and on
GLQuake came with a driver enabling the subset of OpenGL used by the game to function on the 3dfx Voodoo Graphics card, the only consumer-level card at the time capable of running GLQuake well.
3dfx Interactive filed for bankruptcy on October 15, 2002.
) and games like Eidos ' Tomb Raider, the killer application for Voodoo Graphics was the MiniGL driver developed specifically to allow hardware acceleration of the game Quake, by id Software, on 3dfx cards.
By 2000, the improved performance of Direct3D and OpenGL on the average personal computer, coupled with the huge variety of new 3D cards on the market, the widespread support of these standard APIs by the game developer community and the closure of 3dfx, would make Glide obsolete.
In August 1997, 3dfx released the Voodoo Rush chipset, combining a Voodoo chip with a 2D chip that lay on the same circuit board, eliminating the need for a separate VGA card.
SLI capability was not offered in subsequent 3dfx board designs, although the technology would be later used to link the VSA-100 chips on the Voodoo 5.
After STB was acquired by 3dfx, Nvidia focused on being a virtual graphics card manufacturer for the OEMs and strengthened its position in selling finished reference designs ready for market to the OEMs.
As 3dfx focused more on the retail graphics card space, further inroads into the OEM space were limited.
A significant requirement of the OEM business was the ability to consistently produce new products on the six month product refresh cycle the computer manufacturers required ; 3dfx did not have the methodology nor the mindset to focus on this business model.
Later on when fully featured OpenGL drivers were made for the 3dfx line of cards, it was noticed that it was much slower when compared to its cut down MiniGL brother.
Incubation: Time Is Running Out ( 1997 ), part of the Battle Isle series, was one of the first strategy titles to use fully 3D graphics and support hardware acceleration on the 3dfx Voodoo.
3dfx changed the rendering pipeline from one pixel pipeline with twin texture mapping units ( Voodoo2 / 3 ) to a dual pixel pipeline design with one texture mapping unit on each.
As part of an internal competition at Sega to design the successor to the Saturn, the PowerVR2 was licensed to NEC and was chosen ahead of a rival design based on the 3dfx Voodoo 2.
The 3dfx version of Ignition works in both Windows 7 32-bit and 64-bit versions without the need for compatibility mode settings as long as a Glide wrapper like nGlide is installed on the computer.
The Monster3D line was based on 3dfx Voodoo Graphics and Voodoo2 chips-as such, they had no on-board 2D and thus had to be used with a separate VGA card, connected externally.
* Diamond Monster Fusion Z100 3dfx Banshee 16MB PCI / AGP ( Referred to as the " Mon Fusion " by the sticker on many cards )
Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of NFS II includes one extra track, four extra cars, three bonus cars, a new driving style called " wild ", and 3dfx Glide hardware-acceleration support.

3dfx and higher
3dfx had therefore created a strong advantage for itself by aggressively promoting Glide, which was designed specifically around the Voodoo hardware, and therefore did not suffer from the performance hit of a higher level abstraction layer.
Near the end of 1998, 3dfx released the Banshee, which used a lower price achieved through higher component integration, and a more complete feature-set including 2D acceleration, to target the mainstream consumer market.

3dfx and end
In the end, 3dfx opted to be a retail distribution company manufacturing their own branded products.
The end result in benchmarks showed the card performing ahead of the prior generation of cards ( Matrox G400, ATI Rage Fury MAXX, NVIDIA RIVA TNT2, 3dfx Voodoo3 ) but it did not always keep up with the GeForce 256.

3dfx and products
Those customers generally moved to Nvidia solutions and no longer chose to ship 3dfx products.
This also further alienated 3dfx's remaining OEM customers, as they had a single source for 3dfx products and could not choose a CEM to provide cost flexibility.
After Nvidia acquired 3dfx, mainly for its intellectual property, they announced that they would not provide technical support for 3dfx products.
The PowerVR product line was originally introduced to compete in the desktop PC market for 3D hardware accelerators with a product with a better price / performance ratio than existing products like those from 3dfx Interactive.

3dfx and then
later upgrades added support for the then popular 3dfx Voodoo Graphics series of 3D accelerator chips.

3dfx and attempted
As 3dfx attempted to counter the TNT2 threat, it was surprised by Nvidia's GeForce 256.

3dfx and with
This driver acts as a wrapper for the proprietary Glide API, and thus is only compatible with 3dfx hardware.
Note that, combined with Glide and MesaFX ( using 3dfx hardware ), AllegroGL is one of the few available opensource solutions for hardware accelerated 3D under DOS.
Compared to previous high-end 3D game accelerators, such as 3dfx Voodoo3 3500 and Nvidia RIVA TNT2 Ultra, GeForce provided up to a 50 % or greater improvement in frame rate in some game titles ( ones specifically written to take advantage of the hardware T & L ) when coupled with a very slow budget CPU.
Benchmarks using slow, budget CPUs like the Celeron 300A would give favourable results for the GeForce 256, but benchmarks done with faster CPUs such as the Pentium II 300 would give better results with some older graphics cards like the 3dfx Voodoo 2.
Founded in 1994 by Ross Smith, Gary Tarolli and Scott Sellers ( all SGI alumni ) with backing from Gordie Campbell's TechFarm, 3dfx released its Voodoo Graphics chip in 1996.
In 1997, 3dfx was working with entertainment company Sega to develop a new video game console hardware platform.
At the time, STB was Nvidia's largest customer and was only minimally engaged with 3dfx.
On December 15, 2000 3dfx apologized to the customers with a final press release.
Fourth, the merger with STB alienated 3dfx from much of its previous market, and never developed into the right kind of arrangement to broaden 3dfx's distribution base from what the company had when still acting as a chipset supplier to third parties.
While some have speculated that shipping the " Rampage " might have saved 3dfx, the fact remains that the company never mastered the new concept of relatively cheap, high-performance designs with integrated 3D acceleration, which was rapidly becoming the de facto standard of PC graphics vise 2D.
Initially, performance 3D graphics were possible only with discrete boards dedicated to accelerating 3D functions ( and lacking 2D GUI acceleration entirely ) such as the 3dfx Voodoo.
The 3dfx Glide API was still popular at this time, and frequently performed faster and with better image quality than alternative renderers ( such as Direct3D and OpenGL ).
This wrapper, named Unified, was not as compatible with Glide games as real 3dfx hardware, but it was also the only card available other than a 3dfx card that could run Glide software.
This is the first 3dfx graphics chip to support full 32-bit color depth in 3D, compared to 16-bit color depth with all previous designs.

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