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Atari and Games
Many of the recent TV Games series of old Atari games have included either the 2600 or arcade versions of Asteroids.
( This package was released for the PC a year earlier under the title Atari: 80 Classic Games in One.
Atari Corp .' s later XE Games System revisited the idea of a console based on the 400 / 800 hardware.
* Atari 7800 Games Review Guide
* Gauntlet ( arcade game ), a video game originally produced in 1985 by Atari Games
In the Atari 8-bit game Rescue on Fractalus !, published by Lucasfilm Games in 1985, the graphics depicting the cockpit of the player's spacecraft contains two window struts, which are not anti-aliased and are therefore very " jagged ".
In 1984, they were released for the Atari 5200 under the Lucasfilm Games label.
Football, by Atari, released in 1978, is commonly misunderstood to be the first arcade game to use a trackball, but in The Ultimate History of Video Games by Steven L. Kent the designer of Football, Dave Stubben, claims they copied the design from a Japanese soccer game by Taito.
* The History of Computer Games: The Atari Years Written by Chris Crawford, a game designer at Atari during the crash
While the Bhaalspawn Saga was originally developed exclusively by BioWare for the Personal Computer, in 2012 Atari revealed that Beamdog and Overhaul Games would remake the games in HD.
More recently, after its longtime resident Atari ( Infogrames ) effectively shut down its retail operations and a subsequent closure of Midway Games, the Petree Hall has only been used for auxiliary purposes.
LucasArts and Atari Games promoted the film by releasing an arcade game.
NOTE: Games without an explicit platform noted next to them indicate Jochen did both the Commodore Amiga and Atari ST versions.
On March 24, 2010, the Atari 2600 port of Millipede was one of the launch titles for the Xbox 360 and Games for Windows LIVE service, Game Room.
Atari, LucasArts and MTV Games have been bumped off the list.
Area 51 is a light gun arcade game released by Atari Games in 1995.
In 1998, Atari Games released an arcade sequel titled Area 51: Site 4 and re-released the first game as part of one machine called Area 51 vs.
Marble Madness is an arcade video game designed by Mark Cerny, and published by Atari Games in 1984.
Marble Madness was developed by Atari Games, with Mark Cerny as the lead designer and Bob Flanagan as the software engineer.
In 2003, Marble Madness was included in the multi-platform title Midway Arcade Treasures, a compilation of classic games developed by Williams Electronics, Midway Games, and Atari Games.
720 Degrees, or 720 °, is a 1986 arcade game by Atari Games.
As with the Amiga, the Atari ST version received positive reviews ; 88 % and 87 % from The One for 16-bit Games and Computer and Video Games respectively.

Atari and continued
Later Coleco continued adapting newer successful arcade games like Subroc, Time Pilot and Frenzy, the company also made inferior ports of many of these games for the Atari 2600 and Intellivision, in an effort to broaden its market.
One of Tramiel's first acts after forming Atari Corp. was to fire most of Atari's remaining staff, and to cancel almost all ongoing projects, in order to review their continued viability.
demo, various crews continued to push the limits of the Atari ST hardware with innovative and efficient coding techniques ( pre-calculated sprites, table driven calculations etc.
Atari continued to be interested in the team's efforts throughout this period, and funded them with $ 500, 000 in capital in return for first use of their resulting chipset.
Despite the lessons learned by Atari in the loss of its programmers to Activision, Mattel continued to try to avoid crediting game designers.
As Atari had provided most of the development of the 68k version, they were given full rights to continued developments without needing to reverse-license it back to DRI, who had apparently lost interest in the 68000 platform.
subLOGIC continued to develop for other platforms and ported Flight Simulator II to the Apple II in 1983, the Commodore 64, MSX and Atari 800 in 1984, and to the Amiga and Atari ST in 1986.
Jack Tramiel left to run Atari Corp. Pacific Tri Micro continued to support PLUS / 4 users until 1988.
After Atari left the computer market, MiNT development has been continued by a core of volunteers.
In 1995, Emagic ( then C-Lab ) bought the rights to the hardware design of the Atari Falcon computer and began producing their own versions due to continued demand for an inexpensive Digital Audio Workstation.
It was subsequently adopted by Atari ST Review with the December 1994 edition and continued until its closure.
The single-density disk holding a mere 88 KB per side remained the most popular Atari 8-bit disk format throughout the series ' lifetime, and almost all commercial software continued to be sold in that format ( or variants of it modified for copy protection ), since it was compatible with all Atari-made disk drives.
Sierra's Srini Vasan and Sierra UK fought for continued Atari ST development but unfortunately Sierra Online discontinued Atari ST support entirely shortly afterwards.
OSS continued to work with Atari ( who had previously contracted with SMI ) on enhanced products, most of which never actually reached the market.
By the end of the 1970s, cartridge-based systems, beginning with the Fairchild Channel F, had risen to prominence during the second generation of consoles due to the success of the Atari 2600, though stand-alone systems such as Coleco's Mini-Arcade series continued to have a smaller presence in the home market up until the North American video game crash of 1983.
ST Format continued publication until 1996, when production of the Atari ST and Falcon computers was all but over.
WizardWorks continued as label through a subsequent corporate acquisition by Infogrames which later became Atari.
Although superseded by Atari Macro Assembler ( AMAC ), the Atari Assembler Editor continued to be used by programmers.

Atari and manufacture
Surprised by the quality of Alcorn's work, Atari decided to manufacture the game.
After hearing about the game's success, Bushnell decided there would be more profit for Atari to manufacture the game rather than license it, but the interest of Bally and Midway had already been piqued.
Though Bushnell knew Atari lacked the capacity to manufacture 150, 000 units, he agreed.
Ian Bogost is currently working with Atari fansite AtariAge to manufacture the game in cartridge form.

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