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Page "Dungeons & Dragons" ¶ 13
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Characters and gain
Characters explore Ancient ruins and strange post-apocalyptic societies to gain knowledge of the Ancients and social status for themselves.
Characters gain levels in classes by fighting a certain number of battles, as opposed to gaining experience points.
Characters do not gain separate experience points for these tradeskills ; maximum skill level rises with the primary tradeskill or adventuring level.
Players are able to build and train characters to use in battle, utilizing different classes, including warriors and magic users, depending on the game, Characters normally gain experience points from battle and grow stronger and games like Final Fantasy Tactics award characters secondary experience points which can be used to advance in specific character classes.
Characters possessing these subclasses gain access to more cards.
Characters that are in a trainee class gain more experience than usual, and when they reach Level 10, they stop gaining experience and can class-change at the beginning of the next battle without the aid of an item.
Characters start with fewer than 16 blocks, but will gradually gain additional blocks as they level.
Characters gain level by completing quests or defeating monsters to gain experience.
Characters attain their full class name at level 8, and at level 25 they gain Third Tier status with yet another title.
Characters progress and grow by gaining experience points after a battle and thereby gain levels, giving them better statistics and making them able to battle increasingly difficult enemies.
Characters also have a super move-type ability called the " Killer shot " which allows them to gain the upper hand on opponents by attacking them or gaining special abilities during the match.

Characters and sometimes
Characters such as Simon Legree sometimes disappeared, and the title was frequently changed to something more cheerful like " Happy Uncle Tom " or " Uncle Dad's Cabin ".
Characters and artifacts from Kara-Tur sometimes show up in Faerûn, but beyond that there is little interaction between the continents.
Characters are more deeply drawn than shoot ' em up Westerns, sometimes acting as forces for good, sometimes evil.
Characters on all of Henning's creations sometimes " crossed over " into one another's programs, especially during the first two seasons of Green Acres.
The game's " Gochyakyara " (" Multiple Characters ") system let the player control one character at a time while the others are controlled by computer AI that follow the leader, and where battles are large-scale with characters sometimes filling an entire screen.
Characters die frequently, sometimes several times an episode.
Characters in toppers sometimes turned up in the main strip, such as Herby appearing in Smitty, and Kitty Higgins joining the cast of Moon Mullins.
Characters are drawn in a sometimes simplistic fashion with an emphasis on essential features and strong expressions to complement and move the narration forward.
Characters also typically have cell phones which they sometimes receive calls on during missions.

Characters and lose
Characters in the novel never lose their sense of awe and fear of Matilda's telekinetic powers.
Characters will begin to lose physical prowess as they age.

Characters and experience
Characters in all versions of Gamma World earn experience points during their adventures, which cause the character's Rank ( in some editions, Level ) to increase.
Characters generally stop learning character specific spells and skills around experience level 15 ; however, around this time in the game, players will reach Dharma Island, where they can give their characters certain classes.
Characters may learn at any time, only limited by their experience points.
Characters such as Alsana, Samad, and Clara all face complications when assimilating into British culture and as a result experience a continued sense of ‘ unrootedness ’.
Characters earned experience points and gained skills as their " level " grew, as in D & D, and most of the basic tenets of D & D were reflected.
* Characters receive experience for participating in After-Show Messages ("... And Knowing is half the battle!
In 1612, the English language version of the phrase appeared in the book " Essays and Characters of a Prison " by English writer Geffray Mynshul ( Minshull ) originally published in 1618, and probably based on the author's experience while held at Gray's Inn, London, when imprisoned for debt.

Characters and skills
Characters also each had a Primary Skill Area ( PSA — Military, Technological, or Biosocial ) which allowed them to buy skills that fell into their PSA at a discount.
Characters may use this energy as a source of power for mystical skills such as the ability to heal internal wounds and purge venom from their bodies after being poisoned, attain superhuman stamina, strength, and speed, toughening the body to take strikes, or even project streams of energy or elemental force from their bodies.
Characters are not limited to any particular set of skills, and a Halfling Assassin who speaks perfect Elvish is technically possible.
Characters in Wasteland consequently have various statistics ( strength, intelligence and luck among others ) that allow them to use different skills and weapons.
Characters in the game are defined by their ability scores, skills ( dependent on education level ), and class, which allows the selection of certain powers or enhanced skills or equipment.
Characters with sufficiently high support skills ( such as metalworking, etc.
Characters get a number of Dots to " fill in " the Ability / Skill Dots, and like the Attributes, they must assign a specific number of skills to the primary, secondary and tertiary skill groups.
Characters learn different spells and skills when they reach another class level and their stats are affected by what class they are.
Characters are assumed to have worked in the occupation of their parent ( or other guardian ) until the age of 10-12, and have basic skills in these occupations.
; Characters: This chapter describes some of the most common character types ( netrunner, corp ( orate ), cop, celebrity, to name a few ) and their typical skills, advantages, and disadvantages.
Characters can acquire various status effects that affect their health or skills.
Characters can be inflicted with status ailments, and certain items, attacks, and skills can raise or lower a character or enemy's stats while in battle.
Characters are further customized with skills ( such as " climb " and " diplomacy ") and feats ( such as " two-weapon fighting " and " diehard ").
Characters ' abilities are improved by increasing in level, but character skills must be purchased from specified NPCs after gaining a new level.
Characters are divided into groups according to certain skills.
Characters have six ability scores, a class and level, feats, and skills.
Characters can use their skills throughout the game by selecting them on the radial menu.

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