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Designed by famous yacht designer L. Francis Herreshoff, this is essentially the same pattern as an admiralty anchor, albeit with small diamond shaped flukes or palms.
Designed by I. M. Pei, the building is high with two masts reaching high.
Designed by Pritzker Prize-winning architect I. M. Pei, the building is high with two masts reaching high.
Designed by the American architect John Russell Pope, it was completed in 1938.
Designed by Secretary of State Dulles, it held the U. S. would be " prepared to use armed force ... counter aggression from any country controlled by international communism ".
Designed by Daniel Asher Alexander and constructed originally between 1806 and 1809 by local labour, to hold prisoners of the Napoleonic Wars, it was also used to hold American prisoners from the War of 1812.
Designed by Ken and Lew Norris, the Bluebird K7 was an all-metal jet-propelled 3-point hydroplane with a Metropolitan-Vickers Beryl jet engine producing of thrust.
Designed by the Indigenous People ’ s Technology and Education Center ( I-TEC ) of Florida, a Christian ministry, the 1100-pound ' Maverick ' vehicle is powered by a engine that can also drive a five-bladed pusher propeller.
Designed by world-famous British architect Norman Foster, the 2 billion euro mega-project will feature three, 200-metre long finger quays and a sweeping kilometre-long curved breakwater to surround them, totaling over 300, 000 square metres of infill.
Designed as a single-stage-to-orbit ( SSTO ) reusable winged launch vehicle, it was to be fitted with a unique air-breathing engine, the RB545 called the Swallow, to be developed by Rolls Royce.
Designed by Pritzker Prize-winning architect Christian de Portzamparc, the museum reflects Hergé's huge corpus of work which has, until now, been sitting in studios and bank vaults.
Designed by Abel Lafleur and made of gold plated sterling silver on a white / yellow marble base.
Designed to put forward news from across Europe with his own Marxist interpretation of events, Marx remained one of its primary writers, accompanied by other fellow members of the Communist League who wrote for the paper, although despite their input it remained, according to Friedrich Engels, " a simple dictatorship by Marx ", who dominated the choice of content.
Designed by William Welles Bosworth, these imposing buildings were built of reinforced concrete, a first for a non-industrial – much less university – building in the US.
Designed by Adrian Fisher
Designed by Adrian Fisher
Designed by Minotaur Designs, Adrian Fisher, Randoll Coate and Graham Burgess, 1991
Designed by Adrian Fisher, 1981
Designed by Minotaur Designs Randoll Coate, Adrian Fisher and Graham Burgess
Designed by Adrian Fisher
Designed by Jack Rouse Associates and Adrian Fisher

Designed and Brian
* Virus Designed to Steal Windows Users ' Data: Hundreds of Web Sites Targeted ( Brian Krebs, Washington Post, 26 June 2004, page A01 )
Designed by Brian L. Knipple and published by Avalanche Press, it has distinctly different mechanics from Rise and Decline of the Third Reich, although it is simpler and resembles the original more closely than the GMT version.

Designed and game
Designed for Windows, the game uses a heavily modified version of id Software's " Quake " game engine called GoldSrc.
Designed specifically for the game Indy 500, it functioned almost identically in operation and design to the regular paddle controller.
Designed for two to four players, Mobile Suit Gundam: Take Off MKII has a paper map and 12 miniatures of various AEUG and Titans mobile suits, plus game rules and mission files.
Designed by Greg Costikyan, the game involved the Rat infiltrating a space station under hostile control.
Designed by Katsuya Iwamoto, the game was a horror action RPG revolving around a female SWAT member Lila rescuing survivors in an isolated monster-infested town and bringing them to safety in a church.
Designed by Sean Clark, Michael Stemmle, Steve Purcell and Collette Michaud, the game was based on comic book characters Sam and Max, which were created by Purcell.
Designed by Damon Slye, the game is a 3D vehicle simulation of the M1 Abrams tank, one of the first on the market.
Designed as a successor of Battlecruiser 3000AD, this game uses native Windows kernel, which supports DirectX 8. 1 acceleration.
* 1991: Designed backgrounds and spacecraft for the video game Terraforming ( 1992, PC-Engine DUO, Japan ), also known as Syd Mead's Terraforming ( 1993, TurboDuo, North America ).
* 1993: Designed vehicles for the computer game CyberRace.
* 1995: Designed vehicles for the Sega Saturn game Gran Chaser aka Cyber Speedway ( CyberRaces sequel ).
Designed by Yoshio Kiya, the game gave rise to a series of sequels, nearly all of them created by Falcom, with the exception of Faxanadu by Hudson Soft.
Designed by Tetsuya Nomura, Tifa was not present in early versions of Final Fantasy VII, as initially, the game was to have only three playable characters ; the protagonist Cloud Strife, the heroine Aerith Gainsborough and Barret Wallace.
Designed and programmed by Ed Averett, Munchkin is very heavily based on Namco's 1980 arcade game Pac-Man, but not a direct clone.
Designed by Keiji Inafune, he appeared in the first Mega Man video game and later in promotions and other media related to the series.
Designed to be a generic rule set around which a campaign world could be built, it was not very heavily marketed and suffered from mediocre sales which, along with increased focus on the d20 system, led to the discontinuation of the game in 2000.
Designed by the Australian company Reckon, the game was published by " PC Globe ", a small US-based company that specialized in " edutainment " software in the late 1980s and early 90s.
Designed to capitalize on the perceived quiz game niche, the game presents simple visual puzzles and requires the player to solve each within a short time limit.
Designed for 2 to 6 players, the game consists of a center-seamed, illustrated game board depicting various rooms in a hospital, 6 colored tokens, 36 colored rings, 20 directional cards, and a spinner.
Designed by musician, William A. Romanowski, the musical aspects of the game are notable in that they are generated using an algorithm designed to respond to the player's interactions with the interface, creating arrhythmic musical compositions and an immersive, sensual environment.
Designed by Rick Raymer, the game was originally slated to be called Scooby Doo: Mystery of the Gobs O ' Fun Ghoul, but was changed by SouthPeak during development.

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