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Page "Scanning electron microscope" ¶ 11
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Each and pixel
Each pixel of an LCD typically consists of a layer of molecules aligned between two transparent electrodes, and two polarizing filters, the axes of transmission of which are ( in most of the cases ) perpendicular to each other.
Each pixel is usually composed 3 sub-pixels, a red, a green, and a blue one.
Each pixel is a sample of an original image ; more samples typically provide more accurate representations of the original.
Each pixel is made up of triads, with the number of these triads determining the native resolution.
Each pixel on the screen is built by driving three small and very close but still separated RGB light sources.
Each pixel just references the index of a color in the color palette.
Each pixel thus relates an independent piece of information about the far-away scene.
Each pixel of an image consists of three values for the brightness of the red ( R ), green ( G ) and blue ( B ) portions of the color.
Each TMDS link carries binary data at ten times the pixel clock reference frequency, for a maximum data rate of 1. 65 Gbit / s × 3 data pairs for single-link DVI.
Each bit in a bitplane is related to one pixel on the screen.
Each of the 16 colors can be assigned a unique RGB color code via a palette mechanism in the 640 × 350 high-resolution mode ; the 64 palette colors are a balanced RGB color set comprising all possible combinations of two bits per pixel for red, green and blue.
Each pixel in a plasma display is made up of three cells comprising the primary colors of visible light.
Each pixel is 13. 5 × 13. 5μm < sup > 2 </ sup > in size which corresponds to an angular pixel size of 2. 32 arcsec.
Each pixel on the WFPC2 CCD chips recorded an area of sky 0. 09 arcseconds across, but by changing the direction in which the telescope was pointing by less than that between exposures, the resulting images were combined using sophisticated image-processing techniques to yield a final angular resolution better than this value.
Each image can be represented as a vector of 1024 pixel values.
Each pixel could now be processed by a short program that could include additional image textures as inputs, and each geometric vertex could likewise be processed by a short program before it was projected onto the screen.
Each pixel could therefore be any of 16 different colours.
Each white pixel in the original logo is split into two of the same small blocks that have full black and white pixels.
Each black pixel in the original logo is split into two complementary small blocks.
Each column is broken down vertically into a series of pixels, normally using a 7 by 7 pixel grid to represent characters.
Each pixel is attached to a switch-device, which actively maintains the pixel state while other pixels are being addressed, which also prevents crosstalk from inadvertently changing the state of an unaddressed pixel.

Each and computer
Each assembly language is specific to a particular computer architecture, in contrast to most high-level programming languages, which are generally portable across multiple systems.
Each object represents a single entity — whether a user, a computer, a printer, or a group — and its attributes.
Each instruction causes the computer to carry out an operation – moving data, carrying out a computation, or altering the control flow of instructions.
Each computer acts as both the client and the server which means all the computers on the network are equals, that is where the term peer-to-peer comes from.
* Each computer has only a limited, incomplete view of the system.
Each computer may know only one part of the input.
Each node is a regular computer user ; as such, they are constantly connecting and disconnecting, so the network is never completely stable.
Each student works on his / her own, with only a computer and no other help allowed, specifically no communication with other contestants, books etc.
Each device on the Internet, such as a computer or mobile telephone, must be assigned an IP address in order to communicate with other devices.
Each of these are commonly used by personal users and corporate networks in order to stop the unauthorized access by other computer users, as well as the automated spread of malicious scripts and software.
Each network type requires all computers in the network to use the same or a compatible program to connect to each other and access files and other resources found on the other computer.
Each computer in the network is referred to as a node.
Each network interface uses this specialized computer software to enable data packets to be forwarded from one protocol transmission system to another.
Each has a controller, a small computer whose CPUs and memories, like most common equipment of the exchange, are duplicated for redundancy.
Each abatement strategy was compared with the " least cost solution " produced by a computer optimization program to identify the least costly combination of source reductions in order to achieve a given abatement goal.
Each computer or server is connected to the single bus cable.
Each computer would have its own Original Equipment Manufacturer ( OEM ) version of MS-DOS, customized to its hardware.
Each user had sole use of the machine for a scheduled period of time and would arrive at the computer with program and data, often on punched paper cards and magnetic or paper tape.
Each character design can be traced by a stylus on a digitizing board, or modified from a scanned drawing of somewhat smaller size than that once used for the pantograph, or composed entirely within the computer graphics program itself.
Each issue contained programs, utilities, and games and was a forerunner of today's computer magazines that come packaged with CD-ROMs and DVD-ROMs.
Each user of I2P runs an I2P router on their computer ( node ).
Each page containing Google advertisements adds, reads, and modifies " cookies " on each visitor's computer.
Each page containing Google advertisements adds, reads, and modifies " cookies " on each visitor's computer.
Each individual computer generates the first person view that the computer character sees in the virtual world, hence the player sees through the eyes of the computer character.

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