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Page "Quest for Glory" ¶ 6
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Each and game
Each issue is a collection of contributions from different authors, often featuring game design discussions, rules variants, write-ups of game sessions, reviews, and comments on others contributions.
Each player may control one or more game pieces.
Each game is played to 21 points, with players scoring a point whenever they win a rally regardless of whether they served ( this differs from the old system where players could only win a point on their serve and each game was played to 15 points ).
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each cabal was usually dedicated to one very specific area of the game which meant the cabal had to meet very regularly, in the case of Half-Life the members had to meet four days a week, six hours a day for five months.
Each edition of the game has offered differing methods of determining these statistics ; as of 4th Edition, players generally assign their ability scores from a list or use points to " buy " them.
Each book has over 500 pages, and summarizes much of what FASA published — not only the game mechanics, but also the setting, narrations, and stories.
Each server often has a unique community and people often include the server name when identifying their character outside of the game.
Each gaming system has its own name for the role of the gamemaster, such as " judge ", " narrator ", " referee ", " director ", or " storyteller ", and these terms not only describe the role of the gamemaster in general but also help define how the game is intended to be run.
Each of the hubs features new levels, one secret level per hub, and new puzzles based on the quest items from the original game ( no new quest artifacts were added ).
Each game file included a sophisticated parser which allowed the user to type complex instructions to the game.
Each player remaining in the game takes two chips or coins below the table, then brings up a closed hand containing zero, one, or two of the chips.
Each episode represents individual dimensions that the player can access through magical portals ( as opposed to the technological Slipgate ) that are discovered over the course of the game.
Each game varied somewhat from the tradition it is derived from ; for example, Baba Yaga, a character borrowed from Slavic folklore, first appeared in the first game.
Each player's objective is generally to have as many disks one's own color at the end as possible and for one's opponent to have as few — or, technically in consideration of the occasional game in which not all disks are placed, that the difference between the two should be as large as possible if the winner and as small as possible if the loser.
Each class specializes in a certain aspect of the game, and an effective team will balance players out using all four classes, such as a soldier for blasting through enemy defences, a medic for supporting the team and keeping them alive ( Soldier making up for the lack of firepower with medics, medics making up for the lack of health ), a Lieutenant to resupply teammates with ammo ( especially soldiers ) and engineers to complete the objective, having their way cleared by the soldier which is then supported by the Lieutenant.
Each spot starts with three lives and each move reduces the total number of lives in the game by one ( two lives are lost at the ends of the line, but the new spot has one life ).
Each team only missed one regular season game due to the labor dispute, but three games were played mostly with replacement players until the dispute was settled.

Each and drew
Each administrator on each sub-division of the estate drew up his own little accounts, for the day-to-day running of the estate, payment of the workforce, production of crops, the sale of produce, the use of animals, and general expenditure on the staff.
Each of these ordinances drew further ire from the Dutch farmers towards the Cape government.
Each day, the Arab attackers drew closer to the heart of the Jewish quarter, systematically blowing up Jewish houses as they pressed in on the central area.
Spoerri drew on a ‘ map " the overlapping outlines of all the 80 objects that were lying on the table on 17 October 1961 at exactly 3: 47 p. m. Each object was assigned a number and Spoerri wrote a brief description of each object and the memories or associations it evoked.
( Each year Marc Sleen drew a daily strip about the cycling event ) ( 1947 – 1964 )
Each of these inaugural races drew attendance second only to their established counterparts, the USAC Indianapolis 500, the NASCAR Daytona 500, the NHRA Mac Tools U. S. Nationals, and the U. S. Formula One race at Watkins Glen.
Each day the men rose at 06: 00 and breakfasted on Red Cross food and on potato soup, bread and hot water ( for coffee ) which they drew from the farm kitchen.
Each drew sustenance from the other.
Each game drew over 8, 000 fans and helped push the BlueClaws to a new team attendance record for the month of May.
Each restructuring produced significant gains for the Fleming investment trusts and drew more investors.
Each man killed his wife and children, then the men drew lots and killed each other until the last man killed himself.
Each of them drew half of the story's 64 pages.

Each and its
Each of those tickets was of great value to its rightful recipient.
Each state advisory committee documented its own activity.
Each one of these is, by its nature, a focal point or a point of natural congestion.
Each religion has its own tenets ''.
Each SBA regional office also maintains a `` want '' list of surplus property, principally machinery and equipment, desired by small business concerns in its area.
( Each State's unadjusted allotment for any fiscal year, which exceeds its minimum allotment described in item 13 below by a percentage greater than one and one-half times the percentage by which the sum being allotted exceeds $23,000,000, must be reduced by the amount of the excess.
Each area has its own historical interests with which much can be done.
Each year from 1941 on, its medical staff had conducted intensive field investigations to determine changes in population structure and vital rates and, as its primary objective, the incidence of major diseases.
Each source selected from its approved bidders list about 200 firms which it believed to be small businesses that participated in the production of weapons and weapon support systems.
Each stage transforms the state Af of its feed to the state Af in a way that depends on the operating variables Af.
Each has its peculiar style.
Each member would get one post for each 10,000,000 people in its population up to 150,000,000 people or a maximum of fifteen posts.
Each dot on magnification resumed its original condition as a drawing, a printed page, or a manuscript.
Each subject center library was chosen because of its demonstrated strength in a particular area, which headquarters could then build upon.
Each church has its own doctrine and liturgy, based in most cases on that of the Church of England ; and each church has its own legislative process and overall episcopal polity, under the leadership of a local primate.
Each separate community had its own oeconomus or steward, who was subject to a chief steward stationed at the head establishment.
Each state celebrates its own state holiday.
Each of the statues is, in all its details, in expression, attitude and delicacy of finish, strikingly elegant.
Each node dynamically chose its own node number, according to a protocol ( originally the LocalTalk Link Access Protocol LLAP and later the AppleTalk Address Resolution Protocol, AARP ) which handled contention between different nodes accidentally choosing the same number.
Each of these centers of early civilization developed a unique and characteristic style in its art.
Each special sector has its own law.
Each carbon of the double bond uses its three sp² hybrid orbitals to form sigma bonds to three atoms.
Each object represents a single entity — whether a user, a computer, a printer, or a group — and its attributes.

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