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Carmack and has
In conjunction with his self-professed affinity for sharing source code, John Carmack has open-sourced most of the major Id Software engines under the GPL license.
John Carmack has expressed his stance with regard to Linux builds in the past.
John Carmack said in an interview at QuakeCon 2007 that there will be a Doom 4, it has been in development since May 7, 2008.
John Carmack has admitted that this was a serious problem which should have been fixed before release, but it was not caught because he and other developers had high-speed Internet access at home.
Carmack has stated in his monthly reports and in forum posts that he expects his path to an orbital vehicle to include modular rockets similar to OTRAG technology.
However, Paul Neurath has stated multiple times that John Carmack and John Romero had seen the game's 1990 CES demo, and recalled a comment from Carmack that he could write a faster texture mapper.
Carmack has also been credited for coining the term " gibs ".
Adrian Carmack has been credited for coining the term " gibs ".
John Carmack, founder and lead engineer of Armadillo Aerospace has stated in his monthly reports and in forum posts that he expects his path to an orbital vehicle to include modular rockets similar to OTRAG technology.
And like its predecessors, John Carmack has said that id Tech 4 will be released as open source.

Carmack and said
`` The nomination of Hearst would compass the ruin of the party '', Carmack said.
John Carmack announced the game and said that touch screen controls would not be implemented as much as in Metroid Prime Hunters, for example.
( Carmack later said that he should have done two separate projects which developed those things.
In 2008, John D. Carmack of id Software said that EA is no longer the " Evil Empire " and decided to go with EA Partners, despite having a poor opinion of the publisher's past record.
Adrian Carmack is said to have enjoyed drawing the monsters and other ghoulish touches.
Some of the id Software staff have revealed that they were impressed by some of the WADs ; John D. Carmack later said the following about a Star Wars-themed modification:
Headlines from a century ago said Carmack was shot to death after a gun battle in downtown Nashville with two members of a prominent family.
At the QuakeCon 2007, John Carmack, the lead graphics engine developer at id, said to LinuxGames:
At the QuakeCon 2009, Carmack said that he planned to petition ZeniMax Media to release the id Tech 4 source upon the release of Rage.

Carmack and all
Todd Hollenshead announced in May 2007 that Id Software had begun working on an all new series that would be using a new engine that is currently being developed by John Carmack.
Doom raised the bar for realism in video games with its then-advanced 3D graphics — central to its success was the new game engine by John Carmack, whose main advances included texture mapping of all surfaces, variable light levels, and floors at varying altitude.
These were the player character, the Cyberdemon and the Baron of Hell, all done in clay by Adrian Carmack, and the Arch-Vile, the Mancubus, the Spider Mastermind and the Revenant, created in latex and metal by Gregor Punchatz.

Carmack and Quake
John Carmack stated, at QuakeCon 2007, that the Id Tech 5 engine would be used for a new Quake game.
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake.
Quake was programmed by John Carmack, Michael Abrash and John Cash.
However, work was very slow on the engine, since John Carmack, the main programmer of Quake, was not only developing a full 3D engine, but also a TCP / IP networking model.
In June 2011, John Carmack made an offhand comment that id software was considering a remake to the "... mixed up Cthulhu-ish Quake 1 world and rebooting that direction.
Previously, John Carmack had experimented with a version of Quake specifically written for the Rendition Vérité chip used in the Creative Labs PCI 3D Blaster card.
Carmack was the lead programmer of the id computer games Commander Keen, Wolfenstein 3D, Doom, Quake, Rage and their sequels.
Surface caching is a computer graphics technique pioneered by John Carmack, first used in the computer game Quake, to apply lightmaps to level geometry.
In December 1999, John Carmack of id Software released the server and client source code of Quake and QuakeWorld under the GNU General Public License as a Christmas present to the world, and this spawned a plethora of 21st century updates to the game.
At the earliest offline Quake tournament, " Red Annihilation " in May ' 97 of that year, Quake co-creator John Carmack promised his own red Ferrari 328 GTS convertible to the winner, Dennis Fong aka " Thresh ".
John Carmack commented on his blog in 2004 that " there are still bits of early Quake code in Half-Life 2 ".
John Carmack stated, at QuakeCon 2007, that the id Tech 5 engine would be used for a new Quake game.
On June 17, 2011, John Carmack mentioned interest in a fifth game, saying, “ We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction.
John Carmack, lead programmer for Doom / Quake, participated in a 30 – 45 min.
While initially released with only software rendering, John Carmack created a version of the Quake executable that took advantage of Rendition's Vérité 1000 graphics chip ( VQuake ).
On December 21, 1999, John Carmack of id Software released the Quake engine source code on the Internet under the terms of the GPL, allowing programmers to edit the engine and add new features.
The 3D game revolution started with Quake, which features a technically superior software renderer by Michael Abrash and John Carmack ( founder of id Software ).
At QuakeCon 2005, John Carmack announced that the Quake III source code would be released under the GNU General Public License ( version 2 ), and it was released on August 19, 2005.
They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game ( vQuake ).
The engine was designed by John Carmack, who also created previous engines such as those for Doom and Quake, which are also widely recognized as marking significant advances in the field.
It is featured in Splash Damage's game Enemy Territory: Quake Wars and was developed by id Software technical director John Carmack.
* Quake – John Carmack & id Software

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