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Page "Marathon Trilogy" ¶ 17
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player and loses
* A player is considered down when any part of his body other than the feet or hands touches the ground or when the ball carrier is tackled or otherwise falls and loses possession of the ball as he contacts the ground with any part of his body, with the sole exception of the holder for field goal and extra point attempts.
A receiver loses his eligibility by leaving the field of play unless he was forced out by a defensive player and immediately attempts to get back inbounds ( Rule 7-3-4 ).
* slinging – a player slung to the ground in a tackle ( although in the AFL these days, if a player loses possession of the ball while they are being thrown, the tackler will often get penalised for " holding the man ".
If a player is dribbling the ball and either loses control and kicks the ball or another player interferes that player is not permitted to gain control and continue dribbling.
When a defender successfully stops an attacking player ( who loses the ball over a line ), the play is stopped and restarted by the attacking team from the spot of the infraction or on the nine-meter line.
The player is also granted another turn as a bonus, but if a 6 is rolled three times in a row it is counted as a foul and the player therefore loses their turn.
In it, the player who first loses all their cards is declared the winner.
Nim can be played as a misère game, in which the player to take the last object loses.
Proof: If there is no possible move, then the lemma is vacuously true ( and the first player loses the normal play game by definition ).
The first player says " 1 " and each player in turn increases the number by 1, 2, or 3, but may not exceed 21 ; the player forced to say " 21 " loses.
Any overbid or underbid loses the number of points their bid was off ( a player bidding 3 tricks that wins only 2 would lose a point, as would a player bidding 2 and winning 3 ).
For example, if a player declaring swing has the best high hand but loses for low ( or ties for low with a no-ties rule ), the whole pot is awarded to the low hand that defeated him.
If a player's front and rear hands both lose to the dealer's respective hands, the player loses the bet.
If one hand wins and the other loses, the player is said to push, and gets back only the money he or she bet.
On each hand, ties go to the banker ( for example, if a player's five-card hand loses to the banker and his two-card hand ties the banker then the player loses ); this gives the banker a small advantage.
In misère play, the player who makes the last move loses.
Therefore, no fifth move is possible, and the first player loses.

player and point
Another popular method of exploiting this bug was to simply use thrust to keep the ship in motion with 1 or 2 asteroids in the play field, allowing the player to pick off as many 1, 000 point UFOs as possible.
When a player is genuinely deceived, he will often lose the point immediately because he cannot change his direction quickly enough to reach the shuttlecock.
The player and dealer can count their own Ace as 1 point or 11 points.
If the player and dealer have the same point total, this is called a " push " and the player typically doesn't win or lose money on that hand.
A player who completes the fourth side of a 1 × 1 box earns one point and takes another turn.
If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match.
To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the Crawford game.
If the player dies, they are still put on the list, but are categorized as " Dead ", with their experience point total listed as at the final killing blow.
A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's " On " button is on any of the point numbers.
A player making a come bet will bet on the first point number that " comes " from the shooters next roll, regardless of the table's round.
This number becomes the " come-bet point " and the player is allowed to add odds to the bet.
Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they have a come bet ( possibly with odds on it ) and the next roll is a come-out roll.
The player can tell the dealer that they want their odds working, such that if the shooter rolls a number that matches the come point, the odds bet will win along with the come bet, and if a seven is rolled, both lose.
These bets are often considered " not working " on the new come-out roll until the next point is established, unless the player calls the bet as " working.
The rules do not permit a player to have a supporting point touching out of bounds on release so this is the reason for the relief.
He stated that it was as fun as it was in its initial release, and praised the ability to rewind to any point before the player died.
Now, playing styles have become specialized to the point where one player rarely can satisfactorily perform both standing and sitting.
Should Catan prevail, the player who contributes the most to Catan's defense receives a special Defender of Catan card, worth a victory point.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
The only exception to this rule is if a player receives a 5th non-victory point progress card on his or her turn, in which case he or she has the option of playing any one of the five progress cards in his or her hand during the turn, thus bringing the progress card count back down to four.
The player with the control of the merchant also earns a victory point.

player and if
It is, if anything, worse on the old player
`` Also, if you're going to believe those prints, you'll have to look for a killer who's a top-grade piano player ''.
Unlike conventional auctions, bids are non-refundable ; if one player bids 65 for psyche and another wins with a bid of 66, then the character with 66 is " superior " to the character with 65 even though there is only one bid difference.
It is eligible to be founded again if another player founds a chain again in a later turn.
Any player may declare the game over at any time during his turn if either of two conditions is true: one chain has 41 or more tiles, or there is at least one chain on the board and every chain on the board has 11 or more tiles.
For example: in checkers, if a player jumps the opponent's piece, that piece is captured.
This happens when a player has almost no walks or times hit by pitch, with a higher number of sacrifice flies ( e. g. if a player has 2 hits in 6 at bats plus a sacrifice fly, his batting average would be. 333, but his on-base percentage would be. 286 ).
But, while a sacrifice fly doesn't affect a player's batting average, it counts as a plate appearance and a lower on-base percentage, and a player on a hitting streak will have the hit streak end if he has no official at-bats but has a sacrifice fly.
Finally, for 1950 only, runners would be credited with a stolen base if they were " well advanced " toward the base they were attempting to steal ", and the pitcher is charged with a balk, with the further exception of a player attempting to steal, who would otherwise have been forced to advance on the balk by a runner behind them.
Runners would specifically not be charged with being caught, if the player was put out after a wild pitch or passed ball.
At that time test-match referees came from the home nation, substitutions took place only if a doctor found a player unable to continue and there were no video cameras or sideline officials to prevent violent play.
A field goal scores two points for the shooting team if a player is touching or closer to the basket than the three-point line, and three points ( known commonly as a 3 pointer or three ) if the player is behind the three-point line.
Disruptive physical contact ( a personal foul ) is penalized, and a free throw is usually awarded to an offensive player if he is fouled while shooting the ball.
A rally ends once the shuttlecock has struck the floor, or if a fault has been called by either the umpire or service judge or, in their absence, the offending player, at anytime during the rally.
In doubles, if the serving side wins a rally, the same player continues to serve, but he / she changes service courts so that she / he serves to a different opponent each time.
If the opponents win the rally and their new score is even, the player in the right service court serves ; if odd, the player in the left service court serves.
The dealer will lose if he or she busts, or has a lesser hand than the player who has not busted.
In a multi-hand, face-up, single deck game, it is possible to establish whether insurance is a good bet simply by observing the other cards on the table after the deal ; even if there are just 2 player hands exposed, and neither of their two initial cards is a ten, then 16 in 47 of the remaining cards are tens, which is larger than 1 in 3, so insurance is a good bet.
Alternatively, if the boards are pre-dealt, " curtain cards " may be supplied which have each hand printed on them, so that each player can check at the beginning of the deal that he has the right cards.
Bubbles will fire automatically if the player remains idle.

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